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Old 02-25-2007, 03:39 PM   #886 (permalink)
FoghornDeadhorn
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Originally Posted by Fog View Post
Well, all the tier 1 BCs are kinda inferior to the tier 2 ones.
The "wtf" wasn't regarding the inferiority, it was regarding the fact that it was used in pvp. I'd rather cough up the extra for a drake all things considered.
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Old 02-25-2007, 04:22 PM   #887 (permalink)
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Yeah, the caldari hybrid "line" needs help, pretty much all the caldari ships that use hybrids except the Rokh are terrible. Though the Ferox does suffer from being a T1 BC, and none of the T1 BCs are as good as the T2 ones, price/perf or otherwise.

So basically you do what I did, dump 1M SP into missiles for PvE then start training your gunnery!
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Old 02-26-2007, 10:24 PM   #888 (permalink)
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So, one thing that sucks about Eve...petition turnaround time.

I had 7 BPO's researching in a PoS...they finished, I clicked Deliver on the job screen....

These BPO's are now gone, poof.

Wasn't corp theft, it's essentially a one man corp....one thing that mighta happened is I went on vacation when they were researching, came back and 4 of them were done researching..but the Office had run out of rent and the POS was offline due to fuel.

Onlined the PoS, reopened the office, then hit deliver..now it's lost.

Petition is at 8 days waiting.

Most I don't care about, but I want that Caracal and Prophecy BPO back :P
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Old 02-27-2007, 12:46 AM   #889 (permalink)
Larion
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Quote:
Originally Posted by FoghornDeadhorn View Post
The "wtf" wasn't regarding the inferiority, it was regarding the fact that it was used in pvp. I'd rather cough up the extra for a drake all things considered.
I know it might sound strange to you, but before Tier 2 BC's existed the ferox was a quite commonly used ship in PvP.
It is still a very decent ship if you can fit it well and it is still a very cheap way for starters to do level 3 missions with.

So don't be surprised when people fly ferox in pvp it might be out of nostalgia or because they have not caught up with the game yet, or they might just have had a couple feroxes lieing around.
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Old 02-27-2007, 02:11 AM   #890 (permalink)
Faith
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Ok so Im just starting out, been skimming through this guide (great work!)
and I want to ask a rather complicated question:

I want to mine (yes Im insane). I want to specialize in just mining and refining.
My end dream is flying some insanely sized stripmine ship and MINE!

How should my first, say, two weeks be organized? Im going for the prospector
template from the char building guide on page 1. What should I train,
in what order and what ships should I aim for? What gear, what skills do I need
for the equipment?

Yeah its fuzzy, but I cant really formulate it in a better way.

Thank you in advance.

Oh! forgot, Im going for Amarr I think.
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Old 02-27-2007, 02:47 AM   #891 (permalink)
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Quote:
Originally Posted by Faith View Post
words
You're a strange, bizarre little man.

That aside, your main thing is going to be access. Skills and better ships will come in time, but your first week could probably be best spent trying to find some shitty little corp in non-sovereign 0.0 in search of a mining peon. That alone will triple your effective output over empire space. After that, it's mostly just trial and error as you make stupidly detailed notes with ore density/composition/cargospace/marketvalue/regionspread data and learn the ropes of the local minerals market. If you're not going to branch out into actual industry (ie, making fabricated stuff out of simple mined stuff) you can look forward to being maxed out in terms of SP within the year or so as long as you aren't overgenerous with the level Vs.

If you have initial seed money, cobble together a ragtag group of level III skills and burn all-out towards the biggest ship you can afford via the prereqs in spaceship command. Your chassis class is going to be your biggest handicap towards efficiency, relative to all else.
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Old 02-27-2007, 02:54 AM   #892 (permalink)
Faille
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Possibly train up for a hauler first since that will get you in on mining ops fairly quickly and can do it while learning the ins and outs.
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Old 02-27-2007, 02:54 AM   #893 (permalink)
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Quote:
Originally Posted by Faith View Post
Ok so Im just starting out, been skimming through this guide (great work!)
and I want to ask a rather complicated question:

I want to mine (yes Im insane). I want to specialize in just mining and refining.
My end dream is flying some insanely sized stripmine ship and MINE!

How should my first, say, two weeks be organized? Im going for the prospector
template from the char building guide on page 1. What should I train,
in what order and what ships should I aim for? What gear, what skills do I need
for the equipment?

