Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 03-21-2007, 02:16 PM   #1186 (permalink)
Bottle
Registered User
 
Join Date: Aug 2006
Posts: 673
-1 Internets
Quote:
Originally Posted by Sancus View Post
Ratting in 0.0 is risk free if you aren't a complete retard. Though it's possible for gankers to reduce your profit/hour by interrupting your ratting and forcing you to hide, of course.
True.

Same thing with mining, but at least you can disrupt and there is risk.
Bottle is offline   Reply With Quote
Old 03-21-2007, 02:29 PM   #1187 (permalink)
Sancus
Registered User
 
Join Date: May 2005
Posts: 767
+0 Internets
That's true, but the problem with forcing profitable missions into lowsec is that they become MORE risky than ratting in 0.0. So unless they become more profitable(which I don't think is very likely), then you have an inherent imbalance there.

They become more risky because mission rats are much tougher than 0.0 rats, and that's why you see people flying 5 billion isk ships in missions, because to maximize your profit you DO need those ships. You don't need them in 0.0, and yet, even with that ship, chain-running missions, you still don't make more isk/hour than the ratter.

Now, you have to go into lowsec, which means that even if you're 99% invulnerable to probing, that 1% time where a few covops work together to find you, you are going to die. In your 5 billion isk ship. Never mind the fact that the number of "ideal mission points" is many times smaller than the number of viable ratting systems, you are going to have huge crowds of pirates in the best lowsec mission systems hunting for these mission-runners.

So you're risking a more expensive ship, against more people trying to hunt you down, and you're still not going to make as much as in 0.0?

That doesn't really seem like a fair deal to me.
__________________
Sancus - 70 Mage, Ropetown, Executus. Retired.
Vidar Kentoran - EVE.
Sancus is offline   Reply With Quote
Old 03-21-2007, 02:44 PM   #1188 (permalink)
Bottle
Registered User
 
Join Date: Aug 2006
Posts: 673
-1 Internets
True but like you said. Its very difficult to probe you down so much like ratting or mining in 0.0. You assess your risk and govern yourself accordingly.

Had a corp mate that ran missions in the hophib hotbed with local all red for a couple of months.

One day they go wise and probed him down, but he made a shit ton of cash prior to that.
Bottle is offline   Reply With Quote
Old 03-21-2007, 03:03 PM   #1189 (permalink)
Sancus
Registered User
 
Join Date: May 2005
Posts: 767
+0 Internets
Yeah, but I rat in the drone regions, so wtf do I know about assessing risk/reward :P
__________________
Sancus - 70 Mage, Ropetown, Executus. Retired.
Vidar Kentoran - EVE.
Sancus is offline   Reply With Quote
Old 03-21-2007, 03:43 PM   #1190 (permalink)
Bizanich
Registered User
 
Join Date: Oct 2002
Posts: 2,606
-1 Internets
Quote:
Originally Posted by Bottle View Post
True but like you said. Its very difficult to probe you down so much like ratting or mining in 0.0. You assess your risk and govern yourself accordingly.

Had a corp mate that ran missions in the hophib hotbed with local all red for a couple of months.

One day they go wise and probed him down, but he made a shit ton of cash prior to that.
I don't see how that changes the fact that if the level 4's that are worthwhile are forced into low sec, that 0.0 ratting is less risk more reward then a solo mission.

Assuming it happens..I have my doubts.
Bizanich is offline   Reply With Quote
Old 03-21-2007, 09:38 PM   #1191 (permalink)
Ashes Emberblade
Better than You
 
Join Date: Nov 2002
Location: NOLA
Posts: 1,447
-38 Internets
Now that I've finished the learning grind I'm unsure what to train. I'd like to make myself attractive to a good corp in an alliance that's actually on the map. Would training for a fleet command ship (Eos, I'm gallente) and the fittings to use it (ewar, gang support, etc.) be a good route to accomplish that?
Ashes Emberblade is offline   Reply With Quote
Old 03-21-2007, 10:02 PM   #1192 (permalink)
Dildo Faggins
Registered User
 
Join Date: Jul 2006
Posts: 1,266
-64 Internets
Quote:
Originally Posted by Ashes Emberblade View Post
Now that I've finished the learning grind I'm unsure what to train. I'd like to make myself attractive to a good corp in an alliance that's actually on the map. Would training for a fleet command ship (Eos, I'm gallente) and the fittings to use it (ewar, gang support, etc.) be a good route to accomplish that?
No. Taking a command ship as your fist ship out to 0,0 is stupid. You will die to a newb in a poorly fitted caracal or in some other fashion that is similarily silly. Get yourself a celestis and train ewar, or get yourself into tacklers. These are your boot in the door to 0,0 pvp,because every fleet needs them and they are cheap, so when you die its really not a pain in the ass. Command ships are often among the first ships people will try to take down in a fleet. You WILL die, no matter what you fly out there, so get something cheap and shitty and figure out from there what ships you want to bring out to 0,0. Gallente have shitty tacklers though. You may want to consider cross training to minmatar frigates if you want to tackle. They are very good for the job. Amarr actually have a few great frigates too.

