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| | #1 (permalink) |
| Sean and I soloed Inno with Mistwalkers in 99 Join Date: Jan 2003
Posts: 934
| Fixing wow's pvp system I'm sure this thread will get gayed but thought I'd throw some stuff out here. First off there has to be a return to giving the losers some honor. Right now a pug in ab/wsg who is against a premade has no reason to be there. They will eventually get one token, which is virtually useless for everyone as they are not hard to get. Bring the 3 token turn in for honor back, make it like 200 honor. Make a 2nd premade queue. This really wouldn't be that hard. What I was thinking was something like when a premade with more than 5 people hits join as group, they are put into the premade queue for a maximum of 3 minutes, and also "invisibly" put in the pug queue as if they all joined solo. If another premade becomes available they will join it, if not after 3 minutes everyone will have the option of taking their place in the pug queue - and not in the same BG i.e. the premade is broken. Once this is put in place effectively there won't be all of the premade stomping pug problems and queue hopping. Make additional maps for all 4 bgs. You don't even have to think up new bgs, just use the same ones and make new maps. You could make a water map, a fire one, one very dark or foggy, hell you could even make a floating one with islands that requires (or gives you temp) flying mounts. Whatever, it would be very easy to do and would bring some much needed variety to the same old maps that we've all been playing for years. |
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| | #2 (permalink) | |
| Touching things that shouldn't be touched. Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,653
| Quote:
Sure would be nice, but uh the *real* honor farmers would queue solo at the same time as their buddies. ![]() | |
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| | #4 (permalink) |
| There can be only win Join Date: Sep 2003 Location: 'yurp'
Posts: 248
+5 Internets | It definitely needs fixing. I did PUG wsg today and out of a dozen matches all but one was against a premade, and the pug vs pug was the only match where we managed to cap any flags at all. Most games had a few players that just sat at graveyard for the whole match. Although I don't like it, I can see how getting curbstomped game after game is very discouraging and no fun at all. A seperate queue for teams and pugs is badly needed. I think the 3 from one server limit is a good idea. It'd also be nice to see a 'join first new game' option, it kind of sucks to wait 20 minutes for AB and then get thrown into a game where the enemy is already at 1900+ resources. AV is inherently a mix of PvP and PvE so I don't think honor rewards for NPCs/bunkers should be removed; I would like to see the start locations randomized though. The WSG hax need fixing. Apart from the rooftop cheats, I was in a game where 2 horde somehow ported themselves behind the alliance base (before the gate even opened) and just stood there soaking up HKs for the whole match.
__________________ < United Kingdoms > EQ: Antonius Bayle - WoW: EU-Terenas - AoC: EU-Dagon |
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| | #5 (permalink) | |
| Registered User Join Date: Oct 2002 Location: The NW
Posts: 3,497
| Quote:
Fuck no and fuck you for even thinking losers shouldnt get something. | |
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| | #7 (permalink) |
| omghax Join Date: Sep 2006
Posts: 1,136
| this is easy BG winner get reward BG loser get no reward reward the losing group, for steps that lead to a victory (and vice versa, for steps that prevent an opposition victory). i.e flag captures, returning flag, pvp kills, heals, etc, etc Have it so the loser can range from ~25% to ~80% of winners reward. Reward groups per time invested in the BG. Have an optmal time where diminishing returns result above it. Last edited by rinthea; 12-30-2006 at 07:09 PM.. |
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| | #9 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 765
+3 Internets | Bonus honor should come from both winning AND/OR activity. If you AFK and Win, you get shit, if you contribute, but your side loses you should get more than if you lost and did less. The order should be: Winners that contribute Winners that contribute some, but not so much Losers that contribute Losers that contribute some, but not so much Winners and Losers that don't contribute at all If contribution was tied to bonus honor, then maybe people would still try, and would not fear stomps so bad. This would also make AFK completely devoid of value. I agree with the sentiment of not rewarding losers in general, but, because it's currently a black/white thing, there is no impetus to try at all in situations where a PuG meets a Premade. When presented with an unbeatable foe, maybe its appropriate to entice people to try. Last edited by Ravensign; 12-30-2006 at 07:36 PM.. |
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| | #10 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 249
+4 Internets | Quote:
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| | #11 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 765
+3 Internets | I know its kludgey but maybe just standing near a node close enough would earn your credit. Somewhere unsafe, and not just in your base or tunnel or cave, and not waiting to rez. PS. I don't have all the answers, I am just throwing shit out there, because obviously WoW PvP needs some kinda lovin'. |
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| | #12 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 486
| You shouldn't get bonus anything for losing, but they should definitely fix the premade vs. PUG bullshit. This is something we needed months ago, not something to be put off until after TBC is released. They should add a WSG/AB/EotS ladder when they add arena ladders too. There doesn't need to be gear rewards -- it could just be for prestige if need be. "Lose quickly" needs to never be the rewarding option, and that was clearly what was happening for Horde in AV weekend. You spend 2 hours trying and finally win an AV or do shit for 20 minutes and get way better honor. I agree on different maps and have been saying it forever. It doesn't seem like it would be a huge amount of work and the variety would be very welcome, especially if there were some minor strategic changes to each map. |
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| | #13 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 765
+3 Internets | I wonder what their "matching system" entails? Someone said it was going to be gear based, but that seems weird. Would making it tie in to your personal win/loss % over the last say,month, work? How do you decide that two Pug's or two premades are "matched" right? Would an average win/loss % for the BG in question make sense at all? |
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| | #14 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 1,269
| Rewarding failure was the biggest mistake Blizzard ever made in their PvP design, period. I hate losing to a preform in a PuG. I *HATE* seeing people AFK for honor or losing on purpose. Obviously pugs vs. preforms need to be addressed. Equipment item levels need to be taken into account BADLY as well. I'm sure there are ways to get around the "queue up at the same time to get the same instance" trick to allow for two different queues. (pug and preform) Like, refuse to put more than X number of people of the same server into any one game. Or randomly add some time to somebody's queue time when they queue up (like 0-30 seconds) |
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| | #15 (permalink) |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| Losers shouldn't get any honor just for being in the BG. Fuck that. Rewards are for WINNERS. Losing your way to HWL items is a crock of shit and you know it. This should not be a "put your time in and get your shit" game it should be a "put your time in, SUCCEED, and get your shit." Here's my solution: make honor/day similar to arena. No minimum but if you play and win 1 game (1-0) you get X honor. If you play and win 2 games (2-0) you get a little over 2X. And so on. Losses would only very slightly affect you negatively so that 1-0 and 2-5 might award the same or so. But just because you have alot of time to sit AFK at the zone in doesn't mean you deserve shit. Furthermore, to even get credit for a kill you'd have to meet some set of requirements (that wouldn't unfairly hurt defenders). Like mark the inside of the playing field, where you stand a reasonable chance of actually participating in pvp as a certain playing zone and you have to spend the majority of the time in that area. Maybe even make it more specific and detailed and have detection mechanisms to make sure you're moving. You could even give the ability to be voted out by a large majority (7/10 in WSG, 11/15 in AB/EotS and at least 20 in AB). Frankly, if you end your day 1-10 or some such, I don't think you deserve dick. Maybe some tokens, or honor than can only be spent on rank 10 and below shit, but fuck you in your ear if you want to encourage losing your way to HWL. |
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