Yeah its fuzzy, but I cant really formulate it in a better way.

Thank you in advance.

Oh! forgot, Im going for Amarr I think.
well, i dont know which skills you can get with the new character creation, but my suggestion is this:

spend the first days training all the basic skills you need (mining laser skills, cargo hold skills, refining skills, etc) to lv2 or 3. this way you can do pretty much everything, even if not at fully potential

then, spend the next month training all learning skills up to lv4. including the advanced ones. This will be a very long borning period, but in the long run it will repay you with faster skilltraining (im 2 lv4 away from completing it myself, so trust me when i say "booooring, but necessary")

in this period, use your time to:

1) learn the market
2) improve your mining knowledge (also, learn where you can mine safely and where you cant)
3) use your RL-social-skills, meet new friends and join a corp
4) improve your mining efficency (IE get a better ship)

when your "Learning skills" period is done, you should have enought knowledge of the game to chose your specific path of advancement, and what skills you need to train

this is all i can suggest you

have fun
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Old 02-27-2007, 03:09 AM   #894 (permalink)
Faith
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Thank you all for the quick replies.

Just a quick question. What ship is a good "n00b" mining ship for Amarr, and
what cheap fittings should I aim for?
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Old 02-27-2007, 03:48 AM   #895 (permalink)
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I'm kind of a noob myself so dont take my word as gospel but it seems to me you'd want high power slots and cargo space as your primary attributes on a mining ship. You might want to look at a destroyer. Pretty quick to train to also. [Race] Frigate 3, Spaceship Command 4 and Destroyer 1 is all you need I think. I recently made a low level low SP salvaging ship out of a destroyer and even though I'm Amarr I went with the Caldari Cormorant because it has more cargo hold. But since the guy who gave me the idea for this ship is on this thread, you might just want to ask Foghorn yourself. =)
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Old 02-27-2007, 04:09 AM   #896 (permalink)
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For Amarr you probably want to start with the frigate Tormentor, has bonuses to cargo space, mining yield amd mining laser cap use. For cruiser, probably switching over to Caldari for the Osprey, bonus to mining yield on it.

Ultimately you want to be using mining barges which have some hefty requirements, around 3 months to get into a covetor, maybe 1 month for a retriever though.

Definitely you should think about 2 accounts, 1 for the mining, and 1 to haul what you mine.
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Old 02-27-2007, 04:54 AM   #897 (permalink)
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And if you want to stick with Amarr for your cruiser, get a Arbitrator and train up your drone & missile skills - you can either go with guns+launcher on ship + mining drones, or miners on ship + fighting drones.
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Old 02-27-2007, 06:32 AM   #898 (permalink)
FoghornDeadhorn
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Quote:
Originally Posted by Larion View Post
I know it might sound strange to you, but before Tier 2 BC's existed the ferox was a quite commonly used ship in PvP.
I'm aware there was a time when the best current BCs for each race did not exist, like the battleships, and the frigates, and the cruisers, etc etc etc, I don't know why it would sound strange to me.
Quote:
It is still a very decent ship if you can fit it well and it is still a very cheap way for starters to do level 3 missions with.

So don't be surprised when people fly ferox in pvp it might be out of nostalgia or because they have not caught up with the game yet, or they might just have had a couple feroxes lieing around.
I think someone flies feroxes in pvp and is made fun of for it. J/k

PS Cav has capacitor problems. It happens to lots of guys.
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Old 02-27-2007, 06:58 AM   #899 (permalink)
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You actually probably do not want a destroyer to mine, because there isn't sufficient CPU. I'd shoot for an Osprey (warning: I am not a miner.)
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Old 02-27-2007, 07:22 AM   #900 (permalink)
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Osprey is probably the best ship, outside of a BS or barge, for mining. With the right skills I think I was cranking out something like 600-800 cubic metres a minute. It was pretty defenseless, however, against even NPC's. Let alone PC's.

Typically I'd have one character mine, while the other would just park in a BS to scare off any PC's, and annihilate any NPC's that spawned. Then once I had a couple haulers worth of ore, the miner would head back to the station and grab my hauler and do a couple loads. But I kept getting my ass owned by Snigg. That's what I get for mining in their backyard, I guess (Heild I think it was, somewhere in the SE).

Overall though, mining's incredibly boring. Although I preferred it to mission running, cause at least I could be fairly AFK while mining. I'd read a book or watch TV or do laundry or something like that, while making 5-10mil an hour.
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