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Old 03-08-2009, 01:44 PM   #3001 (permalink)
skalls
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Yeah. I can get missions done faster in my mega pulse apoc, but then I have to go back and salvage after the mission. So I just use my Domi or Ishtar (makes serpentis and guristas missions hella-easy) and let the drones do the work while I salvage.
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Old 03-08-2009, 01:47 PM   #3002 (permalink)
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Yeah I have a slightly faction fitted Ishtar for raping Serpentis missions. Gonna get an Amarr Navy medium repper soon I think.
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Old 03-08-2009, 02:32 PM   #3003 (permalink)
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I just resubbed recently. I am reminded though why I stopped playing. I have a 12mil sp minmatar character that is primarily spec'd for mission running.

Yet, I get my ass constantly handed to me in Level 3's. Due to some stupid decisions I have now lost 3 hurricanes in 3 days. Anyone that runs level 3's on a regular basis have any pointers?

P.S. If I can figure out how to post a picture of my skills I will.
You should be doing alright on level 3s with just about any BC if it's set up decent. That would be my first suggestion, is to list the fitting you are using with it. Are you active armour repping or passive'caning? ACs or Arties? Do the skills you've trained match how you are using the Hurricane? Are you using a site similar to http://eve-survival.org/wikka.php?wakka=MissionReports to swap out resists and damage if needed? Have you tried experimenting with EFT to look at fittings with your skills? (highly recommended IMHO)

I had trouble with my first Minnie character; I ran really fast through faction (HI2U social skills) and my combat skills lagged so far behind that I was getting raped in scenarios that others snooze through. I ended up flying a BS in Lvl 4s with skills only trained enough to maybe do Lvl 2s. You might be in a similar situation since some use hurricanes for Lvl 4s (albeit more than likely with more SP, better fittings and experience), though at first I would say 12m SP should be enough, if your skills are in the right areas.
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Old 03-08-2009, 03:35 PM   #3004 (permalink)
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You should be doing alright on level 3s with just about any BC if it's set up decent. That would be my first suggestion, is to list the fitting you are using with it. Are you active armour repping or passive'caning? ACs or Arties? Do the skills you've trained match how you are using the Hurricane? Are you using a site similar to http://eve-survival.org/wikka.php?wakka=MissionReports to swap out resists and damage if needed? Have you tried experimenting with EFT to look at fittings with your skills? (highly recommended IMHO)

I had trouble with my first Minnie character; I ran really fast through faction (HI2U social skills) and my combat skills lagged so far behind that I was getting raped in scenarios that others snooze through. I ended up flying a BS in Lvl 4s with skills only trained enough to maybe do Lvl 2s. You might be in a similar situation since some use hurricanes for Lvl 4s (albeit more than likely with more SP, better fittings and experience), though at first I would say 12m SP should be enough, if your skills are in the right areas.
I do have an evemon profile up but not sure how to post. For the important skills I am max level min BC, max gunnery/medium turret and most of my support skills are a mix of 2-max. I have been using an Autocannon fitting though I am really hurting b/c of the slow ass BC--NPC's tend to kite the shit out of it. Once I can get some scout arti's cheap I'll do a 4 arti 2 AC setup. One thing I am doing that I shouldn't do is using the base ammo (Dep. Uranium) for baseline range. Also I am trying to shield tank which I know is a bad idea. I think I will swap to an armor rep setup and see what happens though my medium slots are all occupied atm.

Last edited by orcmauler; 03-08-2009 at 03:37 PM..
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Old 03-08-2009, 03:42 PM   #3005 (permalink)
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I wouldn't recommend mix/matching weapons. You should be able to get a full rack of 650 arties without too much trouble. Mix/matching weapons gimps your dps.

The cane (much like the myrmi) can have very nice armor or shield tanks. The main thing is to make sure you have the right mods for the job. Hardeners or passive resistance mods using the right resists greatly reduces the damage you take.

You should also try and use the ammo that the npc's are weak too. Armor tank would be DC II, MAR II, 2-4 hardeners, use turret upgrades for every hardener you dont use in the lows.
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Old 03-08-2009, 03:59 PM   #3006 (permalink)
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I wouldn't recommend mix/matching weapons. You should be able to get a full rack of 650 arties without too much trouble. Mix/matching weapons gimps your dps.

The cane (much like the myrmi) can have very nice armor or shield tanks. The main thing is to make sure you have the right mods for the job. Hardeners or passive resistance mods using the right resists greatly reduces the damage you take.

You should also try and use the ammo that the npc's are weak too. Armor tank would be DC II, MAR II, 2-4 hardeners, use turret upgrades for every hardener you dont use in the lows.
Sadly I can fit 720's in all turret slots :P but what should I do vs. frigates? I have a webifier but I don't remember if it makes artis work close quarters. I do have a decent Missile skill but it's not enough for the high level frigs usually.
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Old 03-08-2009, 04:01 PM   #3007 (permalink)
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I have been using an Autocannon fitting though I am really hurting b/c of the slow ass BC--NPC's tend to kite the shit out of it.
I'm assuming you have an AB fitted? You say you are shield tanking, and it's short on mid-slots, so maybe you aren't, I dunno. Might just head straight for cruisers/BCs and let drones take out the frigates if you feel like it.

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Once I can get some scout arti's cheap I'll do a 4 arti 2 AC setup.
With a shield-tank you might just want to go ahead and get the best arties you can fit, and get scouts or T2s later on. Just my 2 cents, but I'd want to at least put an AB on an AC 'cane myself, and maybe a web - so I wouldn't want to do that with a shield cane, with one that is armor tanked and has free mids maybe. This is another personal preference area, but that's how I feel on it.

If you run Arties and look up each mission before hand, you can switch back to ACs if you get a mission where shit spawns right on top of you or is really close to you when you warp in.

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One thing I am doing that I shouldn't do is using the base ammo (Dep. Uranium) for baseline range.
There is going to be a lot of disagreement amongst some people on ammo, but personally in missions I just ignore range mods on ammo and just go with damage types for the most part. I say this with Projectile weapons in mind, though. Phased Plasma, Titanium Sabot, maybe Nuclear or Fusion...I just grab whatever gives me the best damage type I need for a specific mission. I usually don't use Depleted Uranium myself as its damage is split up 3-ways. And I just deal with range if need be /shrug, I'd rather play damage/resists and go from there.

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Also I am trying to shield tank which I know is a bad idea. I think I will swap to an armor rep setup and see what happens though my medium slots are all occupied atm.
No, it's not a bad idea tbh, as long as you either have decent enough shield skills or are working toward them. There are some really brutal shield fits for Hurricanes out there. Again with a shield 'cane and so few mid slots, I'd go with arties so you don't have to worry about getting into AC range.

Def pop over to Battleclinic and take a peak at some of there Hurricane fittings, would give you an idea of how some people fit their 'canes (especially passive shield fits). A shield fitting can be a good idea, but make sure your fitting is at least similar to some of the accepted fits out there.
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Old 03-08-2009, 04:10 PM   #3008 (permalink)
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I'm assuming you have an AB fitted? You say you are shield tanking, and it's short on mid-slots, so maybe you aren't, I dunno. Might just head straight for cruisers/BCs and let drones take out the frigates if you feel like it.



With a shield-tank you might just want to go ahead and get the best arties you can fit, and get scouts or T2s later on. Just my 2 cents, but I'd want to at least put an AB on an AC 'cane myself, and maybe a web - so I wouldn't want to do that with a shield cane, with one that is armor tanked and has free mids maybe. This is another personal preference area, but that's how I feel on it.

If you run Arties and look up each mission before hand, you can switch back to ACs if you get a mission where shit spawns right on top of you or is really close to you when you warp in.



There is going to be a lot of disagreement amongst some people on ammo, but personally in missions I just ignore range mods on ammo and just go with damage types for the most part. I say this with Projectile weapons in mind, though. Phased Plasma, Titanium Sabot, maybe Nuclear or Fusion...I just grab whatever gives me the best damage type I need for a specific mission. I usually don't use Depleted Uranium myself as its damage is split up 3-ways. And I just deal with range if need be /shrug, I'd rather play damage/resists and go from there.



No, it's not a bad idea tbh, as long as you either have decent enough shield skills or are working toward them. There are some really brutal shield fits for Hurricanes out there. Again with a shield 'cane and so few mid slots, I'd go with arties so you don't have to worry about getting into AC range.

Def pop over to Battleclinic and take a peak at some of there Hurricane fittings, would give you an idea of how some people fit their 'canes (especially passive shield fits). A shield fitting can be a good idea, but make sure your fitting is at least similar to some of the accepted fits out there.
Yeah currently my cane is setup as follows:

Highs-6 220 scout AC's 2x assault launchers (light missle)
Medium-1 Medium Shield boost, 1 cruiser class AB, 1 webifier, 1 passive shield regen
lows-2 gyro t2 1 tracking t2 2xpdu 1x armor hardner (wtf i know)
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Old 03-08-2009, 04:18 PM   #3009 (permalink)
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I agree with Skalls, was typing out my post when he posted. Especially on mixing turrets. If you mix arties and ACs, at artie range your ACs wont hit for shit and you'll just do that much less damage than if you fit all arties. And at close range, your arties will be worthless and you'd be better off turning them of to save ammo.

