Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Rate Thread Display Modes
Old 05-13-2009, 10:45 AM   #3421 (permalink)
OneofOne
Registered User
 
Join Date: Nov 2006
Posts: 922
The destroyer has a rather specialized role - kill frigates. I suppose I view it either as a throw-away pvp ship or a salvager. I would just skip to cruisers. There's no real standard, measured in SP or something, that would determine when you are ready to move up to he next ship size. My advice has always been, if the level of missions you are doing are starting to get too easy, try the next level. Very rarely in L2s you can be warp scrambled. It happens infrequently in L3s. Happens most missions in L4s. Be aware.
OneofOne is offline   Reply With Quote
Old 05-13-2009, 10:56 AM   #3422 (permalink)
Wilfan
Registered User
 
Join Date: Aug 2006
Posts: 631
-9 Internets
Cruisers tank significantly better than destroyers. On the other hand, they have trouble hitting frigates w/o drones or web. Destroyers are basically slower frigates with way more burst and a bit more dps.

This means that destroyers are pretty worthless for PvE (unlike battlecruisers), though they don't take much to skill (just like battlecruisers). Some said they could run lvl 2 missions in destroyer fine, though.

Another gotcha is that you're training Amarr, which has pretty worthless cruisers. Exception is the Arbitrator, but you need decent drone skills for it which you most likely don't have at this point.
Wilfan is offline   Reply With Quote
Old 05-13-2009, 11:16 AM   #3423 (permalink)
Arakkis
Internet Villain
 
Arakkis's Avatar
 
Join Date: Oct 2006
Posts: 1,342
-72 Internets
I say train a level or two of destroyers so that you can later use them as salvage vacuums. Anything that lets you run missions faster is good, and although the role is specialized, you will use destroyers even after you upgrade out of them.
__________________
Don't feed the trolls.


Quote:
Originally Posted by dak View Post
I really don't see how drinking an animals piss is any worse than eating its meat. Especially when it's an animal known to carry cysticerci in it's flesh.

Urine is relatively clean, tangy and salty...don't see why American hasn't already embraced it.
Arakkis is offline   Reply With Quote
Old 05-13-2009, 02:02 PM   #3424 (permalink)
Auren
Registered User
 
Join Date: Sep 2005
Posts: 196
-2 Internets
I've actually got a second account going that I'm planning on using as my salvager later on. Just referred myself for the 21 day trial and have him training all his learning skills up to 4 right now so I won't feel too bad skipping destroyers altogether on this character if it's the smart thing to do.

I have my Drones skill training to 3 in my current queue. After that I'm planning on finishing Amarr Frigate 4 then I probably need to get Drones to 4 and then a couple specific drone types trained up? Then I can try my hand at the Arbitrator maybe.

The last time I played a year ago a corp member gave me a free ship that I rushed to be able to fly and then kinda struggled for a while as my other skills were lacking. I'm not making that mistake again so will definitely look closely at all my skills before jumping into the cruiser.
__________________


Auren is offline   Reply With Quote
Old 05-13-2009, 06:39 PM   #3425 (permalink)
skalls
Wat?
 
Join Date: Jun 2002
Location: Fargo ND
Posts: 180
-13 Internets
I'd recommend taking Drones to 5. Light drones make short work of Frigs in missions.

Rushing into a cruiser isn't that bad since they are fairly cheap, and you almost have to try and lose one in a level one or 2 mission. Don't rush into a battleship though. It's kind of pointless to piss away that much isk if you can't fly it effectively.
skalls is offline   Reply With Quote
Old 05-14-2009, 07:35 AM   #3426 (permalink)
Perramas
Shock and Awe losers
 
Perramas's Avatar
 
Join Date: Nov 2005
Posts: 60
+3 Internets
CCPs nerf to cloaks has a nice feature that CCP did not think about. Align > MWD > Cloak >DeCloak > WARP >InstaWarp.
__________________
http://www.missourimilitia.com/
Perramas is offline   Reply With Quote
Old 05-14-2009, 10:20 AM   #3427 (permalink)
Auren
Registered User
 
Join Date: Sep 2005
Posts: 196
-2 Internets
So after spending the last couple days working on my new Amarr character I decided to take a closer look at my old Caldari and see if it could be salvaged. I didn't have a clue what I was doing back then (not that I do now) so I figured I had probably done some unreparable damage there but after reading up a bit I don't think that's even possible in Eve. One thing I could tell right away is that my new Amarr character has only about 160k skill points so far although he has that 100% training speed bonus from being a noob. My Caldari character has 1,659,000 skill points. The Caldari has instant recall and analytical mind at 5, with iron will, spacial awareness, and learning all at 4. On top of that my old character has Caldari Frigate already at 4, Caldari Cruiser at 2 and is flying a Caracal. I'm starting to think it's a pretty dumb idea to stick with my new Amarr character.