Gallente frigates honestly suck balls for tackling. You dont need to cross train guns either. A tackler with nos isnt going to be much/any worse off for it.
Dildo Faggins is offline   Reply With Quote
Old 03-21-2007, 10:06 PM   #1193 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,634
+7 Internets
Quote:
Originally Posted by Ashes Emberblade View Post
Now that I've finished the learning grind I'm unsure what to train. I'd like to make myself attractive to a good corp in an alliance that's actually on the map. Would training for a fleet command ship (Eos, I'm gallente) and the fittings to use it (ewar, gang support, etc.) be a good route to accomplish that?
To be honest that is super useful and a fine route but it represents a year or year and a half of skills and experience and a bunch of isk, and a bunch more every time you die. You probably want to shoot for something in the closer future.
Fog is offline   Reply With Quote
Old 03-21-2007, 10:17 PM   #1194 (permalink)
Ashes Emberblade
Better than You
 
Join Date: Nov 2002
Location: NOLA
Posts: 1,447
-38 Internets
Quote:
Originally Posted by Dildo Faggins View Post
No. Taking a command ship as your fist ship out to 0,0 is stupid. You will die to a newb in a poorly fitted caracal or in some other fashion that is similarily silly.
I'm already in 0.0 in a vexor, ratting it up. =p

So in other words, drop some plate on a cruiser and tackle? I was told by a few people in the foh channel that tacklers are a dime a dozen and their alliances/corps don't need anymore.
Ashes Emberblade is offline   Reply With Quote
Old 03-22-2007, 01:26 AM   #1195 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 6,049
-19 Internets
Depends which alliance you're joining.
__________________
Itzena is offline   Reply With Quote
Old 03-22-2007, 06:19 AM   #1196 (permalink)
Bottle
Registered User
 
Join Date: Aug 2006
Posts: 673
-1 Internets
One thing that seems to be in demand in my neck of the woods is dictor and recon pilots.
Bottle is offline   Reply With Quote
Old 03-22-2007, 06:26 AM   #1197 (permalink)
forge
CTW!
 
Join Date: Feb 2004
Location: at work
Posts: 447
+0 Internets
I would think that you guys would have plenty of at least alts with dictor/recon skills. Swarm is overflowing with recon like a locust plague. I think what happens is alot of the people see how long its going to take to train for dreads/carrier and just figure well they have half the support they already need for recon. Plus it only takes about 30-50 days to get them doesn't hurt compaired to the adv-spaceship/di/bs5 crawl.
forge is online now   Reply With Quote
Old 03-22-2007, 06:33 AM   #1198 (permalink)
Bizanich
Registered User
 
Join Date: Oct 2002
Posts: 2,606
-1 Internets
Quote:
Originally Posted by Bottle View Post
One thing that seems to be in demand in my neck of the woods is dictor and recon pilots.
Probably universal . That's what my 3rd toon is specializing in. 14 days from a Sabre, 8 days from a Huginn/Rapier.

'ish. I get distracted easily.

As an aside....not as worried about a possible nerf to level 4's anymore. Made 143 million off Invention lastnight. Could have made more if I was patient.

Now, granted, I'm still at an overall loss due to the billion+ I put in to get the high sec PoS, interfaces, skillbooks, etc., but that's because I went in too early.

I imagine prices on every tech 2 item will drop, eventually, and BPC prices will go up. It's just too easy for any corp to construct the modules.

The only thing is to build *everything* you need a shitload of skills trained, but if you focus to certain things, it's not that bad.
Bizanich is offline   Reply With Quote
Old 03-22-2007, 08:45 AM   #1199 (permalink)
Wodin
Registered User
 
Wodin's Avatar
 
Join Date: Jan 2005
Location: Boston, MA
Posts: 1,886
+3 Internets
I'm going to beat you to a Sabre, Biz. 1d left on Small Projectile Turret V, and then I just need Minnie Frig V to polish it off. Being able to fly Heretics will be nice for fleet ops where the dictor is just cheap cannon fodder, but they were absolutely worthless for soloing. I couldn't even kill a fucking autoclaw. :/
__________________
Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis
Wodin is offline   Reply With Quote
Old 03-22-2007, 09:09 AM   #1200 (permalink)
Kazgrim
Registered User
 
Join Date: Aug 2006
Posts: 446
+4 Internets
things every alliance needs more of (except perhaps the 2,000 man Goonswarm):
tackle
EWAR
dictors
recon/scouts
DPS

there's a difference between 1 week old frigate tackler and real tackle btw, but that's the same for all "roles." In fact I'd argue that low skill EWAR (gallente or caldari mostly) is more beneficial to a fleet sooner than low skill tackle. A 2 week old gallente celestis cruiser with 4 damps can shut down two sniper battleships simultaneously which is a helluva lot more useful than a 2 week old tackler is. DPS, the kind that is needed by fleets, takes the longest to train up skillwise but there's some specialized DPS roles that you can get into pretty quick. Anti-frigate DPS is something you can get into pretty quick and every fleet needs a few guys who's only job is to pop the enemies tacklers to keep your big hitters clear to warp.
Kazgrim is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 02:59 PM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6