|
| | #1 (permalink) |
| Spoon! Join Date: May 2003 Location: NY
Posts: 1,878
+66 Internets | [EVE] An FoH Guide I am writing this guide as a reference point for the people on FOH, so those who have not had a chance to play the game (but want to), can get a little jump. I know when I started playing a couple months ago, I spent a damn long time reading and researching everything I could find out about the game. The truth is, it is not too late to start playing EVE. The people who have been playing for years do have a lot of skills, but that means they are proficient in flying many different things. It will only take you a few months to get really efficient in flying one type of ship, in which you could very much possibly own the older character. Don't forget to join the in-game channel FOH. Let's start on Character Creation. **Update** Revelations has made my character creation guide obsolete. Please use this guide as a reference to creating a new REVELATIONS character with 800k+ sp. Okay, now that you've made your character, you will want to do the Tutorial. Be warned though, it is boring as hell. I tried to introduce my brother to the game and because he was not ready to spend the time on actually learning the game through the tutorial, he never bothered to continue playing. I really recommend you doing the tutorial once though, it helps grasp the basic knowledge of the game. After you finish your tutorial, start doing a few Agent missions. This will be the most efficient way for you to make money at this time. You will need the money (ISK /credits) to buy skillbooks and upgrade your ship/modules. Video guide to finding Agents in space Skills You start out with a base set of skills, but you are going to need more. You will find Skill Books in the market. You don't need to buy everything, because it's impossible to train everything, especially at this point because a lot of skills have prerequisites. Learning skills are important for whatever you choose to do in the game, because it raises your attributes, which means you train faster. Days faster eventually. It sucks to train them, because you feel like you get nothing accomplished in training them, because you don't get to use a shiny new turret or shoot harder etc. But, if you are going to play this game for more than 6 months, you will fall behind in skillpoints and lose a lot of time in training skills you could've trained faster if you started your learning skills early. You don't have to do them all now, that's actually inefficient to a new player, because you will want to have some sort of fighting power before you get bogged down upping your attributes. I would suggest taking the basic learning skills to 3 as soon as possible, 4 in the next 2 weeks. This is the most efficient route to train your learning skills: Instant Recall(memory) 1 Analytical Mind(intelligence) 1 Learning(all stats 2%) 1 Repeat that same order until lvl 4. I recommend not training Learning to level 5, ever, because it's not an efficient boost in attributes for it's time. After you train those to 3 or 4, train Iron Will(willpower) and Spatial Awareness(perception) to 3 or 4. These skillbooks can be expensive, so you might have to save up a little before buying them all at the same time. Stick with buying the first 3 mentioned, if you can. *Update* - You now only have to train your learning skills to level IV before being able to train the advanced version of that skill. That will make training your learning skills more efficient, because you will have an extra +4 to your attributes before you train the Level one skill to lvl V. The downside to playing EVE can be training skills. You cannot queue up your skills and just let them train, you have to manually train a new skill by logging in the game. This can suck because you might not be home to train your skills and if your skill training is completed, and you aren't online to train a new skill, you will lose time and it will take longer to train. You actually have to use strategy in this, and you eventually mold your life around training skills. Haha, I know I do. Don't train a 2 hour skill if you know you won't be on in 2 hours to train a new skill. It is important that you continuously train non-stop, or you just lose time. With my starter skill set, you will actually have 2 skills that you can continually train for quite a few days if you don't think you will be able to make it on in time to train a new skill. Now, the best way to know when your skill is going to finish training, and to actually plan out how you want to train your skills, is a program called EVEMon. This is a screenshot(F' mspaint) of the program. you can clearly see when my skill is going to be up, and I can plan accordingly to train my next skill. ![]() Here is a list of skills that you really should have in your character sheet, that have no prerequisites: Drones, Electronics, Engineering, Mechanic, Missile Launcher Operation, Navigation, Science, Social and Trade. All of these can be bought through the market and you should buy them as soon as possible. You don't have to train them all right then and there, though. Here's a tip: After you buy a skill that you can train, but you don't want to start training it right now, right click the book and train it anyway. After the skill is put into your Character sheet, you can go back to training whatever skill you wanted to train, by right clicking and training the old skill. It will ask you to abort the old one, and don't worry, you won't lose any skill points for aborting. Also, make sure you check your character sheet before you buy one of these new skills. You may already have one and therefore don't need to buy it. After you get those basic skills to level I, II, or III, you unlock quite a few new skill books. I’ll go over a few of them that are useful to train early. Electronics
Engineering
Gunnery *note – if you are going to rely heavy on missiles, most of these skills are not as crucial.