My original plan when I resubbed was just to play the Amarr until I got a handle on the game again, not wanting to fly out in the Caracal on my Caldari and get it blown up right away. But as I played the Amarr it was easier to stick with it since I was picking up information and play skills at a natural progression and it felt pretty smooth and I started leaning toward just playing that one full time. I now think it might be a better idea just to play the Caldari and do easier missions until I get a handle on running the Caracal efficiently. I've just done a couple of the Cashflow for Capsuleers missions in the Caracal which are pretty comical since 1 missile from my assault missile launcher is blowing up each pirate.

Is there any reason why I should play the Amarr over the Caldari that easily has a step up training-wise? I'm really not far enough into the game to have a racial preference and I'm not an RP'er.


Edit: Also wanted to ask another quick question. On my Caldari I currently have 21 Intelligence, 15 Perception, 3 Charisma, 11 Willpower, 12 Memory. I wanted to remap to even them out a bit but it said that I had one of my attributres below the allowed level. Is that because Charisma is so low and they raised the requirement of that skill? Would I be screwing myself by raising it and therefore losing points on the other skills which are more useful to a battle oriented character like mine?
__________________



Last edited by Auren; 05-14-2009 at 10:56 AM..
Auren is offline   Reply With Quote
Old 05-14-2009, 11:17 AM   #3428 (permalink)
Perramas
Shock and Awe losers
 
Perramas's Avatar
 
Join Date: Nov 2005
Posts: 60
+3 Internets
Do not remap that Caldari character. That 3 cha makes him valuable. If you dont want to use him I would do some training and then sell it for a few billion isk.
__________________
http://www.missourimilitia.com/
Perramas is offline   Reply With Quote
Old 05-14-2009, 11:32 AM   #3429 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 7,170
-26 Internets
Quote:
Originally Posted by Perramas View Post
CCPs nerf to cloaks has a nice feature that CCP did not think about. Align > MWD > Cloak >DeCloak > WARP >InstaWarp.
You forgot: ECM > (ECM fails) > cloak > decloak > ECM again immediately.

Not surprisingly, the multiple exploits combined with the slowly dawning realisation of "Wait, did we just accidentally make gatecamps nigh-impossible to get through?" means that CCP are rolling it back.
__________________
Itzena is offline   Reply With Quote
Old 05-14-2009, 03:39 PM   #3430 (permalink)
Radahr Manasponge
Cranky Fucker. Armed.
 
Radahr Manasponge's Avatar
 
Join Date: Apr 2003
Location: Florida-ish
Posts: 611
-24 Internets
Quote:
Originally Posted by Perramas View Post
Do not remap that Caldari character. That 3 cha makes him valuable. If you dont want to use him I would do some training and then sell it for a few billion isk.
As someone with a pre-revamp Caldari with 3 CHA that I hadn't remapped yet, my ears just perk WAY the fuck up.

Would you care to expound on this please?
Radahr Manasponge is offline   Reply With Quote
Old 05-14-2009, 06:24 PM   #3431 (permalink)
Vilgan
Registered User
 
Join Date: Nov 2004
Posts: 322
Quote:
Originally Posted by Radahr Manasponge View Post
As someone with a pre-revamp Caldari with 3 CHA that I hadn't remapped yet, my ears just perk WAY the fuck up.

Would you care to expound on this please?
I think a few billion isk is a bit high, but 3 cha characters sell better than those who have all of their stats in the legal range (other things being equal).

This only applies IF their other stats were distributed in an intelligent fashion. Aka +4 perc or +2 per +2 int or something like that. If this requirement is met, they'd probably get an extra 200-400 mil when sold.

