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Old 06-09-2007, 01:54 PM   #196 (permalink)
Jabberwhacky
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Well since this thread has been sufficiently derailed (at least for the time being), is it possible to play UO without having the CD's to install it? The only time I've ever owned the game was when they sent a multi-pak of games to people who bought and registered Ultima 9, that one that was released in a horribly buggy state.
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Old 06-09-2007, 03:55 PM   #197 (permalink)
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Originally Posted by Jabberwhacky View Post
Well since this thread has been sufficiently derailed (at least for the time being), is it possible to play UO without having the CD's to install it? The only time I've ever owned the game was when they sent a multi-pak of games to people who bought and registered Ultima 9, that one that was released in a horribly buggy state.
Yes, there's a download to the installer somewhere on the UO website.

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there is a reason why EA will never release a "classic" UO server and that's because it will point out how wrong they have been the whole time.
Again, even the UO without reds and thieves is 100x more open than these "massive" online games today.

Edit: Just stole a vanq hatchet off my asshole red neighbor.

Last edited by RiskyChris : 06-09-2007 at 04:04 PM.
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Old 06-10-2007, 03:31 AM   #198 (permalink)
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Again, even the UO without reds and thieves is 100x more open than these "massive" online games today.
Rat maze or sandbox? I think its pretty clear that a whole lot of people like the maze.
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Old 06-10-2007, 04:12 AM   #199 (permalink)
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Rat maze or sandbox? I think its pretty clear that a whole lot of people like the maze.
except it's not a maze. it's a straight fucking line.
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the gameplay in eve is TERRIBLE.
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Old 06-10-2007, 06:12 AM   #200 (permalink)
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Wait, I thought the freedom in EQ was due to poor coding and bugs?

If you're not a fan of PVP why would you like UO? What makes it incredible?
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Old 06-10-2007, 08:42 AM   #201 (permalink)
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It's incredible because these old timers played it and you didn't. That's all I'm getting here.
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Old 06-10-2007, 08:48 AM   #202 (permalink)
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Older games were incredible because you could walk out of the newbie zone...and do anything. You can be like that guard pissed me off when I was a newb, so I'm going to level to 30 and kill him. Because I can. Or I can group with that dark elf. Sure my race doesn't like him, but I'm not too concerned what popular opinion is, I'm doing it anyway.

It was the fact that when you looked at a lot of different options, and thought of what to do, you can do it. In WoW and such, you can't.
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Old 06-10-2007, 09:34 AM   #203 (permalink)
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Grouping with a dark elf? Killing a guard? WOW! That's what games are made of man, not that silly "dungeon content" or "quest" business. WHERE DO I SIGN UP AND BEGIN MACROING MY SKILLS?
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Old 06-10-2007, 09:45 AM   #204 (permalink)
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It's incredible because these old timers played it and you didn't. That's all I'm getting here.
i don't blame young people who weren't around for ultima online. i blame the industry entirely. it's seriously a fucking shame that after all these years, after 10+ years, we STILL have the exact same types of games and any game that has tried to stray from the horrible item progression model has been absolute shit in implementation. WoW is a great game, but it's shit for massively multiplayer. instead of fixing everquest's problems, they turned the game into a pseudo neverwinter nights game and gave groups of people their own dungeons. that is NOT a solution for a massively multiplayer game.

if you missed the boat on UO, this model is all you know. you think corpse looting is a travesty; and when you hear the word sandbox, images of shadowbane and star wars galaxies are all you can think of.

that's NOT the way it was. and the current state of mmo's is not the way it should be. these terrible fucking ideas like linear item progression are so ingrained into people's minds that they really can't fathom what UO was.

an example: why is corpse looting so terrible? why? if items are easily replaced, why is it a big deal? because you actually lost something? is that it? the cost could be compared to repair costs in WoW; it's just the fact that you lost something, right? you have to be willing to accept new ways of doing things instead the SAME FUCKING MODEL that has been used for 8 years. jesus.

UO was the best because you logged in purely to have fun. not because your guild needed you; not to GET anything, not to get a purple item. you weren't required to spend 5 hours raiding once you logged in. you logged in for yourself. and when you logged in, there were a million different things you could do, and you could choose among those million. every time you logged in it was a DIFFERENT experience, and this different experience was different for each person who played.

that is why it's the best. and that's why when someone does finally get it right again, it'll be a smash hit. and you'll hear retards shuffle in here and clamor that's it's the 3rd generation, when in fact it was done 10 years ago. i guarantee it.
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Old 06-10-2007, 09:49 AM   #205 (permalink)
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Grouping with a dark elf? Killing a guard? WOW! That's what games are made of man, not that silly "dungeon content" or "quest" business. WHERE DO I SIGN UP AND BEGIN MACROING MY SKILLS?
It's called freedom. You don't understand how awesome it is until you've experienced it and no longer have it.
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Old 06-10-2007, 09:58 AM   #206 (permalink)
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People dont want freedom. The masses wanna be held by the hand, play solo and get rewards for absolutely no risk.
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Old 06-10-2007, 10:04 AM   #207 (permalink)
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The problem with that kind of freedom is that other people (who are nearly 100% assholes) also have it, and often use it to fuck up MY game ecperience. There was absolutely nothing that a noob could do if some dick decided to grief them, except not play, which it what I chose until EQ.

I'll choose less freedom for a better game experience, 10 times out of 10.
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Old 06-10-2007, 10:04 AM   #208 (permalink)
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Originally Posted by FoghornDeadhorn View Post
Grouping with a dark elf? Killing a guard? WOW! That's what games are made of man, not that silly "dungeon content" or "quest" business. WHERE DO I SIGN UP AND BEGIN MACROING MY SKILLS?
you can still have dungeon and quest content, but it needs to be done in an open-ended way. not on a fucking railroad track.
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Old 06-10-2007, 10:06 AM   #209 (permalink)
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Originally Posted by masteen View Post
The problem with that kind of freedom is that other people (who are nearly 100% assholes) also have it, and often use it to fuck up MY game ecperience. There was absolutely nothing that a noob could do if some dick decided to grief them, except not play, which it what I chose until EQ.

I'll choose less freedom for a better game experience, 10 times out of 10.
well then if you don't want to interact with others and not have them influence you at all, then there a million single and limited multiplayer games out there just for you and your circle of friends.

that's what they're there for, right?
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Old 06-10-2007, 10:07 AM   #210 (permalink)
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The problem with that kind of freedom is that other people (who are nearly 100% assholes) also have it, and often use it to fuck up MY game ecperience. There was absolutely nothing that a noob could do if some dick decided to grief them, except not play, which it what I chose until EQ.

I'll choose less freedom for a better game experience, 10 times out of 10.
Freedom is the game experience, that's what people fail to understand.
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