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Old 02-15-2007, 05:23 PM   #751 (permalink)
Itzena
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From the latest dev blog (that's actually about the game instead of devs being stupid cheating idiots).

Quote:
What about the Amarr?!?!
Well I guess I did promise. For me there are number of problems that plague Amarr. The biggest one in my opinion is the popularity of so called omni tank. That is tanks that just boost the tank equally over all the resistances. On smaller ships that can be explained by the ease at which people are fitting oversized plates. On bigger ships it has to do with viability of plates but also people are often choosing EANM over active hardeners.

Comparing EANM with active hardener isn't really straight forward process. You might be tempted just compare the average resistance, or that is the average damage that leaks through. That's fine if it's what you want to do but given that only two types of turrets do EM damage and projectile do little of it, then I'd take a high kinetic and thermal resistance instead of high EM resistance any day. The reason I don't always fit an active hardener is simply because they use up too much cpu. Tech 2 activatable armor hardeners uses 14tf more than energized one and that amounts to a lot of cpu need. In a pinch we might consider fiddling with base resistances, that is increase EM resistance a bit on shield and lower it on armor but that's something we really shouldn't do unless we have to.

Amarr needs oomph. TomB and I have been talking about giving them oomph. What is oomph? I don't know but I sure like typing it. The Amarr were supposed to be the capacitor race, today that can be best characterized by the fact that they need most of it. It seems blatantly obvious that they should get bonus to capacitor warfare. Of course that is totally dependant on how we're "overhauling" nosferatus.

People say that beams are too hard to fit and in general, I agree. Then why haven't we done anything? Well it can be really time consuming and frankly there is always something "bigger" we need to think about. We haven't forgotten about this however.

Khanid MK2. I don't think I need to explain what it is, in general we liked the idea and I don't think it's at all unlikely that we will actually go through with it.

General ship loving. There are some ships that need help and we're gonna give it to them. Which ships you might ask? Well, Armageddon might need some fitting help, the cruisers aren't really that great and Apocalypse might get a bit of a role twist.
Fucking finally. Now just nerf Caldari in PvE & Gallente in PvP and we'll be getting somewhere.

Oh yeah, and nano-ship nerf inc.
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Old 02-15-2007, 06:02 PM   #752 (permalink)
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Originally Posted by Erronius View Post
Well, I am at about 36 hours active, though I havent played all that much - just a couple sessions. I think I am getting the hang of ship movement (go-go orbit), though I still have to fight the urge to manually move off in a direction where there isn't any actual object/point to target and move towards. If there is a way to set a point in deadspace and move there, someone let me know lol.
You can drop waypoints midwarp, the go to that waypoint. then warp from that waypoint to another spot and drop another point midwarp. THrough this you can set a place nearly anywhere in system. If your in a system a lot, its useful to have one of these as an inbetween safespot


Quote:
What should I get for a generic slot fit? Being Minmater for weapon types I suppose...I'm guessing railguns/ac's and some other junk?
Yes. I equip a couple nosferatus or a nos/missleish weapon, but i mainly use missiles as a way to deal with gnat type ships that get in the way. Drones, frigates, shit like that.

Quote:
I went and bought 2 [Rocket Launcher 1] just to round out the 4 high slots I had when I got the Rifter.
Worry about other stuff first. If your flying a rifter, rockets are rather a side part of your greater glory.

Quote:
any suggestion for any slots appreciated, PARTICULARLY mids and lows at the moment.
I suggest lots of tanking stuff for a rifter or any frigate in missions. Your really flimsy and can come under fire from like 10 things at once. If you arent beefed up, yu'll get raped. Get armor repairs, get you the biggest armor you can fit, then a gyrostab for some more damage low. On your mids, get you an after burner, a shield booster, and a shield extender... you have 3 mid/low on rifter right? Play with afterburner and microwarp drive. They are important tools for for a mimitar like you and me. We specialize at the get up close and punch them in the face weapons, and those weapons are the best in pvp, if you fly a ship that can get in their face to do the punching. Using mwd and afterburners for this is not optional.


Quote:
When should I look into getting a larger ship than a Frigate
As soon as you can afford to do it and have all the skills to do it in place. Takes roughly 10m credits to afford to do it, because you always want some left over for if you die (you will), and Skill wise i would make sure you could fit all the gear you'll need for pvp. Micro warp drives, stabilizers, gyrostabs, nanofiber, medium turrets, mechanic to 3, ect. Theres a lot of them, but they only need to be rank 2or 3~, so its not terribly long to get yourself there.

My biggest advise is dont be too afraid. In a rifter your fine to go into 0.0 space, especially if you throw a microwarp drive on. You will be fast, hard to hit and target, and basically nobody is going to bother with you unless your make yourself agressive or sit in one place too long.
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Old 02-15-2007, 06:20 PM   #753 (permalink)
Lorrac
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Oh man. The boss won't like that devblog.
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Old 02-16-2007, 09:29 AM   #754 (permalink)
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how do i join the ingame foh channel?
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Old 02-16-2007, 09:59 AM   #755 (permalink)
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click the button on the left side of the screen that says "channels and mail listings" Then click Join channel then type FoH
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Old 02-16-2007, 11:56 AM   #756 (permalink)
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I think the hardest thing about eve is the whole "what do I do now factor". I got my kestral it's all suited up and ready to go, but i was given this mission "the crisis" and im getting my ass kicked lol.
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Old 02-16-2007, 12:04 PM   #757 (permalink)
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I think the hardest thing about eve is the whole "what do I do now factor". I got my kestral it's all suited up and ready to go, but i was given this mission "the crisis" and im getting my ass kicked lol.
I hear that. Its a hard game with a big hump at the beginning. Log into the Foh channel and you'll get plenty of good advice to help you overcome that hump.
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Old 02-16-2007, 12:04 PM   #758 (permalink)
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Ya, that's why a lot of the advice you get is join a corp ASAP. You can experience a lot more of the game that way, whether it be mining, fighting, PvE, PvP, or whatever else is needed.