Its kind of like a nice bonus and stuff, but its not like the end all be all. I have some characters with 3 cha, and I will probably respec them (and lose that) once I have their drone/engineering/electronic skills done and can focus on spaceship command and weapons for a long period of time.
Vilgan is offline   Reply With Quote
Old 05-14-2009, 10:33 PM   #3432 (permalink)
Arakkis
Internet Villain
 
Arakkis's Avatar
 
Join Date: Oct 2006
Posts: 1,342
-72 Internets
Remapped a 3 cha Caldari character crew checking in.

>.<
__________________
Don't feed the trolls.


Quote:
Originally Posted by dak View Post
I really don't see how drinking an animals piss is any worse than eating its meat. Especially when it's an animal known to carry cysticerci in it's flesh.

Urine is relatively clean, tangy and salty...don't see why American hasn't already embraced it.
Arakkis is offline   Reply With Quote
Old 05-15-2009, 03:33 AM   #3433 (permalink)
Radahr Manasponge
Cranky Fucker. Armed.
 
Radahr Manasponge's Avatar
 
Join Date: Apr 2003
Location: Florida-ish
Posts: 611
-24 Internets
Quote:
Originally Posted by Vilgan View Post
I think a few billion isk is a bit high, but 3 cha characters sell better than those who have all of their stats in the legal range (other things being equal).

This only applies IF their other stats were distributed in an intelligent fashion. Aka +4 perc or +2 per +2 int or something like that. If this requirement is met, they'd probably get an extra 200-400 mil when sold.

Its kind of like a nice bonus and stuff, but its not like the end all be all. I have some characters with 3 cha, and I will probably respec them (and lose that) once I have their drone/engineering/electronic skills done and can focus on spaceship command and weapons for a long period of time.
Where would one be looking in the first place? playerauctions or something?
Radahr Manasponge is offline   Reply With Quote
Old 05-15-2009, 05:23 AM   #3434 (permalink)
Perramas
Shock and Awe losers
 
Perramas's Avatar
 
Join Date: Nov 2005
Posts: 60
+3 Internets
Yeah I should have said if you spec the attributes right, it will increase the value of your character. And as time goes on and more characters repsec those with 3 cha will become more valuable to the crazy collectors in EVE.

Train up the learning skills to 5 basic, 4 advanced and train cybernetics 5 then post an auction EVE Online | EVE Insider | Forums
__________________
http://www.missourimilitia.com/
Perramas is offline   Reply With Quote
Old 05-20-2009, 04:06 AM   #3435 (permalink)
blumblum
Registered User
 
blumblum's Avatar
 
Join Date: Dec 2005
Location: Paris
Posts: 90
+0 Internets
I'm about to choose my future ship, at least the one i'd like to pilot in a few months
My target is 0.0 belt rating , wormhole, and (depending of my ship choice) fleet pvp

I'm a drone addict, and plan to get drone repair maxxed in the next 2 months

My dilema :
i like the role of ship support & remote armor repair guy. Because dark elf cleric are rocking and will ever be.
Without knowing of long it would take to pilot them, i hesitate between
oneiros
sin
dominix
eos

The point is : Oneiros is dedicated to remote armor repair, but i guess you can only fit medium armor repair on it. On top of that,
its drone bay is ridiculous, so i can't use more than 2 heavy repair armor drone. Kinda buggy for a drone spec player.

skilless stats :

A heavy drone repair armor tech 2 is 72 hp per 5 sec cycle.
A large repair armor module (T2) is 384 hp per 4.5 sec cycle
A medium T2 is 192 Hp per 4.5 cycle

I'm not sure of my conclusion, but except the fact that drone use no capacity, cpu, grid, they seem to be somewhat weak based on their repair amount/cycle (and i'm ignoring flying time....)

Or, second option. I could use a dominix, fitted with high slots remote repair armor modules & 5 heavy repair drones, and benefits
from the best of two.
Only issu : the dominix has no bonus to remote repair, compared to the oneiros. But on my simple calculation, seems like i would have
more repair power with a dominix than with a cruiser oneiros (i may be wrongh though). Am i missing something ?

Of course, both Sin & Eos sound great (i like the covert ops idea), but i'm not sure how viable they are (too expensive, hard to fly ?)

I guess, like in every pvp game, playing a "healer/support type" means you're the primary target

=> So well i'm lost on what ship i should focus on

Any experience on that ?
__________________
blumblum is offline   Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network



All times are GMT -7. The time now is 02:38 PM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6