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Old 12-21-2006, 05:35 PM   #616 (permalink)
Greyskye
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I, for one at least, look forward to getting into a BC by the new year. Myrmidon, here I come
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Old 12-21-2006, 11:26 PM   #617 (permalink)
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Oh god, Myrmidon is great, being able to fit 5 heavy drones in a BC is money. But if you're using Rails, make sure to have a webber on ya too or it'll take forever to kill any fast frigates.
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Old 12-22-2006, 12:14 AM   #618 (permalink)
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I don't see t2 prices changing that much for most things because the people with the current bpo's have enough money to buy the new ones. Also large alliances will put up alot to get them. If you are a normal player in a small corp and with say 400million in the bank wouldn't you sell the t2 siege launcher bpo for 1 billion or more?
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Old 12-22-2006, 01:03 AM   #619 (permalink)
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My myrm is my baby. And yes, fit a webber or you're going to be really sad, all of the time.
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Old 12-22-2006, 11:11 AM   #620 (permalink)
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Quote:
Originally Posted by Laek View Post
I don't see t2 prices changing that much for most things because the people with the current bpo's have enough money to buy the new ones. Also large alliances will put up alot to get them. If you are a normal player in a small corp and with say 400million in the bank wouldn't you sell the t2 siege launcher bpo for 1 billion or more?
Why would you sell something that could make you more (with some work)than what you could sell it for? 1 billion isnt all that much especially for an item that would be in demand forever.
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Old 12-22-2006, 05:24 PM   #621 (permalink)
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Why would you sell something that could make you more (with some work)than what you could sell it for? 1 billion isnt all that much especially for an item that would be in demand forever.
1 billion is a fraction of what that bpo would sell for. The general rule is that T2 BPOs sell for more than they'll make in a year.

That's pretty tempting, and most of the people who have the money to make that kind of offer are existing BPO owners and alliance representatives. T2 BPOs are really a big mess and probably the biggest mistake CCP ever made.

They should never have allowed BPO lotteries, it should have been BPC lotteries, and much more frequent. The fact that they're STILL sticking to seeding more free eternal isk generators puzzles me.
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Old 12-22-2006, 05:41 PM   #622 (permalink)
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1 billion is a fraction of what that bpo would sell for. The general rule is that T2 BPOs sell for more than they'll make in a year.

That's pretty tempting, and most of the people who have the money to make that kind of offer are existing BPO owners and alliance representatives. T2 BPOs are really a big mess and probably the biggest mistake CCP ever made.

They should never have allowed BPO lotteries, it should have been BPC lotteries, and much more frequent. The fact that they're STILL sticking to seeding more free eternal isk generators puzzles me.
At this stage, what is their choice? Crashing the economy they have by changing to that or keeping it as it is?
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Old 12-22-2006, 06:10 PM   #623 (permalink)
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I lost my Apocalypse to rats :\ That just plain sucked. I got the Stop the Thief! mission that's basically a giant trap, you warp in and there's nine easily killed ships there but as soon as you kill them all a whole bunch of crap that does 1,000 DPS warps directly on top of you, webs, and warp scrambles you. I had already started aligning for warp when the BC died and had 100% armor at the time, and I died before I could get into warp. 100% armor to zero in less than 20 seconds, structure evaporated in less than five.
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Old 12-22-2006, 06:17 PM   #624 (permalink)
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Originally Posted by SavantusMaximus View Post
At this stage, what is their choice? Crashing the economy they have by changing to that or keeping it as it is?
Seeding BPCs wouldn't crash the economy any more than seeding more BPOs would, which is something they're already doing.

A BPC would be effectively identical to a BPO as far as the economy is concerned, except that it would only give the owner a LIMITED amount of profit time. They could easily control the amount of T2 available to be identical to right now, if they wanted.

