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| | #1202 (permalink) |
| Better than You Join Date: Nov 2002 Location: NOLA
Posts: 1,332
| I'd really like to train for ewar, that sounds pretty fun, albeit suicidal. I'll be piloting gallente ships, and I have nothing in electronics except electronics 5. Any suggestions on the next skills to train or links to a guide on ewar? |
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| | #1203 (permalink) | |
| h8 Join Date: Aug 2002
Posts: 2,609
| Quote:
Other than that open the market and check out what skill lvls you need for stasis webifiers (propulsion jamming skill) target painters are pretty useful as well, so are sensor dampeners.. iirc the gallente cruiser celeitis or something gets a bonus to sensor damps. | |
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| | #1204 (permalink) | |
| Banned Join Date: Sep 2006
Posts: 231
| Quote:
Electronics Electronic Warfare Electronic Upgrades Signal Analysis Targeting Frequency Modulation Long Range Targeting Sensor Linking Long Distance Jamming Signal Dispersion to rank 4-5 add the weapon disruption stuff to it as well as propulsion jamming | |
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| | #1205 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 440
+3 Internets | When people say EWAR typically they are referring to Electronic Counter Measures (ECM) which is a caldari speciality, although there are really 4 main types of EWAR in addition to tackling. go to eve-online.com and click on the item database, then choose ship equipment, then choose electronic warfare equipment. You'll see the different types of offensive EWAR as well as the defenses to EWAR you can equip. Generally speaking the racial specialities are as follows and you'll see bonuses for these on their ewar ships: Amarr = Tracking Disruption Caldari = ECM Gallente = Remote Sensor dampening Minmatar = target painting target painting isn't really seen as "EWAR" although its the minmatar bonus, but to make up for that Minmatar ships are also badass tacklers due to their speed (tackling = Warp disruption/web). tackling is technically EWAR. ECM breaks target locks, it either works or it doesn't. Target painting makes a target easier to target and to hit. Tracking disrupters make guns track slower and reduces their firing range. Sensor Dampeners reduces the speed and range of which a ship can target. Flying gallente you'll see bonuses to Sensor dampening on their EWAR platforms. Basic skill required is Electronics III and Sensor Linking I (IV to use T2 damps). Sensor dampeners are stacking nerfed so you won't really want to use more than 2 on a single target. Their Celestis cruiser has 5 mid's and a bonus to sensor damp, so you can easily get away with using 4 damps on this ship which lets you 'disable' 2 enemies simultaneously. You'll want range increasers on your ship to allow you to target far away enemies as this is what your job will be. Sensor dampening reduces the targetting range of the ship you hit with it, meaning the ships have to get closer in order to target your guys. It doesn't break existing targetting locks, nor does it change how far their weapons can shoot once they have something targetted. The counter to sensor dampening is signal booster modules (under electronics and sensor upgrades). The reason why it's effective is that many ships (snipers especially) sit at their optimals, which are reached usually with the assistance of a signal booster already. Here's an example of how it works: enemy warps onto a gate at their optimal of say 100km, targeting range 100km, firing range 100km. Enemy is hit with 2 sensor dampeners modules. Targeting range is now 12km firing range still 100km. The Enemy is still sitting out 100km from the gate but can no longer target anybody. no torpedos, no rail guns, no drones. Closing into range in order to target something is a "Very Bad Idea" (TM) for most sniper boats. Sniper boat is now useless and is forced to disengage atleast temporarily, removing them from the fight. The close range ships it was providing firepower for crumble, and your interceptors/cov ops can now close in to their bm in case they come back for a warp in point for your fleet. Sniper boat warps back in to provide fire and gets popped by your fleet now that it's support is dead. edit: btw you'll find that if you aren't caldari, you're rarely called primary for being in an EWAR ship, so its not as suicidal as you'd think. That'll probably change eventually. You can be effective with the bare minimal skills but if you decide to specialize into EWAR and pick up the skills mentioned above (plus the EWAR drone skills also mentioned) you become damn effective in fleet ops, especially small gang ops. 100 vs 100 your contributions aren't noticed by 10 vs 10 and you can single handedly change the outcome of a battle. Last edited by Kazgrim : 03-22-2007 at 10:46 AM. |
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| | #1208 (permalink) |
| Registered User Join Date: May 2005
Posts: 767
| You wouldn't want to specialize in target painting, but it can be useful for some situations, for example if you have a raven who can fit rage torps in gang, they can do some incredibly good damage on painted targets.
__________________ Sancus - 70 Mage, Ropetown, Executus. Retired. Vidar Kentoran - EVE. |
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| | #1212 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,138
| Quote:
How would it be good, then? That sniper boat surely targeted everything he needed to target as soon as the engagement started, and if the damper doesn't break that lock at 100km he's still going to be able to pop it.
__________________ "I imagine that at this point, Al Gore rues the day he invented the electoral college." Last edited by Xequecal : 03-22-2007 at 02:24 PM. | |
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