I've always found it interesting how there's a large amount of people who feel a connection with a certain race. Even though everyone can fly everything, there's still a lot of "Caldari r ezmode, lol l2p amarr 4lyfe" kinda stuff.
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Old 02-17-2007, 05:42 AM   #759 (permalink)
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is anyone here in goonfleet?
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Old 02-17-2007, 06:05 AM   #760 (permalink)
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There are a couple goonswarm/fleet people posting here. Can't name one though tbh =p
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Old 02-17-2007, 06:10 AM   #761 (permalink)
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Wodin and Gamblor are in GS.
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Old 02-17-2007, 12:28 PM   #762 (permalink)
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Love the Thrasher, it's done me well on the lvl1 missions. In a few days I am hoping to hit Lvl2, and I should have Cruiser3 trained and I already have enough cash for a Rupture. I'll just have to train medium turrets and whatnot. (I had thought about a Stabber but I think I'll go Rupture for missions, stats generally seem much better on the Rupture)

So to my question: how (generally) should I equip the Rupture when I get it?

I'd prob rather shield tank as much as possible, though I expect I'll put an armor repper on so at the very least I can repair for free. I'd also prefer to just have 1 setup with shields so I dont have to module-swap if possible, I'm lazy. I'm also seeing that Minmatar has crappy EM resists on shields and armor has other crap resists...should I look for modules (especially for shields) to buff those resists? ATM I am occasionally getting missions where I seem to be getting rocked by some sort of EM weapon (All I know is its some blue-ish graphic), should I consider gearing to deal with that since I do missions, and is that practical in comparison to other shield manipulations like shield repair?

I am assuming since it has 5 low and 3 medium that there is probably several routes I can go with the Rupture.

When it comes to the high slots, I had been thinking of going 2AC and 2Arty. Should I just do that, or go 3-4 artys for range?

Also I have a good deal of missile skills considering I hadn't expected to use any (though I did train rockets). I mention this because I'll have 2 slots to use and I don't know what I should get. Are Defenders worth taking if I am going to run missions, or should I go with something else?
- Defender(2) Lvl1
- Missile bombardment(2) lvl2
- Missile launcher(1) lvl2
- rockets(1) lvl3
- Standard missiles (2) lvl2

Everyone tells me to equip and use a Nos, are they really that effective? Is just one enough to equip?
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Old 02-17-2007, 01:12 PM   #763 (permalink)
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Love the Thrasher, it's done me well on the lvl1 missions.

Thrasher kicks ass. It is probably pleanty sufficient for taking down lvl 2 missions as well if you ahve it geared right. If you absolutely have to move into a cruiser, move into a rupture. Stabber is ass ugly, and its only real benefit is that it costs less. Rupture is just better in every way. How you set it up should depend on what your fighting/planning to fight. If its npc your fighting, put on long range stuff. Artis and assault launchers. As for nosferatu on missions? I think its a waste on 1/2. Gear your ship towards damage, and make them die faster. Nosferatu's benefits are primarily in pvp imo, and your risk of dying on missions is rather low- and if it comes up, it'll probably be some tech II gate camp that will rape your ass, so you wont have much chance to live anyways.
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Old 02-17-2007, 01:14 PM   #764 (permalink)
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I'm flying a Rifter and having no problem on Level 2 Missions. It's not fast, but it's not hard.
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Old 02-17-2007, 01:32 PM   #765 (permalink)
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Originally Posted by GrobbeeTrull View Post
I'm flying a Rifter and having no problem on Level 2 Missions. It's not fast, but it's not hard.
For giggles, I took on a 500k Serpentis battleship rat in a rifter. It was slow going, but I killed that motherfucker. Not possible with newbie skills, but still funny to blow up a rat with a bounty worth double your ship without being hit a single time.

Back in Syndicate did some testing against Wodin in a wolf (rifter on steroids, basically) and we discovered that even with pulse lasers and short range crystals, an Apoc could not hit me orbiting at 500m even when webbing. It could break his tank too. Minmatar are fun as hell to fly, but more skill intensive than the other races. Speed/Gunnery/Missile/Drone skills all are important depending on the ship.

For missions, I would race to a Rupture. Possibly the best damn cruiser in the game. Great for PvP, good for PvE. Good balance, versatile slot layout for fitting, etc.

Fittingwise, I'm fond of 720mm artillery, 2 tracking computers, 2 tracking enhancers, 2 gyrostabs, sensor booster and 2 heavy missile launchers. Not sure if that will fit with low skills, but it can reach out and touch someone with a 74km optimal and carbonized lead, 19km with EMP. With EMP my best wrecking shot was a hair over 900. It would melt mission rats.

Last edited by Gamblor; 02-17-2007 at 01:35 PM..
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