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Old 02-18-2007, 08:22 AM   #781 (permalink)
gavinrad
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so heres a question.

Is it worth using up a high power slot for a salvager when you are ratting?
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Old 02-18-2007, 08:44 AM   #782 (permalink)
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so heres a question.

Is it worth using up a high power slot for a salvager when you are ratting?
Early on? Usually.

You pretty much never get a ship that has all turret slots or missile, and you're best off specializing in one or the other early on to optimize your dps, so you have wasted slots anyway. May as well throw a salvager in one slot on it. Rig fittings are worth good money for newbies.

For me in a typhoon killing triple 1.8m bounty rats? Not so much
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Old 02-18-2007, 08:47 AM   #783 (permalink)
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im in a caracal with full assault launchers
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Old 02-18-2007, 12:02 PM   #784 (permalink)
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im in a caracal with full assault launchers
Why?
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Old 02-18-2007, 12:14 PM   #785 (permalink)
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Why?
I would be making Caldari jokes right about now if I were less of a principled person.
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Old 02-18-2007, 12:26 PM   #786 (permalink)
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I would be making Caldari jokes right about now if I were less of a principled person.
Well...I fly Caldari, and I've been having a lot of trouble trying to figure out just how much I want to invest in shield and missile skills when ultimately one keeps hearing about how much better armor and turrets are for PVP. Missiles definitely have their use, it's just a matter of figuring out if that's what I want to specialize in, or if I want to go ahead and get good enough to solo L4s in a Raven then crosstrain to Hybrids or something.

I was asking because he's using high-speed light missile launchers instead of heavies.
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Old 02-18-2007, 12:32 PM   #787 (permalink)
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Here's a question:

As a shield tanker (currently) I've been considering Tactical Shield Manipulation 5 as a must-have skill, especially because ideally you will let your shields ride low since they recharge faster under 25%. For those who don't know, TSM5 completely eliminates the chance that damage will penetrate the shield until it's completely down, it's something like 10% per level with 100% reduction of chance at 5. You don't fit an armor repairer normally, so any damage done to your armor is going to stay there until you repair either in a repair shop or by refitting for a couple minutes at a station.

Does that end up being less advantageous as an armor tanker? Your resists will of course be stacked on armor, so basically you're ensuring with that skill that your most vulnerable hitpoints (which would as an armor tanker simply be regenning themselves) go down first.
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Old 02-18-2007, 12:46 PM   #788 (permalink)
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Here's a question:

As a shield tanker (currently) I've been considering Tactical Shield Manipulation 5 as a must-have skill, especially because ideally you will let your shields ride low since they recharge faster under 25%.
The only reason to train Tactical Shield Manipulation is for t2 hardeners. The effect of the skill itself is negligible in almost all cases.
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Old 02-18-2007, 12:50 PM   #789 (permalink)
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Maybe for PVP, but when I'm mission running and I intentionally drop my shields below 25%, over extended combat like extravaganzas (which I get a lot of) I take a lot of armor damage. It's annoying and I tend to ride the shields low less than I probably should just because of this. I suppose I could passive shield tank but I spent 37 mil on that Guristas Large Booster for a reason god dammit...
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Old 02-18-2007, 12:51 PM   #790 (permalink)
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Why?
well, im not flying it anymore, but I was flying it for low-sec ratting in emp space to get used to the game again. I picked up a char with a few more SPs than I'm used to, so instead of making an ass of myself buying ISK and getting a fleet of battleships blown up, im trying to start small and learn the game.
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Old 02-18-2007, 01:07 PM   #791 (permalink)
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Like I said, the caracal is fine, I just don't know why you've chosen assault launchers instead of heavy.
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Old 02-18-2007, 01:24 PM   #792 (permalink)
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Quote:
Originally Posted by FoghornDeadhorn View Post
Here's a question:

As a shield tanker (currently) I've been considering Tactical Shield Manipulation 5 as a must-have skill, especially because ideally you will let your shields ride low since they recharge faster under 25%. For those who don't know, TSM5 completely eliminates the chance that damage will penetrate the shield until it's completely down, it's something like 10% per level with 100% reduction of chance at 5. You don't fit an armor repairer normally, so any damage done to your armor is going to stay there until you repair either in a repair shop or by refitting for a couple minutes at a station.

Does that end up being less advantageous as an armor tanker? Your resists will of course be stacked on armor, so basically you're ensuring with that skill that your most vulnerable hitpoints (which would as an armor tanker simply be regenning themselves) go down first.
Yes, but it's fairly insignificant since armor tank ships typically have a shallow hitpoint base for their shields in the <25% bracket. Also, below 25% you actually get worse passive regen than slightly above it. Linkage: EVE Online | EVE Insider | Forums

As an aside, ask on EvE-O whether tactical shield manipulation is still bugged. As of two months ago or so when I last checked level V had no effect whatever while level IV and everything under it functioned fine. Was a known glitch.

And lastly, I also fly Caldari.
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Old 02-18-2007, 01:26 PM   #793 (permalink)
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Like I said, the caracal is fine, I just don't know why you've chosen assault launchers instead of heavy.
I had a nasty anti interceptor/frigate Caracal with all assault launchers . Happiest moment was catching a Stiletto offguard.

He zoomed in, I kept my sensor boosters off til he was safely in range.

Triggered them and locked, got him locked in 4 sec, opened fire while mwd'ng towards him with the scrambler on. 3rd volley killed him just as he got to 22km
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Old 02-18-2007, 01:30 PM   #794 (permalink)
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Shields don't recharge fastest below 25% btw, they follow the same rule as capacitor, which is that they max out regen at roughly 30%, and below that, regen is actually reduced. The peak is 2.5x(edit: bleh misremembered 2.5 as 3.5!) your "average regen"(shield/time to recharge). This doesn't really matter a whole lot(for shields at least) unless you're passive tanking, of course.

My Raven's pretty run-of-the-mill T2 shield tank restores about 160 shield per second, the 30% regen rate is about 30 shield per second - if it varies between 25-30 the effect is pretty minimal.
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Old 02-18-2007, 01:31 PM   #795 (permalink)
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Is that so? I'll have to look into it deeper so I know just how to work them.
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