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| | #1187 (permalink) |
| Registered User Join Date: May 2005
Posts: 767
| That's true, but the problem with forcing profitable missions into lowsec is that they become MORE risky than ratting in 0.0. So unless they become more profitable(which I don't think is very likely), then you have an inherent imbalance there. They become more risky because mission rats are much tougher than 0.0 rats, and that's why you see people flying 5 billion isk ships in missions, because to maximize your profit you DO need those ships. You don't need them in 0.0, and yet, even with that ship, chain-running missions, you still don't make more isk/hour than the ratter. Now, you have to go into lowsec, which means that even if you're 99% invulnerable to probing, that 1% time where a few covops work together to find you, you are going to die. In your 5 billion isk ship. Never mind the fact that the number of "ideal mission points" is many times smaller than the number of viable ratting systems, you are going to have huge crowds of pirates in the best lowsec mission systems hunting for these mission-runners. So you're risking a more expensive ship, against more people trying to hunt you down, and you're still not going to make as much as in 0.0? That doesn't really seem like a fair deal to me.
__________________ Sancus - 70 Mage, Ropetown, Executus. Retired. Vidar Kentoran - EVE. |
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| | #1188 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 673
| True but like you said. Its very difficult to probe you down so much like ratting or mining in 0.0. You assess your risk and govern yourself accordingly. Had a corp mate that ran missions in the hophib hotbed with local all red for a couple of months. One day they go wise and probed him down, but he made a shit ton of cash prior to that. |
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| | #1190 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,606
| Quote:
Assuming it happens..I have my doubts. | |
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| | #1191 (permalink) |
| Better than You Join Date: Nov 2002 Location: NOLA
Posts: 1,447
| Now that I've finished the learning grind I'm unsure what to train. I'd like to make myself attractive to a good corp in an alliance that's actually on the map. Would training for a fleet command ship (Eos, I'm gallente) and the fittings to use it (ewar, gang support, etc.) be a good route to accomplish that? |
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| | #1192 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,266
| Quote:
Gallente frigates honestly suck balls for tackling. You dont need to cross train guns either. A tackler with nos isnt going to be much/any worse off for it. | |
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| | #1193 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,634
+7 Internets | Quote:
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| | #1194 (permalink) | |
| Better than You Join Date: Nov 2002 Location: NOLA
Posts: 1,447
| Quote:
So in other words, drop some plate on a cruiser and tackle? I was told by a few people in the foh channel that tacklers are a dime a dozen and their alliances/corps don't need anymore. | |
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| | #1197 (permalink) |
| CTW! Join Date: Feb 2004 Location: at work
Posts: 447
| I would think that you guys would have plenty of at least alts with dictor/recon skills. Swarm is overflowing with recon like a locust plague. I think what happens is alot of the people see how long its going to take to train for dreads/carrier and just figure well they have half the support they already need for recon. Plus it only takes about 30-50 days to get them doesn't hurt compaired to the adv-spaceship/di/bs5 crawl. |
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| | #1198 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 2,606
| Quote:
. That's what my 3rd toon is specializing in. 14 days from a Sabre, 8 days from a Huginn/Rapier.'ish. I get distracted easily. As an aside....not as worried about a possible nerf to level 4's anymore. Made 143 million off Invention lastnight. Could have made more if I was patient. Now, granted, I'm still at an overall loss due to the billion+ I put in to get the high sec PoS, interfaces, skillbooks, etc., but that's because I went in too early. I imagine prices on every tech 2 item will drop, eventually, and BPC prices will go up. It's just too easy for any corp to construct the modules. The only thing is to build *everything* you need a shitload of skills trained, but if you focus to certain things, it's not that bad. | |
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| | #1199 (permalink) |
| Registered User Join Date: Jan 2005 Location: Boston, MA
Posts: 1,886
+3 Internets | I'm going to beat you to a Sabre, Biz. 1d left on Small Projectile Turret V, and then I just need Minnie Frig V to polish it off. Being able to fly Heretics will be nice for fleet ops where the dictor is just cheap cannon fodder, but they were absolutely worthless for soloing. I couldn't even kill a fucking autoclaw. :/
__________________ Wodin - Troll Rogue - Elitist Jerks - Mal'Ganis |
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| | #1200 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 446
+4 Internets | things every alliance needs more of (except perhaps the 2,000 man Goonswarm): tackle EWAR dictors recon/scouts DPS there's a difference between 1 week old frigate tackler and real tackle btw, but that's the same for all "roles." In fact I'd argue that low skill EWAR (gallente or caldari mostly) is more beneficial to a fleet sooner than low skill tackle. A 2 week old gallente celestis cruiser with 4 damps can shut down two sniper battleships simultaneously which is a helluva lot more useful than a 2 week old tackler is. DPS, the kind that is needed by fleets, takes the longest to train up skillwise but there's some specialized DPS roles that you can get into pretty quick. Anti-frigate DPS is something you can get into pretty quick and every fleet needs a few guys who's only job is to pop the enemies tacklers to keep your big hitters clear to warp. |
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