Mechanic
Missile Launcher Operation *note – if you are going to fly Gallente ships, training missiles is not necessary. However, it’s very necessary for Caldari.
Navigation
Science
Social
Spaceship Command * It is important to note that each skill level you train in any ship class increases the innate bonuses of said ship.
Last edited by Celebrindal; 12-07-2006 at 11:13 PM.. |
| | |
| | #2 (permalink) |
| Spoon! Join Date: May 2003 Location: NY
Posts: 1,878
+66 Internets | Edit - I will be writing up a guide on 'Your ships and you', talking about the different races ships and which path each will take you down on. Posting links here for now, so I don't forget them. They're all useful to look at, so I suggest looking through them if you're playing EVE. http://wiki.goonfleet.com/index.php?title=Main_Page - Goonfleet's wiki http://eve-griefer.com/forums/viewtopic.php?t=111 - scanner guide http://www.eve-online.com/guide/en/g27.asp - missile guide http://www.eve-online.com/guide/en/g26.asp - gun tracking guide http://myeve.eve-online.com/ingamebo...hreadID=179069 - pos guide http://eveinfo.com/offers/ - Agent offers http://myeve.eve-online.com/ingamebo...=305662&page=1 - Mining guide http://evefiles.mysterious-mysteries...try_guide.html - science & industry guide
__________________ EQ2 - Antonia Bayle Larfox - Defiler Hexon - Berserker Rosetta@Home team & check out the Science Video Thread. Last edited by Celebrindal; 11-20-2006 at 11:57 AM.. |
| | |
| | #7 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 46
| Some more useful links. http://www.evegeek.com - Calculators for damage, tanking and mining, along with some mission info. http://www.fluidorbit.co.uk - Ore Map, find out which systems have the best ores to mine. http://eve.grismar.net - Wiki with some useful info and a bunch of tools, most of which work in the in game browser http://www.eve-central.com - Market search engine |
| | |
| | #8 (permalink) |
| Happy Trees! Join Date: Jun 2005 Location: Nova Scotia
Posts: 692
| New player creation stats coming soon A thing for new people to be aware of is that as soon as Revelations (Kali 1) hits Tranquility (projected for the 28th of nov) new players will be starting with around 800,000 Sp's and aproximately 1-2 L5 skills and some various L4's. If you don't want to wait until then, you can of course make some isk with a character until then and then start a new character when it hits and Xfer the isk if your current character has less skills than the starting chars. Some things every new Eve player should know. * Number 1 of course is: Do NOT fly what you cannot afford to lose. If you become broke due to a ship loss, it's yer own dumb fault :P * When in doubt, Right click. Pretty much every available command will be listed depending on what you click on. * No space is safe space, even 1.0. You can still be attacked and possibly destroyed by other players. * The Eve-O forums are an endless source of useful knowledge. * Learning skills are almost a must have, but don't go for them all right off, get some basic combat skills first. No reason to have nothing to do for close to 2 months while they train. * CTRL + Left click on any object in space or on your overview will attempt a target lock on it. * Ctrl + Space cancels warp activation. Useful if you're stuck on something while warping. * Market Hub systems such as Rens, Jita, Ourseulot(sp) can save you hours of running around picking up mods in random systems. * Be very careful of who you trust, and keep a close eye on those that you do. * Finish the whole tutorial, and finish it again a week later. * Remove the ctrl + q shortcut in the settings if you have clumsy fingers >.