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| | #1217 (permalink) |
| h8 Join Date: Aug 2002
Posts: 2,879
| ravens are dumb to use in fleets, scorps are cheaper and infinitly more useful in fleets so other than just having no other ship theres no reason to bring a raven... in gangs they are ok depending on the mission and makeup of the gang, burn edens always used ravens to great effect in their small gank squads. |
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| | #1219 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 2,658
+13 Internets | Quote:
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| | #1221 (permalink) | |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 2,658
+13 Internets | Quote:
Boosters are applied first, followed by dampners which then suffer the stacking penalty on top. Even though snipers will have boosters, they will also be at close to max range so even stacking penalised dampners will hurt them. | |
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| | #1222 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,294
| Quote:
The big problem with dampeners is if your target doesn't have the counter fitted, it's basically deathtouch. The target can't do shit. You can't say that about any other module. ECM still lets you do stuff some percentage of the time, even without ECCM. Tracking disruptors still let you use NOS, command drones, and web/scramble targets. Dampeners also function as poor man's ECM. Did you fall into a trap? Train your dampeners on the interceptor that's webbing you and suddenly they have a 1,000m lock range and a lock time measured in minutes, you'll easily get away. Recon cruisers can abuse dampeners tremendously. Pilgrim with NOS and dampeners beats ANYTHING that doesn't have BOTH a sensor booster and 2+ Heavy NOS equipped. I'll see if I can dig up that video of the Pilgrim soloing a Megathron and two interceptors, he damped the Mega out of the fight, then sucked the interceptors dry one at a time and killed em with drones. You can't even call in friends on a damp recon, since you aren't locking them they can just instantly recloak as soon as anyone else shows up. Even if you HAVE boosters, your friends better get there damn quick before you're out of cap and your boosters turn off.
__________________ "I imagine that at this point, Al Gore rues the day he invented the electoral college." Last edited by Xequecal : 03-22-2007 at 08:39 PM. | |
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| | #1223 (permalink) |
| Minus Internets for 5 year old post. Join Date: Sep 2002
Posts: 408
| How much difference is there between the 4 tech 2 drones? I can use tech 2 Gallente drones, but they're so expensive compared to say Caldari drones. (Look up Hammerhead IIs vs. Vespa IIs) On paper Hammerheads seem better in every way, which was a suprise to me, I assumed it was just damage type, but that's not the only difference. Basically, is it worth me dropping another 12 mil on the Caldari Drone spec skill, or just suck it up and stick with Hammerhead IIs? |
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| | #1224 (permalink) |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,884
+2 Internets | Depends entirely on how much you plan to use them. I have all four trained up because I like having cheap T2 drones in throwaway Arbitrators and Vexors as they pack an absurd punch for their cost. You'll want Gallente and Minmatar for PvP(hardest hitting and fastest respectively) and everything else is gravy. Seconding damps being very very powerful, btw. During fleet ops if I'm not in a dictor I'll usually be toodling around in a Celestis with RSDIIs. Total cost is maybe 6m isk and I can completely shut down two opposing ships without trouble.
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis Last edited by Wodin : 03-22-2007 at 11:16 PM. |
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| | #1225 (permalink) | |
| Has short arms Join Date: Jun 2006
Posts: 598
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| | #1227 (permalink) | |
| Registered User Join Date: Mar 2005 Location: Chicago
Posts: 4,594
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If you live in the new regions you'll want to fly praetor2's too. | |
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| | #1228 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 445
+3 Internets | oh sorry about the bad info on the damps and breaking target locks, I use them to great effectiveness but it seems that nobody else knows about their power, as nobody has ever hit me with them so I have to rely on 3rd hand info on that ![]() That being said I just wanted to reiterate to the newer players that if you want to join an existing alliance instead of just mining in empire for months while you train there are more options than tackle bitch. Actually my alliance uses interceptors for tackle exclusively over newbs in T1 frigates, we put our newer guys in cheap ECM ships as we've found they are more effective for low sp pilots. |
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| | #1230 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Mission, Kansas
Posts: 933
+36 Internets | Quote:
I could have been 'hardcore' and insisted on using cruisers, but I didn't see the point when training for BCs was fairly quick nor did I think that losing a cruiser was worth being able to say "hey, I did Lvl 2s in nothing but cruisers". I'm sure I would be able to use cruisers in Lvl 2s far better now that I have nearly 1m more SP (and a BC would be hellatious overkill), but at the time a BC was a good investment IMO. And I wasn't going to wait a month or two to train the skills needed to run a cruiser through lvl 2s with my eyes closed; I was more interested in moving on and the BC was much faster. I'm doing Lvl3s all in a BC atm; I might be able to do some level 4s in it but I am in no hurry, I'm only like 4 days from having large turrets ready so I can fit a BS. Then its back to WU/AWU, eng/elec5, and the skills for covops and Inties.
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