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Old 07-09-2008, 10:22 AM   #2956 (permalink)
Kazgrim
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yeah all eve expansions/patches are free and this last one especially is great for new players. you can jump right in, just go to an office for your militia and click the button and boom, you're in the militia and can go kill ppl.

Erronius, I don't know jack about missions, but to answer some of your questions, Cap recharge works exactly like shield recharge in that your peak recharge is around 30-35% cap. Actually Itzena pretty much covered it but don't worry about the drop to 30%, as long as it becomes stable at that amount you're cap stable, it's not going to magically start dropping below 30% if it fluctuates between 30-45% for 15 min straight (neut/nos not withstanding).

Stealth bombers have their uses but eh....honestly don't bother. For cloaky gank ships you want force recons. They can also warp while cloaked the same as cov ops, but can do something other than probe or drop a point on someone and hope they don't die before backup arrives.

Last edited by Kazgrim : 07-09-2008 at 10:28 AM.
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Old 08-12-2008, 11:07 AM   #2957 (permalink)
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Couple more questions while I'm in-game and thinking of it.

Since I've been back, 2 things lock me up for about 1 minute each time - pulling up market info and opening the map. I don't remember it having been that bad before, like 1-2 years ago when I was fooling around. Also was at a friends house the other day and he was on his new char, and he was pulling up market data in like 15 seconds or so. I don't think he is using the premium graphic stuff, but I wasn't thinking that would have a bearing at all. I also don't think it is my computer, it is pretty much brand new (2x8800 GTS, quad-core, etc). I timed 'retrieving market info' many times, and oddly enough...it came out to exactly 65 seconds every time. Now once you pull info up the first time it's ok, it doesn't seem to need to reload all the information. I tried Region/station filter, different items, and it always comes down to about 65 seconds (or close enough not to really worry about the difference) I'm pretty much stumped on that one. Any ideas? Looking over the market is really a pain in the ass with the load times.

Also, I know you can be scanned down in missions, but if you are in a deadspace mission (acceleration gates, multiple pockets) can they warp to you? I was under the impression that people could scan but not jump into a deadspace mission bypassing all the gates, but someone was telling me that people can, in fact. I've tried having friends I am corped with jump to me, and they usually get tossed to the mission entrance and they have to go through all the gates.

Anyone know what the new hot rig is, after Polycarbs? I was thinking it might end up being Nozzles, and I'm about to gather all my salvage up and make some.
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Old 08-12-2008, 03:23 PM   #2958 (permalink)
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Quote:
Originally Posted by Erronius View Post
Also, I know you can be scanned down in missions, but if you are in a deadspace mission (acceleration gates, multiple pockets) can they warp to you? I was under the impression that people could scan but not jump into a deadspace mission bypassing all the gates, but someone was telling me that people can, in fact. I've tried having friends I am corped with jump to me, and they usually get tossed to the mission entrance and they have to go through all the gates.
No. They have to use the gates like anyone else. Remember though that interceptors can still go pretty fast even with just an afterburner, and in a mission setup your chance of killing them is zero. They can bring friends from anywhere and kill you.

Scanning an actual ship down in a deadspace mission is very, very difficult, because there's a gigantic penalty associated with trying to scan player ships in deadspace. How they usually find you is by scanning down your drones, so if you're paranoid about this just run the missions without using drones and you're pretty safe.
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Old 08-12-2008, 03:37 PM   #2959 (permalink)
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No. They have to use the gates like anyone else. Remember though that interceptors can still go pretty fast even with just an afterburner, and in a mission setup your chance of killing them is zero. They can bring friends from anywhere and kill you.

Scanning an actual ship down in a deadspace mission is very, very difficult, because there's a gigantic penalty associated with trying to scan player ships in deadspace. How they usually find you is by scanning down your drones, so if you're paranoid about this just run the missions without using drones and you're pretty safe.
Fortunately I've mostly been doing missions in Hisec.

That figures on the drones lol, as I've been using Myrms/Domis. At least one guy I'm training over, for Caracal/Drake/Raven. And I guess that as long as I stay 0.5 or above, the worst I have to worry about are people going after salvage. I haven't had anyone jump into a mission of mine (in hisec) yet, so I'm not so sure how much getting scanned down will really affect me, other than losing salvage occasionally. I've been jumped a couple times in lowsec, and that kind of soured me on soloing missions there.

Thanks for clearing that up though.
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Old 08-12-2008, 07:00 PM   #2960 (permalink)
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Using recon probes to find mission runners is an enormous pain in the ass. Most people just adapt scan probes to the purpose as they're far more accurate. The downside is that they peak at 4AU, so if you just ping your scanner (which caps at ~14AU) with overview settings off every now and then you should have advance notice that bad people are descending.
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Old 08-12-2008, 09:29 PM   #2961 (permalink)
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If you mission in a big ship, bring a neut. All by itself, that will make you ten times harder to gank.
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Old 08-13-2008, 01:51 AM   #2962 (permalink)
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So, having just started Eve a few hours ago...wow~

I've really no idea what I'm doing still. I've been doing the tutorial missions, but every reward I get requires at least one skill I don't have, sometimes 3, or 3 ranks of 1 etc. It's given me two slightly nicer ships, and I've saved up about 600k ISK and am thinking about buying a frigate, but it will be my luck someone will wreck it.