< * explore the various viewing settings under the map, you'd be surprised at what you can set it to find. * Do NOT fly what you cannot afford to lose. If you become broke due to a ship loss, it's yer own dumb fault :P * There's a 1 week trial and a 2 week trial, google for the 2 weeks trial and double your trial time. Gametime Cards and account payment options Figured I'd throw this out as sometimes people avoid MMO's due to credit card issues etc... Eve has many various account payment options. Everything from Paypal, to direct bank account withdrawl etc... it makes paying for your account easy if you don't have a CC. You can also purchase game time cards from other players for in game ISK (this is allowed by CCP) You can also purchase GTC's (game time cards) yourself using paypal from a great website http://www.shatteredcrystal.com/ it's actually somewhat cheaper to pay for your account with these depending on what account payment options you would use. More to come later Last edited by Dom Devore; 11-18-2006 at 11:03 AM.. |
| | |
| | #9 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 3,955
+37 Internets | Good stuff. Maybe include a list of corps that accept newbies? Should also mention there's a #eve on the uberguilds irc network. No one ever says anything, but it's there, and maybe people might find it useful during this downtime. Last edited by Faille; 11-28-2006 at 01:58 AM.. |
| | |
| | #10 (permalink) |
| NCAAB Guru Join Date: Mar 2005 Location: San Francisco
Posts: 1,222
+10 Internets | Nice guide. My rl friend finally helped me out last night, after a day of playing or so I had 25k skillpoints. Not bad, I thought. I remade into a Gallente with focus on Gunnery and Small Hybrid, ended up having 266k on creation, with 7/10/7/7/8 from the start , with Gunnery V and Small Hybrid 3. I just kept choosing options that gave me Gunnery, or Small Hybrid, or both. Basically his advice to me was "Pick something and stack it, disregard any time you may think you save by having something at level 3, and get something to level 4 or 5". Cool to see that he wasn't sending me off the beaten path too, since your guide basically says what he said. Oh well, just thought I'd chime in. My new Character is "Reverend William", he's a black Gallente dude. |
| | |
| | #11 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,922
+2 Internets | Quote:
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis | |
| | |
| | #12 (permalink) |
| h8 Join Date: Aug 2002
Posts: 4,077
| My combat char has an amazing 3 base perc.. whatever you do dont make that mistake! That is my advice ;p Even if you do fuck up badly tho its not THAT bad... a person with 9 base perc will train about 25 percent faster than a person with 3 base.. and the pts in other atributes should help you make some of that time up.. whatever you do tho dont spike cha, cause its worthless! |
| | |
| | #13 (permalink) |
| 100% Banana Join Date: Jun 2005
Posts: 1,031
| Do not underestimate the power of: Weapons Upgrade & Advanced Weapons Upgrade. I highly recommend that every player should get these two skills maxed, (You can get away with AWU4 as AWU5 has like a month long training time) as they reduce the overall powergrid and CPU consumption of all Turrets and Launchers - meaning you can pack more, and better goodies on your ship. In conjunction with Electronics and Engineering level 5; by the time you have these 4 extremely important skills, your ship(s) should have no problems equipping all the most optimal fittings possible. |
| | |
| | #14 (permalink) | |
| Who Wants a Body Massage? Join Date: Mar 2003 Location: ?
Posts: 1,176
| I'll go ahead and throw out that just because you don't like you're skilltree, doesn't mean you should make a new character. ESPECIALLY IF YOU'VE ALREADY TRAINED LEARNING SKILLS. The best thing about eve is you can do anything you want in regards to skills. Instead of recreating, just switch skill training.
__________________ ! Quote:
| |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |