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Old 03-19-2007, 09:11 AM   #1111 (permalink)
Dildo Faggins
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should i be patient and buy the T2 drones insead of worrying with the T1?
To be blunt, no. You will lose drones ocassionally because your wanking to porn and warp off without collecting them, because frigates sometimes decide your drones need to die, ect. At millions a pop, tech 2 drones are not worth it. Use tech 1 drones for missioning. They are good enough. I dont fly drone ships in pvp, so cant comment on that, but I do know lots of people will gun for drones in pvp. If im in a frigate and being attacked by a droneship, i know they lost more money in total if i down one of their tech2 drones than I'll lose if i blow up. I'd use tech1s, but there might be good reasons to use tech2s.

When tech2 drones drop in price or you can manufacture them at cost, then it might be worth your time, but atm they can run a big bill for marginal gain.
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Old 03-19-2007, 09:31 AM   #1112 (permalink)
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I'm pretty much going to try to fully fill out my new frigate, finish up all the tutorial information and run agent mission thingies till my learning skills are all done. then i'm going to work toward being a drone monkey.

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that makes sense about the tech 2 drones. maybe that's something i could work toward on a crafting account one day or something. It definately seems wiser to build my own expendable objects one day than to pay the inflated prices for them.
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Old 03-19-2007, 09:46 AM   #1113 (permalink)
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I'm pretty much going to try to fully fill out my new frigate, finish up all the tutorial information and run agent mission thingies till my learning skills are all done. then i'm going to work toward being a drone monkey.

----

that makes sense about the tech 2 drones. maybe that's something i could work toward on a crafting account one day or something. It definately seems wiser to build my own expendable objects one day than to pay the inflated prices for them.
Brings up a good point, is Inventing tech 2 drones even possible? I have a fully researched tech 1 hammerhead bpo, but can't remember if it had an Invention tab.
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Old 03-19-2007, 10:10 AM   #1114 (permalink)
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no fuckin clue.
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Old 03-19-2007, 10:22 AM   #1115 (permalink)
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I think its worth saying that I feel that the game is running smoother for me. Noticable frame rate increases and quicker response loading from gates/station undocks. Not that it was bad before at all, but I am getting 20% more frames on top of what i was getting before to add to the smoother feeling of things.

An additional improvement seems to come with dual client. My second client would always stutter a little, something i could put up with easily enough. Fractions of a second every few seconds where it wouldnt respond. Mostly an inconvenience, but today that isnt happening to me.

I wouldnt really of considered the lag/performance a major issue for 98% of gameplay, but it can be in the really large fleet battles. Not that it terribly effects me, i tend to stay out of the really big battles.
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Old 03-19-2007, 11:16 AM   #1116 (permalink)
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if you log out while auto piloting some where, do you continue to your destination?
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Old 03-19-2007, 11:19 AM   #1117 (permalink)
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if you log out while auto piloting some where, do you continue to your destination?
Nope. If you log out in space you will automatically warp 1 million kilometers away, remain in space for a minute, and disappear. (If you recently attacked someone, you remain in space for 15 minutes.)
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Old 03-19-2007, 02:46 PM   #1118 (permalink)
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Some patch note changes were made today, most notably:

"Drones/Fighters can not be launched and fighters cannot be delegated while inside a control tower force field."

No more carriers sitting inside POS shields and assigning fighters.
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Old 03-19-2007, 03:05 PM   #1119 (permalink)
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how do you make a fighter target/chase after some one?
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Old 03-19-2007, 03:12 PM   #1120 (permalink)
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I'm curious, if you folks can remember, what did you guys do or steer yourself towards in your early days in EVE? I'd like to hear some accounts of how you got started early on.
I've only been playing for a month, so I'm still fairly new, but I immediately went out into lowsec and 0.0 to learn how to pvp. I've been blown up way more than I've blown others up, but at this point I've learned how to avoid gate camps and roving gank squads pretty well.

I also started a little corp with some of the others in the foh channel. You can send me a PM on this forum, we'd be more than happy to help you out. We rat on weekdays, pvp on weekends.
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Old 03-19-2007, 03:36 PM   #1121 (permalink)
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I'm curious, if you folks can remember, what did you guys do or steer yourself towards in your early days in EVE? I'd like to hear some accounts of how you got started early on.
I mined after my trial...a lot... made piddly cash while skilling up in highsec. Got into a noobie corp started by some dude I helped out but for the most part I avoided socializing too much, kept to myself and did missions/mining/pvping solo. Did well enough, but thinking this was EVE's gameplay, I got bored and quit the game at 8 mill SP.

Six months later I got back into the game after some old guildies got back in touch but this time the old corp that I had been in had moved into 0.0 space... so that old miner recruited my guildies and we all humped it 30 jumps to our new home, when we got there, 2 of us were in structure, 3 of us were in pods and all of us were pissed. We then spent the next few weeks helping defend the guilds tiny space and eventually got into decent enough ships to rat solo.

That was a couple years ago. Now I'm at 28m SP, run 2 accounts that have never been cancelled after that first time. I never mined again.
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Old 03-19-2007, 04:20 PM   #1122 (permalink)
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how do you make a fighter target/chase after some one?
Fighters are big, fairly expensive, cruiser-sized drones that do a bunch of damage. Only carriers can use them (because they take up a huge amount of drone bay space) and they can use up to 14 of them with the right skills and fitting.

Instead of trying to use 14 fighters in some kind of intelligent fashion themselves, they can delegate them to other players at will. Anyone who has the skills to command drones can help use fighters, no matter what ship they're in. You order them around just as if they were your own drones, but the carrier pilot can recall them at will.

The other distinctive thing about fighters is that if fighters are attacking a target and the target warps, the fighters can chase after him in warp, which is nasty mean.

A whole lot of a carrier's utility is fighters and acting as a mobile sort of cargo carrier / refitting station, though, and less actual combat (although they are useful on the front lines, too.) So a lot of wimpier carrier pilots who didn't actually want to risk their carrier have a habit of just hanging around at a safe POS somewhere in a system and simply sending out fighters from there to be controlled by people at the scene of the battle. It seems like they want to force carriers to be a little more vulnerable than that.
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Old 03-19-2007, 04:24 PM   #1123 (permalink)
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is that the reality of the situation, or just that many carrier pilots lack balls?
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Old 03-19-2007, 04:55 PM   #1124 (permalink)
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is that the reality of the situation, or just that many carrier pilots lack balls?
Well there's not a huge amount of advantage to having a carrier on the front, and certainly a huge amount of risk. All their firepower comes from their fighters which can be deployed from safety.
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Old 03-19-2007, 05:09 PM   #1125 (permalink)
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so is it a reasonable build to set up a carrier with fighters for punch and tons of defense to stay alive?

a weird tanking carrier setup?
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