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| | #151 (permalink) | |
| Registered User Join Date: Jun 2002
Posts: 1,505
| Quote:
Ok, Black Temple, scratch one. Then what in Outlands? Tempest keep will be complete. Caverns of Time will be complete. Karazhan is stand-alone and done. Auchindoun is complete and no raid. Gruul Lair is stand-alone and will be in. Coilfang will be complete, as well as Hellfire Citadel. That makes all of known Outland. So, outside of Outlands, what do we have? Zul'Aman (fun on PvP servers - the zone is safe haven for Horde), highly probably. Scratch two. So, where is the missing third dungeon? | |
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| | #152 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3
| Their internal testing is clearly lightyears ahead of where it was for (lol) BWL. The latter half of Naxx, most of which wasn't experienced in any detail by people on the PTR proved that their internal raid team does a decent job. I think the Cthun crisis taught them to pay very close attention to the numbers bosses should be playing with vs the numbers a co-ordinated 40-man raid can do. Sapphiron and Kel'thuzad (apart from the later taking the day off), were clearly the best tuned and stable end-bosses Blizzard has ever created. If they can do that for bosses tuned to the top 1% of the raid population, I feel justified in having some confidence they can do alright with the ones meant for the majority of raiders. |
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| | #153 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 10,277
+49 Internets | Quote:
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #154 (permalink) | |
| Registered User Join Date: Nov 2006
Posts: 210
| Quote:
I've seen this several times but am desperately looking for a link to someone from blizzard confirming this. | |
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| | #155 (permalink) |
| a Menace Join Date: Feb 2006
Posts: 619
| I think we are all waiting for some message from blizzard on this. But proof is in, I think, two(2) other threads on this board. Bosses will scale with your level, they are always 'your level+2'. This means they will hit level 70s much harder than they hit level 60s. |
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| | #156 (permalink) | |
| Registered User Join Date: Nov 2006
Posts: 210
| Quote:
If it was just a change in weapon skill and defense skill, and not a change in armor, hit points and all other stats, then all that will mean is they will be as easy/hard to hit as they were when we were the 'relevent' level for the mob. But at the same time we'll have more armor, more stats, more hitpoints new weapons, new spells etc... This seems more likely to me for some reason. | |
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| | #158 (permalink) |
| Warcraft is the only MMO I've ever played Join Date: Dec 2005
Posts: 76
| Consensus from the Beta boards is that the overly-scaling raid bosses is a consequence of old programming not changed to reflect the growing level cap. No one except a few diehards would want to do old raid dungeons between 60-70 anyway, so Blizz has no real incentive to fix it. Blue has mentioned eventually going back and implementing a Heroic Mode for these old raids and stuff like Scholomance, which would be pretty cool, and not all that hard given sufficiently flexible token system. But it sounds like a 'maybe in a year or so' thing. |
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| | #159 (permalink) | |
| Registered User Join Date: May 2003
Posts: 1,399
| Quote:
Ah I missed that, thank goodness then. As for the mob level scaling, I already posted on that here but here we go again: It was a bug, a bunch of skull mobs have already been given fixed levels.
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" | |
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| | #162 (permalink) | ||
| Registered User Join Date: Jun 2002
Posts: 1,505
| Quote:
Quote:
So, basically, when tanking a boss, your mitigation has gone down by 8-10% (say, from 70% to 60-62%... or from 30% base DPS to 40% base DPS: that's nearly 1/3 more dps taken), compared to what you were at 60, if you're looking at the latter stages of Nax. Compared to early stages, you can argue that you were supposed to be in T2/TAQ armor, and you probably have a bit better, but that leaves you at about the same difficulty as you were when you started to get into Naxxaramas... but without the possibility of progressing in gear within the zone itself. As Tigole said months ago, Ragnaros should be doable with 15 people or so. But not because they're 70, more because they're Nax-level geared, with better weapons and a bigger HP total on the tanks. | ||
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| | #163 (permalink) |
| Registered User Join Date: Apr 2002 Location: Bothell, WA
Posts: 698
| Even though they'll have Naxx level gear, it will break down to Naxx Weapons, with MC level armor (unless there is new Fire Resistance Gear coming?)
__________________ bloodninja: Hello? bloodninja: Say it! bloodninja: HAARRRRRR!!!!! |
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