|
| | #751 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 5,613
| From the latest dev blog (that's actually about the game instead of devs being stupid cheating idiots). Quote:
![]() Oh yeah, and nano-ship nerf inc. | |
| | |
| | #752 (permalink) | |||||
| Registered User Join Date: Jul 2006
Posts: 1,244
| Quote:
Quote:
Quote:
Quote:
Quote:
My biggest advise is dont be too afraid. In a rifter your fine to go into 0.0 space, especially if you throw a microwarp drive on. You will be fast, hard to hit and target, and basically nobody is going to bother with you unless your make yourself agressive or sit in one place too long. | |||||
| | |
| | #756 (permalink) |
| Registered User Join Date: Jan 2006
Posts: 889
| I think the hardest thing about eve is the whole "what do I do now factor". I got my kestral it's all suited up and ready to go, but i was given this mission "the crisis" and im getting my ass kicked lol. |
| | |
| | #758 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,409
| Ya, that's why a lot of the advice you get is join a corp ASAP. You can experience a lot more of the game that way, whether it be mining, fighting, PvE, PvP, or whatever else is needed. I've always found it interesting how there's a large amount of people who feel a connection with a certain race. Even though everyone can fly everything, there's still a lot of "Caldari r ezmode, lol l2p amarr 4lyfe" kinda stuff. |
| | |
| | #762 (permalink) |
| Registered User Join Date: Jan 2005 Location: Mission, Kansas
Posts: 408
+1 Internets | Love the Thrasher, it's done me well on the lvl1 missions. In a few days I am hoping to hit Lvl2, and I should have Cruiser3 trained and I already have enough cash for a Rupture. I'll just have to train medium turrets and whatnot. (I had thought about a Stabber but I think I'll go Rupture for missions, stats generally seem much better on the Rupture) So to my question: how (generally) should I equip the Rupture when I get it? I'd prob rather shield tank as much as possible, though I expect I'll put an armor repper on so at the very least I can repair for free. I'd also prefer to just have 1 setup with shields so I dont have to module-swap if possible, I'm lazy. I'm also seeing that Minmatar has crappy EM resists on shields and armor has other crap resists...should I look for modules (especially for shields) to buff those resists? ATM I am occasionally getting missions where I seem to be getting rocked by some sort of EM weapon (All I know is its some blue-ish graphic), should I consider gearing to deal with that since I do missions, and is that practical in comparison to other shield manipulations like shield repair? I am assuming since it has 5 low and 3 medium that there is probably several routes I can go with the Rupture. When it comes to the high slots, I had been thinking of going 2AC and 2Arty. Should I just do that, or go 3-4 artys for range? Also I have a good deal of missile skills considering I hadn't expected to use any (though I did train rockets). I mention this because I'll have 2 slots to use and I don't know what I should get. Are Defenders worth taking if I am going to run missions, or should I go with something else? - Defender(2) Lvl1 - Missile bombardment(2) lvl2 - Missile launcher(1) lvl2 - rockets(1) lvl3 - Standard missiles (2) lvl2 Everyone tells me to equip and use a Nos, are they really that effective? Is just one enough to equip? |
| | |
| | #763 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 1,244
| Thrasher kicks ass. It is probably pleanty sufficient for taking down lvl 2 missions as well if you ahve it geared right. If you absolutely have to move into a cruiser, move into a rupture. Stabber is ass ugly, and its only real benefit is that it costs less. Rupture is just better in every way. How you set it up should depend on what your fighting/planning to fight. If its npc your fighting, put on long range stuff. Artis and assault launchers. As for nosferatu on missions? I think its a waste on 1/2. Gear your ship towards damage, and make them die faster. Nosferatu's benefits are primarily in pvp imo, and your risk of dying on missions is rather low- and if it comes up, it'll probably be some tech II gate camp that will rape your ass, so you wont have much chance to live anyways. |
| | |
| | #765 (permalink) | |
| Rocket Powered Robocop Jesus Join Date: Nov 2002
Posts: 556
| Quote:
Back in Syndicate did some testing against Wodin in a wolf (rifter on steroids, basically) and we discovered that even with pulse lasers and short range crystals, an Apoc could not hit me orbiting at 500m even when webbing. It could break his tank too. Minmatar are fun as hell to fly, but more skill intensive than the other races. Speed/Gunnery/Missile/Drone skills all are important depending on the ship. For missions, I would race to a Rupture. Possibly the best damn cruiser in the game. Great for PvP, good for PvE. Good balance, versatile slot layout for fitting, etc. Fittingwise, I'm fond of 720mm artillery, 2 tracking computers, 2 tracking enhancers, 2 gyrostabs, sensor booster and 2 heavy missile launchers. Not sure if that will fit with low skills, but it can reach out and touch someone with a 74km optimal and carbonized lead, 19km with EMP. With EMP my best wrecking shot was a hair over 900. It would melt mission rats. Last edited by Gamblor : 02-17-2007 at 12:35 PM. | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |