Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 03-22-2007, 09:16 AM   #1201 (permalink)
Bizanich
Registered User
 
Join Date: Oct 2002
Posts: 2,463
+2 Internets
As an aside, I'm predicting one of the next FOTMs will be ECM drones for small groups.

Those things are nasty .

Not as overpowered as a nano setup, maybe, but...goddamnit, I hate being jammed
Bizanich is offline   Reply With Quote
Old 03-22-2007, 09:45 AM   #1202 (permalink)
Ashes Emberblade
Better than You
 
Join Date: Nov 2002
Location: NOLA
Posts: 1,332
I'd really like to train for ewar, that sounds pretty fun, albeit suicidal. I'll be piloting gallente ships, and I have nothing in electronics except electronics 5. Any suggestions on the next skills to train or links to a guide on ewar?
Ashes Emberblade is offline   Reply With Quote
Old 03-22-2007, 09:55 AM   #1203 (permalink)
Tolanin
h8
 
Join Date: Aug 2002
Posts: 2,609
-3 Internets
Quote:
Originally Posted by Ashes Emberblade View Post
I'd really like to train for ewar, that sounds pretty fun, albeit suicidal. I'll be piloting gallente ships, and I have nothing in electronics except electronics 5. Any suggestions on the next skills to train or links to a guide on ewar?
electronic warfare 3 or 4 opens up electronic drone interfacing and you are gonna wanna get that skill sooner or later as a gallente since it makes all drones have a longer range.

Other than that open the market and check out what skill lvls you need for stasis webifiers (propulsion jamming skill) target painters are pretty useful as well, so are sensor dampeners.. iirc the gallente cruiser celeitis or something gets a bonus to sensor damps.
Tolanin is offline   Reply With Quote
Old 03-22-2007, 09:56 AM   #1204 (permalink)
Manticore
Banned
 
Join Date: Sep 2006
Posts: 231
+0 Internets
Quote:
Originally Posted by Ashes Emberblade View Post
I'd really like to train for ewar, that sounds pretty fun, albeit suicidal. I'll be piloting gallente ships, and I have nothing in electronics except electronics 5. Any suggestions on the next skills to train or links to a guide on ewar?
(on top off my head) you need skills as:

Electronics
Electronic Warfare
Electronic Upgrades
Signal Analysis
Targeting

Frequency Modulation
Long Range Targeting
Sensor Linking

Long Distance Jamming
Signal Dispersion

to rank 4-5
add the weapon disruption stuff to it as well as propulsion jamming
Manticore is offline   Reply With Quote
Old 03-22-2007, 10:25 AM   #1205 (permalink)
Kazgrim
Registered User
 
Join Date: Aug 2006
Posts: 440
+3 Internets
When people say EWAR typically they are referring to Electronic Counter Measures (ECM) which is a caldari speciality, although there are really 4 main types of EWAR in addition to tackling.

go to eve-online.com and click on the item database, then choose ship equipment, then choose electronic warfare equipment. You'll see the different types of offensive EWAR as well as the defenses to EWAR you can equip.

Generally speaking the racial specialities are as follows and you'll see bonuses for these on their ewar ships:
Amarr = Tracking Disruption
Caldari = ECM
Gallente = Remote Sensor dampening
Minmatar = target painting

target painting isn't really seen as "EWAR" although its the minmatar bonus, but to make up for that Minmatar ships are also badass tacklers due to their speed (tackling = Warp disruption/web). tackling is technically EWAR.

ECM breaks target locks, it either works or it doesn't.
Target painting makes a target easier to target and to hit.
Tracking disrupters make guns track slower and reduces their firing range.
Sensor Dampeners reduces the speed and range of which a ship can target.

Flying gallente you'll see bonuses to Sensor dampening on their EWAR platforms. Basic skill required is Electronics III and Sensor Linking I (IV to use T2 damps). Sensor dampeners are stacking nerfed so you won't really want to use more than 2 on a single target. Their Celestis cruiser has 5 mid's and a bonus to sensor damp, so you can easily get away with using 4 damps on this ship which lets you 'disable' 2 enemies simultaneously. You'll want range increasers on your ship to allow you to target far away enemies as this is what your job will be.

Sensor dampening reduces the targetting range of the ship you hit with it, meaning the ships have to get closer in order to target your guys. It doesn't break existing targetting locks, nor does it change how far their weapons can shoot once they have something targetted. The counter to sensor dampening is signal booster modules (under electronics and sensor upgrades). The reason why it's effective is that many ships (snipers especially) sit at their optimals, which are reached usually with the assistance of a signal booster already. Here's an example of how it works:

enemy warps onto a gate at their optimal of say 100km, targeting range 100km, firing range 100km.
Enemy is hit with 2 sensor dampeners modules. Targeting range is now 12km firing range still 100km.
The Enemy is still sitting out 100km from the gate but can no longer target anybody. no torpedos, no rail guns, no drones. Closing into range in order to target something is a "Very Bad Idea" (TM) for most sniper boats. Sniper boat is now useless and is forced to disengage atleast temporarily, removing them from the fight. The close range ships it was providing firepower for crumble, and your interceptors/cov ops can now close in to their bm in case they come back for a warp in point for your fleet. Sniper boat warps back in to provide fire and gets popped by your fleet now that it's support is dead.

