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| | #2926 (permalink) | |||
| Registered User Join Date: Feb 2006
Posts: 1,596
+2 Internets | Quote:
You can also do this with interdictors which are liable to interdict his pod, but it's more expensive. Quote:
Quote:
Well, news flash, not everyone is a well-oiled, omniscient, flawless machine 24/7 with 0ms latency and a max-skilled Claymore to be their bitch all day. Are you saying you fly that ship and don't ever die? If so, let's see the killboard. If not, then stop creating some nonexistent pilot who does this. Reiteration of point: Nano-HACs are fast, but most of the people flying them don't have full high-grade snakes and 2-billion-isk deadspace cruiser MWDs and T2 rigs and a guy following them around giving them maxed out gang bonuses. They cost a shitload of money and take a long time to train, the slow ones aren't impossible or even particularly difficult to kill once they get in a fight, and the fast ones aren't either. | |||
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| | #2927 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 442
+3 Internets | Yes, 21km Ishtar's are a rare sight, only seem them like once a week in Syndicate. As I stated that was the high end of nanofaggotry. Thanks for turning that into a strawman so you could then try and turn it around and say nanofagging isn't that overpowered. Here you go Fog just for you, and others a bit on the slow side: ![]() 8km a sec before overheating. 3% implants instead of 5%. dropped the named implants. Low grades instead of highs. YES EVERY SINGLE NANOGANG HAS A CLAYMORE IN IT. You are blind or a fool to believe otherwise. This is the BARE MINIMUM SPEED for any competant nanogang and yes this is what you see every single day, fight after fight when it comes to fighting nanos. Ishtar's are the slower of the nano-hacs, that's why we're using ishtars as an example. |
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| | #2928 (permalink) |
| Registered User Join Date: May 2007
Posts: 18
+1 Internets | Every fucking time, when tri existed we'd get a claymore in gang. When DICE was up here, almost all of em had snakes. Unless you get them at the gates, you cant catch them, because everyone in the gang has to have the snakes and speed, or the one or two that do get popped, and all that does is feed em kills. They are pretty overpowered |
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| | #2929 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,596
+2 Internets | Quote:
I don't really have a "point" here, but if I did, it would be that you've then bought a HAC/fittings/rigs and spent a ton of isk on implants, and for what? What does your ship do so well that it's worth that money? It does a couple hundred DPS at short-medium range without dying, as long as it stays 25km away from battleships and 13km away from everything. I don't understand why that kind of gang is worth it. You could have bought a carrier with the money you spent on LG snakes, or you could have pimped the shit out of a fleet ship like a sniper or an interceptor or a DPS HAC (a fleet that ought to then drive away any nano-gang.) | |
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| | #2930 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 442
+3 Internets | thats the point. You can spend whatever kind of ISK you want on any kind of ship in game, and it's going to tank leet dps or do amazing dps or whatever. Who cares, Once you're committed to a fight, you are either going to win or you are going to die. nanofagging allows you to disengage at will from any fight you don't think you can win, period. It allows you to gank with impunity, it allows you to skirmish with fleets, pick off stragglers and then disengage. As long as you are not a retard it allows you to never die. You can spend even more isk on high grade slaves and Core-X tank and it doesn't add 1/100 of the survivability of spending a fraction of that isk on nanoing. btw 8km is the speed you need to go from 0km to outside of reconV web range before a huginn/rapier can lock you. In all honesty you are correct, 4-6km is fast enough. The faster the more rediculous and less likely you can be countered by anything. Last edited by Kazgrim : 07-05-2008 at 10:44 AM. |
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| | #2931 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,596
+2 Internets | Quote:
1) I run after it and tackle it, which I can do unless it's really really fast, since even the cheapest interceptor with no rigs or implants goes 6.5km/s before gang bonuses or overheating. 2) A Blackbird or something jams it, which is easy, since HACs have pretty low sensor strength. 3) Some DPS ship shoots at it until it dies, which doesn't take long. Barring some miracle or very awful luck, the only reason this won't work is if your gang doesn't have an interceptor (or multiple interceptors, if you're facing some big nanogang) or doesn't have enough EW or DPS. This might be true if you only have a couple people, but in a medium-sized gang it should be no problem. Sometimes there might be poor coordination, and I might die in my interceptor, but often I can escape; and if I do, it's not really a big deal, since my ship costs maybe 15 or 20 million isk. Can the HACs run away from any gang with interceptors or EW? Sure, but who will they shoot? They won't be "skirmish[ing] with fleets" very often. Anyway, I find it unnecessary to theorize about these things, because nano-HACs indisputably die every day in lots of different situations. It's ridiculous flamebait to hand-wave away those deaths by saying they were "retards." EDIT: Also, I disagree re: slaves; I think that in a sizable remote rep gang, spending that money on slaves and faction tank would pay off just as much or more, although it's hard to quantify. Having a huge buffer means that you can almost always deaggress and jump through a gate or dock. (However, since you're mostly stationary, your pod is much more at risk when you do die.) Last edited by Fog : 07-05-2008 at 02:05 PM. | |
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| | #2932 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 442
+3 Internets | Ok A: You are in goonswarm so you're idea about how fleets operate are incomparable to anyone else. Blobbing is the standard counter for nanoing. Just bring soo much crap that they don't bother to engage you. This only works if your blob isn't composed of retards. nanofleets can engage blob fleets and decimate them, regroup, decimate, regroup all night with impunity, as long as they try to do what you are saying. Blobbing as a counter only works as long as you stay huddled together (on a gate, station, etc). B: Any ship that moves outside of the herd instantly dies to a nano gang. Your 1, 2, 3 step process would only conceivably work in a blob with as many interceptors as the total nanogang, because your interceptors life expectancy chasing after a nanoship is 4 seconds (in those 4 seconds you aren't tackling anything as your cap is alpha'd you are webbed to 3m/s and have 50 warrior IIs on you). Nanofleets RELY on retards doing precisely this, moving away from the herd and allowing themselves to get singled out, in order for them to get picked off. Sorry but you have been out of the game too long to comment on nanofaggotry. Last edited by Kazgrim : 07-06-2008 at 12:45 AM. |
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| | #2933 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,596
+2 Internets | Quote:
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| | #2934 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 442
+3 Internets | no, they don't. Get with the times man. You're still assuming nanofag = Vagabond. Vagabonds are purely heavy tackle nowadays. Seriously, play the game before you comment on the current state of affairs. Last edited by Kazgrim : 07-06-2008 at 12:55 AM. |
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| | #2935 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 1,199
| Fog: Nanogangs and solo-ganking nanoships are very different. For example. Vagabonds and Sacrileges are excellent at solo-ganking when nanoed, but they're pretty terrible in nanogangs. Speed in Eve needed to be hard capped by ship class about a year ago. They've nerfed nanos twice now to no real effect, people just keep finding different ways to do it. Not to mention the addition of heat and repair paste, which single-handedly made nanoing more overpowered than it was before they nerfed the actual nanofiber modules.
__________________ "I imagine that at this point, Al Gore rues the day he invented the electoral college." Last edited by Xequecal : 07-06-2008 at 01:23 AM. |
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| | #2937 (permalink) |
| Fires of Heaven WoW Member | Ok so I was dicking around with the free 14 days they sent out training some skills and fucking off. Put it on autopilot(0.8-1.0) headed to Jita and went for a smoke. I come back and I'm "nowhere". Can't warp nothing on my dropdown no gates no stations nothing. I alt F4 out and now I can't get my character to load. I freeze at confirming navigation waypoints(?whatever the last thing before you load into game is. Full load bar.) If I hit escape it will poof the loading bar and give me a black screen. Hit it again and I see my ship and hud for an instant before it goes to the option menu with the blurry space background of where I am. Tried rebooting doesn't help. I did try creating a new character and that loaded into the station fine and no problems undocking. Anyone have any idea what the fuck is going on? Edit: oh and when I'm on the black screen I have my desktop cursor. No interactivity with the program at all except for the escape key, |
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| | #2938 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,256
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| | #2940 (permalink) |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,511
+5 Internets | I don't understand, if everyone knows about Jita, and I know everyone knows, then why the fuck do people still go there? I understand newbies hitting the area,but the other race trade hubs are not nearly as bad, I also understand it's significance in terms of proximity to other points of interest and hubs and routes but even still. I only visited Jita once ,and it was during a weekday and I had some mission or something, I forget. I never went back and it just boggles my mind why people consistently go there. |
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