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| | #46 (permalink) | |
| Happy Trees! Join Date: Jun 2005 Location: Midkemia
Posts: 537
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Also keep in mind that the main market is also a player market, the majority of items for sale on there is from players, not npc's. Escrow was a way of having your merchandise viewable from anywhere instead of only from within the same region, as well as for selling items that aren't listed in the main market categories. It's also used for the big big sales. I've seen legit escrows selling in the tens of billions. | |
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| | #47 (permalink) |
| Definitely a chick Join Date: Jan 2003 Location: San Jose, CA
Posts: 1,733
| So I reactivated my account only to find that all my character slots are full and I can't delete a character for 10 hours... why? I just want to start fresh following this guide. |
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| | #48 (permalink) | |
| Happy Trees! Join Date: Jun 2005 Location: Midkemia
Posts: 537
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| | #49 (permalink) |
| Registered User Join Date: Aug 2003
Posts: 71
| Is there any way to efficiently multi-box in this game? Any type of auto follow on another ship? I tried it out for a week for the trial period a couple months ago, and just didn't get 'hooked'. If there was a way to play more than 1 character and do it realistically, perhaps it would open up more options to me. Hoping to get some kind of positive response ![]() |
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| | #50 (permalink) | |
| Happy Trees! Join Date: Jun 2005 Location: Midkemia
Posts: 537
| Quote:
As for effectively issuing commands to your alt, just do a cheap dual screen setup (that old 14" monitor in your closet) and you can quickly switch in between screens. | |
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| | #51 (permalink) |
| Meh Join Date: May 2006 Location: Florida
Posts: 506
| As a suggestion to the OP (or really any helpful person), it'd be nice to get a "Quick Guide to outfitting your ship for noobs" guide. Especially in relation to the provided Character Build the first post has. If I'm gonna spend the first month just doing training skills, like to be able to at least have a half-decent mission/pirate NPC grinding ship. |
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| | #52 (permalink) | |
| Happy Trees! Join Date: Jun 2005 Location: Midkemia
Posts: 537
| Quote:
Minmitar Rifter High Slots 3x Small Projectile Turret guns (normally 150mm's) 1x Rocket Launcher Med Slots 1 1mn Afterburner 1 Stasis Webefier 1 whatever Low Slots 400mm armor plate 1 Small armor repair 1 Gyrostabalizer Amarr Punisher 3x Pulse or Beam lasers (pulse = more damage but short range, and vice versa for beams) 1x Small Nosferatu Med Slots 1x Afterburner 1x capacitor recharger Low Slots 1x Small armor rep 1x Armor plate (size depends on fitting restrictions) 2x Capacitor power relay Caldari Kestrel High Slots 4x rocket Launcher Med Slots 1x Afterburner 1x Small shield booster 1x Stasis webefier 1x Capacitor recharger Low slots Ballistic Control unit Power Diagnostic system Gallente tristan High Slots 2x 150mm Railguns 2x Standard Launchers (rocket launchers if you're short on PG/CPU) Medium slots Afterburner 2 capacitor rechargers Low slots 1 small armor rep 1 armor plate 1 whatever Please don't start with the "holy crap those fittings suck" they're just quick off the top of my head setups for basic L1 mission running. They'll get you through your first week or two for messing around. The reason I suggest alot of capacitor recharge mods is that as a new player you're unlikely to have your engineering skills very high, and capacitor issues will be your #1 enemy early on. Here's a great thread for various ship setups: http://myeve.eve-online.com/ingamebo...hreadID=333309 Quickfit is a great program to test setups in. It will also tell you exactly what skills you'll need for a setup. Remember to change the settings in the options that prevent you from adding equipment that you dont have enough skills/PG/CPU to fit on. On the main first section of the program there's button to show what skills you need for what you've set up. http://www.elegance-corp.net/quickfit/ Last edited by Dom Devore : 11-17-2006 at 09:49 PM. | |
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| | #53 (permalink) | |
| Meh Join Date: May 2006 Location: Florida
Posts: 506
| Quote:
One question though, if I went with Celebrindal's advised setup (Caldari- Gunnery 4, Hybrid Turret 3) would your advised Caldari setup work with that? Or would I need to start learning a different race's ship to get the maximum effect of my skills? | |
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| | #54 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 1,903
+1 Internets | Quote:
Anyway, seems pretty cool so far. The atmosphere and music are great in the tutorial IMHO. Not boring at all really. I made an Amarr and following the newbie guides. BTW, don't see much mention of it, but graphics are damn good and gets outstanding FPS. Looks as good or better than Freespace, Homeworld, or Freelancer. | |
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| | #55 (permalink) | |
| Happy Trees! Join Date: Jun 2005 Location: Midkemia
Posts: 537
| Quote:
The most important thing to keep in mind in regards to starting skills is time saved, as progression in the game is typically skill based (barring ISK gains of course) so If you plan on getting Gunnery 4 and Small Hybrid turret 3 in the short future it will save you time. There are no starting skill setups that will gimp you as you can simply train any skill, it will just take additional time, the most important thing is attributes, which the Caldari Achura have in perfect spades as Charisma is close to useless (not useless, just very specialized requirements) Edited due to completely misunderstanding the question :P Last edited by Dom Devore : 11-17-2006 at 10:19 PM. | |
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| | #56 (permalink) | |
| Happy Trees! Join Date: Jun 2005 Location: Midkemia
Posts: 537
| Quote:
http://www.mmorpg.com/gamelist.cfm?s...&page=1&bhcp=1 Those are the DX9 improvements, the DX10 stuff will be even better. | |
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| | #57 (permalink) |
| The Hunter Join Date: May 2003 Location: NYC
Posts: 1,184
+11 Internets | Also, I suggested doing gunnery 4 / hybrid 3, because Gallente also use hybrid turrets, and I was going to eventually show how you can open up your flying to other races, if you didn't want to fly Caldari. Also, I'm having a problem with my browser cookies and I can't stay logged in long enough to do anything. I can't send out the game invites, so if someone else can send out free trials, it would be appreciated. I plan to continue the guide later on tonight. |
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| | #58 (permalink) | |
| Happy Trees! Join Date: Jun 2005 Location: Midkemia
Posts: 537
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| | #59 (permalink) | ||
| Who Wants a Body Massage? Join Date: Mar 2003 Location: ?
Posts: 810
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The beauty of this game is that WAS the player market you were buying and selling from, there are very few npc buy/sell orders at all. To my knowledge npc's only sell a limited amount of certain trade (IE: uselsss) commodities along with some of the t1 bpos and other things. The economy is entirely player driven, almost every item and ship in game is player made or produced. None of this gay "I pulled the hair off a giant crotch-beast and wear it on my face" shit.
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| | #60 (permalink) | |
| Registered User Join Date: Jan 2006
Posts: 711
| Quote:
Anyway, on a more serious note if you're just starting out you may wish to wait two weeks or so until Kali1 is released since they're upping the starting SP of all pilots to 800-900k from the 100-250k it is now. You also will get a more broad skill spread so you're not bored to hell while waiting on learning skills your first month. | |
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