edit: btw you'll find that if you aren't caldari, you're rarely called primary for being in an EWAR ship, so its not as suicidal as you'd think. That'll probably change eventually. You can be effective with the bare minimal skills but if you decide to specialize into EWAR and pick up the skills mentioned above (plus the EWAR drone skills also mentioned) you become damn effective in fleet ops, especially small gang ops. 100 vs 100 your contributions aren't noticed by 10 vs 10 and you can single handedly change the outcome of a battle.

Last edited by Kazgrim : 03-22-2007 at 10:46 AM.
Kazgrim is offline   Reply With Quote
Old 03-22-2007, 10:50 AM   #1206 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 5,667
-15 Internets
Tip: Don't do target painting - it sucks.
__________________
Itzena is offline   Reply With Quote
Old 03-22-2007, 12:26 PM   #1207 (permalink)
Bottle
Registered User
 
Join Date: Aug 2006
Posts: 663
-1 Internets
Quote:
Originally Posted by Itzena View Post
Tip: Don't do target painting - it sucks.
Seconded.
Bottle is offline   Reply With Quote
Old 03-22-2007, 12:33 PM   #1208 (permalink)
Sancus
Registered User
 
Join Date: May 2005
Posts: 767
+0 Internets
You wouldn't want to specialize in target painting, but it can be useful for some situations, for example if you have a raven who can fit rage torps in gang, they can do some incredibly good damage on painted targets.
__________________
Sancus - 70 Mage, Ropetown, Executus. Retired.
Vidar Kentoran - EVE.
Sancus is offline   Reply With Quote
Old 03-22-2007, 01:38 PM   #1209 (permalink)
Tirinal
Registered User
 
Tirinal's Avatar
 
Join Date: Jan 2006
Posts: 711
-1 Internets
Serious players use Ravens in gangs?
Tirinal is offline   Reply With Quote
Old 03-22-2007, 01:39 PM   #1210 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,568
+1 Internets
What's wrong with Ravens?
Fog is offline   Reply With Quote
Old 03-22-2007, 02:15 PM   #1211 (permalink)
TrooperEbonblade
Minus Internets for 5 year old post.
 
Join Date: Sep 2002
Posts: 396
+0 Internets
I just noticed there's a whole subset of skills that improve tracking disruptors and sensor dampeners.

I'm that much farther away from my Pilgrim now!
TrooperEbonblade is offline   Reply With Quote
Old 03-22-2007, 02:17 PM   #1212 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,138
-1 Internets
Send a message via ICQ to Xequecal
Quote:
Sensor dampening reduces the targetting range of the ship you hit with it, meaning the ships have to get closer in order to target your guys. It doesn't break existing targetting locks, nor does it change how far their weapons can shoot once they have something targetted. The counter to sensor dampening is signal booster modules (under electronics and sensor upgrades). The reason why it's effective is that many ships (snipers especially) sit at their optimals, which are reached usually with the assistance of a signal booster already. Here's an example of how it works:
Wait, wait. Sensor dampeners don't break existing targeting locks? I'm pretty sure that's BS.

How would it be good, then? That sniper boat surely targeted everything he needed to target as soon as the engagement started, and if the damper doesn't break that lock at 100km he's still going to be able to pop it.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."

Last edited by Xequecal : 03-22-2007 at 02:24 PM.
Xequecal is offline   Reply With Quote
Old 03-22-2007, 02:17 PM   #1213 (permalink)
Tolanin
h8
 
Join Date: Aug 2002
Posts: 2,609
-3 Internets
id use target painters if like i planned to be in a fight with dreads where they might be trying to kill battleships... other than that id consider using one if i had an extra mid slot on like a droneboat.
Tolanin is offline   Reply With Quote
Old 03-22-2007, 02:55 PM   #1214 (permalink)
Sancus
Registered User
 
Join Date: May 2005
Posts: 767
+0 Internets
Quote:
Originally Posted by Tirinal View Post
Serious players use Ravens in gangs?
Surprisingly enough, yes.
__________________
Sancus - 70 Mage, Ropetown, Executus. Retired.
Vidar Kentoran - EVE.
Sancus is offline   Reply With Quote
Old 03-22-2007, 03:01 PM   #1215 (permalink)
Khorum
Registered User
 
Join Date: Mar 2005
Location: Chicago
Posts: 3,992
-16 Internets
Quote:
Originally Posted by Tirinal View Post
Serious players use Ravens in gangs?
Gangs yeah, fleets not so much. Though I've been seeing them more and more in fleet actions lately (briefly lol).
Khorum is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 07:35 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6