It's just that the sales and production of that T2 would be more evenly spread across the playerbase. Of course, it's pretty clear that they DO think that T2 has gotten excessively rare, so I don't think they're that worried about "crashing" the economy. It would take a lot of seeding to do that.

Of course, the existing BPO owners could buy up the BPCs in an attempt to preserve their profit, but it would be much harder, because the limit of what it's reasonable to offer is the profit the BPC would grant over its limited run, and since that run would be much shorter than a full year, the owner would be more inclined to keep it, since you would see a profit over what you could have sold it for sooner than a BPO which you're getting offered over a year's profits for.

And since you would seed more BPCs over time than BPOs due to their mechanics, it would be harder and more time intensive to buy them up, with BPOs the market is much less granular since it is very rare for new ones to be seeded.

CCP does think that the T2 situation is a problem, it's just that their solution(Invention) is an entirely new and rather complex mechanic that they just created, which is going to take them significant time to balance. Seeding is based on a known mechanic that they could solve the problem much faster with. I think they just basically think that the T2 problem isn't bad enough that they need to solve it ASAP, they're more interested in constructing a research model that will work for them for T3 and beyond, and the model they've chosen for that is invention.

The BP* lottery method is slated for obsolescence. It just can't leave soon enough.
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Last edited by Sancus : 12-22-2006 at 06:20 PM.
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Old 12-23-2006, 01:17 AM   #625 (permalink)
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T2 BPO's - smart people will disagree on this issue. I respect both views. In my opinion though, it is the ultimate carrot on a stick. I check my research alt with bated breath hoping that I recieve "the eve mail" informing me that "our research has been succesful".

As for eve in general, Ill just say this. Some old high school buddies of mine are now football coaches. They tell me all the time that being a football coach and preparing your team for a game is the closest thing to going to "war" you can experience without actually being in a war. Having played football I could understand what they meant.

They were wrong.

Playing EVE and joining a legit 0.0 alliance and engaging in war (fleet ops etc) is the closest thing to actual war besides truly being in one.

-spies
-politics
-intelligence
-moral
-logistics
-combat skill
-intimidation
-industry

You name it you got it. As someone in my corp chat today mentioned..EVE is big boy school. This is not a kiddie game, losing is painful.
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Old 12-23-2006, 05:27 AM   #626 (permalink)
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The single shard model is of sheer brilliance - you can talk all you want about EVE design but if it works it's because we all playing on the same server.
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Old 12-23-2006, 06:04 AM   #627 (permalink)
Larion
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Actually i think that the possibility for some individuals to get filthy richt is one of the key features.

The ammount of trouble people with money can create is just crazy, and i doubt that the more expensive ships or the outposts POS in general would really be possible without the crazy tech2 market.

While it is sure not fair, life ain't either.
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Old 12-23-2006, 12:24 PM   #628 (permalink)
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How does the T2 seeding work? Other than the announced seeding do agents randomly give out T2 BPO offers? Or do you have to wait until another official seeding.
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Old 12-23-2006, 07:48 PM   #629 (permalink)
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Originally Posted by Wodin View Post
A Rifter is all you need to start out. Get the skills to use the following modules:

1mn Microwarp drive
Warp Disruptor
Stasis Webifier
Nanofiber Internal Structure
Capacitor Power Relay
Small Armor Repairer
200mm Armor Plate
150mm Autocannon
Rocket Launcher
Small Nosferatu
Gyrostabilizer

You won't use all of them at once, but you can fit every useful T1 rifter setup if you can use those modules.
Is this a good setup to aim for doing missions as well, or is it more PvP slanted? Sorry if it's a dumb question, I just started this evening.
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Old 12-23-2006, 07:50 PM   #630 (permalink)
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How does the T2 seeding work? Other than the announced seeding do agents randomly give out T2 BPO offers? Or do you have to wait until another official seeding.
No it's just official seeding. Your agent will say it has a "predictable" BPO which means that at some point it will hand that out. And then it gives it out to someone and stops beign predictable for everyone else.
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