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Sadly I can fit 720's in all turret slots :P
Just fit what you can, I wouldn't be afraid of fitting 650s at all.

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but what should I do vs. frigates?
Drones, drones, drones!

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I have a webifier but I don't remember if it makes artis work close quarters. I do have a decent Missile skill but it's not enough for the high level frigs usually.
I wouldn't even fit an artie hurricane with a webber personally. Try 5 light drones or 3 mediums and send them after the frigs, and see how they do for you. I do this with a lot of my ship fits, but I prob have a lot more drone skills than you do. If you try an arty setup, you'll have to play around and get a feel for it. You can pop frigs with arties if you can get them before they get too close and start orbiting. Sometimes I take an Arty Tempest and I'll pop frigs on their way to me until they get too close and I can't hit them reliably anymore. At that point I should already have my drones on them, and I'll switch my arties to larger ships that are easier to hit. At times I can either pop all the frigs or at least thin their numbers enough that they aren't even a threat by the time they get to me.

EDIT: Assuming they start a fair distance away, of course.
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Old 03-08-2009, 04:23 PM   #3010 (permalink)
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I agree with Skalls, was typing out my post when he posted. Especially on mixing turrets. If you mix arties and ACs, at artie range your ACs wont hit for shit and you'll just do that much less damage than if you fit all arties. And at close range, your arties will be worthless and you'd be better off turning them of to save ammo.



Just fit what you can, I wouldn't be afraid of fitting 650s at all.



Drones, drones, drones!



I wouldn't even fit an artie hurricane with a webber personally. Try 5 light drones or 3 mediums and send them after the frigs, and see how they do for you. I do this with a lot of my ship fits, but I prob have a lot more drone skills than you do. If you try an arty setup, you'll have to play around and get a feel for it. You can pop frigs with arties if you can get them before they get too close and start orbiting. Sometimes I take an Arty Tempest and I'll pop frigs on their way to me until they get too close and I can't hit them reliably anymore. At that point I should already have my drones on them, and I'll switch my arties to larger ships that are easier to hit. At times I can either pop all the frigs or at least thin their numbers enough that they aren't even a threat by the time they get to me.

EDIT: Assuming they start a fair distance away, of course.
yeah about drones: I am at drones 2 scout drones 2 at the moment. I didn't like their micro when I tried them earlier. I'll give them another go round.
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Old 03-08-2009, 04:25 PM   #3011 (permalink)
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I personally would recommend flying a cyclone for lvl 3's. I think it's more mission friendlier than a hurricane.
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Old 03-08-2009, 04:38 PM   #3012 (permalink)
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Yeah currently my cane is setup as follows:

Highs-6 220 scout AC's 2x assault launchers (light missle)
Medium-1 Medium Shield boost, 1 cruiser class AB, 1 webifier, 1 passive shield regen
lows-2 gyro t2 1 tracking t2 2xpdu 1x armor hardner (wtf i know)
Just some of my thoughts:

- Lose the shield booster. If you are going to shield tank, try going passive. (that, or get a Cyclone and boost with it) Look at PASSIVECANE for some ideas. Bear in mind that is an old loadout however
- Shield recharger...mmm, see above.
- I'd fit your tank FIRST before doing anything else in the mids and lows. Then see how many free slots you have and what else you can put on.
- If you want to do an AC fit, take a look at this (kind of similar) Bear in mind thats a kind of PVP fit, so maybe lose the cap booster and disruptor, maybe a couple cap rechargers to run a repper longer. Lows, maybe 2 reppers (up to you) but I'd like more than 2 hardeners myself.
- Cyclone is a good alternative IMO, if you want to active shield tank. It's also a good deal cheaper and it's quite flexible. It has more drone space as well.
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Old 03-08-2009, 04:47 PM   #3013 (permalink)
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Don't discount drones. 5 light drones of the proper dmg type can pop frigs really fast.
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Old 03-08-2009, 05:11 PM   #3014 (permalink)
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Thinking of giving Eve another shot as a group of my friends started last month. Would it be better to create a character now or after the expansion releases? I've heard a lot is being changed for new characters.


The lowdown on EVE Online's New Player Experience
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Old 03-08-2009, 05:16 PM   #3015 (permalink)
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Depends how you look at it. The biggest change to new characters is that instead of starting off with 800,000 skill points (roughly a month worth of training) you'll only start out with about 50,000, but you'll train double fast until you have 1,600,000.

The idea here is that instead of taking the skills that the game gives to a default character, some of which might not be really useful for you, you have the freedom to pick whatever you please to train.

So probably the most efficient thing to do would be to create a new character before the expansion on Tuesday, get your 800,000 out of the box, and then enjoy double training speed for a while.
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