Any advice where to start/head when first starting out?
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Old 08-13-2008, 08:50 AM   #2963 (permalink)
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Old 08-13-2008, 03:49 PM   #2964 (permalink)
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Ronne--

It all depends on what race you picked and what you want to do.

If your an industrial you'll want to get into mining barges/exhumers after your done with learning skills.

If your combat you'll want to pick a good NPC Corp and run missions with them.

IF your gallente I'd recommend Fed Navy Intelligence (has a damn solid lvl 4 agent in empire in Auvergne) as your corp to run missions with.

You can also enlist and pew pew people. If you do that horde up some cash and get propulsion jamming and make your frig a tackler. Or if you want to do the E-War bit train up the ewar skills and fit ECM's, Damps, Targeting Disruptors on your ship and annoy the other pilots.
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Old 08-18-2008, 11:20 PM   #2965 (permalink)
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Progress has been decent so far, banked myself just over 8 millionISK so far flying my destroyer around and stomping on missions for the Federal Navy. Learning skills all at 3's right now, worked my social up a bit for some connections, now concentrating on engineering stuff to get some capacity boosters and such online.

How much side-grading do you think I should do before training for frigates? My destroyer has been doing pretty decently thus far in missions, there have been a couple harder ones where I've had to battle 3 enemy cruisers at a time, but I managed it without any structure damage. I'm kinda looking at getting to level 3 in some of the capacitor/shield system engineering skills and maybe working on my targeting/sharp shooting and other general gunnery skills before moving on.

I guess my question is, how far can I make it in a destroyer? Or rather, how much easier would a cruiser make things for me? I'm not even sure I had medium turret skills yet...blah, this game makes my brain hurt sometimes o_O
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Old 08-18-2008, 11:30 PM   #2966 (permalink)
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I was able to do Level 2's in a frigate sized ship with ~2msp. Couldn't/wouldn't do Blockade, however. Would have taken 8 hours.

Cruiser would be hands down more efficient.
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Old 08-18-2008, 11:40 PM   #2967 (permalink)
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You basically need a good cruiser early on to just STEAMROLL L2s and some of the earlier L3s. It's a move you'll want to go for if you're mission running because it'll make everything that much quicker, even if it is overkill.
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Old 08-18-2008, 11:58 PM   #2968 (permalink)
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I haven't started level 2 missions yet, don't have the standing for it, but even these level 1 missions have me fighting multiple cruisers at once, and they are starting to take forever just by the sheer amount of armor/hull I have to blast through.

Which Gallente cruiser is best suited for missions?

Edit: this "In The Shadow of War" series of missions is completely brutal. Any one of these cruisers could probably solo me if they could stop me from warping away~
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Old 08-19-2008, 12:12 AM   #2969 (permalink)
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Not sure really, been far too long since I played EVE last, but my guess would be something that utilizes drones, then upgrade to Myrmidon for lvl 3's and Domi for lvl 4's
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Old 08-19-2008, 01:19 AM   #2970 (permalink)
Erronius
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If you want drones, you could go Vexor --> Myrmidon --> Dominix. Personally I felt those did really well; still have one guy with a Myrm and Domi. If you plan on missioning I would highly recommend drones, though you'll want to put some skills in blasters and rails eventually. Also if you are Gallente, you'll prob be armor tanking so you'll need skills towards that. Resists are important, I'd suggest working towards T1 and then later T2 hardeners.

Also don't do what I did and rush too fast on faction (social skills for example). I ended up in Level 4s w/o the right skills and it was hard as hell. Right now I am going back and working on multiple factions, crosstraining to other ships and making sure I have the skills for all T2 modules.

I'd also recommend cruisers for Lvl 2s, BCs for 3s and Battleships for 4s. Just because people can do missions with a smaller class ship does not mean that is really best, particularly since you just started. For example you can use a cruiser in Lvl 3s, but bear in mind that it might be slower compared to a BC and you probably just don't have the skill to do it. With the slower missioning time and the higher amount of skills needed to do it, I just don't think its worth it.

And don't be afraid to take a cruiser into a level 1, if as you say it is taking too long when you hit NPC cruisers. I would think that a Catalyst would be enough, but if its slow going then its slow going (bear in mind that some missions with gates wont let you in if you are in too large of a ship however).

Also the bigger the ship IMO the more important the fit is. A frig early on in lvl 1s isn't going to kill you if you just slap on random modules; that's what I did. But as you move along, doing that will get you killed, possibly a lot. So if you do move to a Vexor, I'd do a little research for fitting and train towards that. Id imagine a couple hardeners, MAR, maybe some drone updgrades, an could try to put some cap rechargers on to perm-rep (though myself I didn't do that until I hit the Myrm).

PM me if you are over in Avergne/Aunia/Dodixie/Vylade (sp?) area. I have a 7 or 8 mil Minnie char over there just doing Gallente missions for a change, I might be able to give you a hand this week sometime.
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