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Old 07-06-2008, 07:48 PM   #2941 (permalink)
Agraza
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I don't visit during peak hours and have never had trouble. I don't understand why you're so upset about the place. Everyone goes there to get stuff. Everyone appreciates a central and reliable location to buy and sell. In EQ we had faymart, EC tunnel, etc. before the Bazaar. It just happens organically.
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Old 07-06-2008, 07:54 PM   #2942 (permalink)
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Originally Posted by Surlok TP View Post
I don't understand, if everyone knows about Jita, and I know everyone knows, then why the fuck do people still go there?

I understand newbies hitting the area,but the other race trade hubs are not nearly as bad, I also understand it's significance in terms of proximity to other points of interest and hubs and routes but even still. I only visited Jita once ,and it was during a weekday and I had some mission or something, I forget. I never went back and it just boggles my mind why people consistently go there.
I don't know, why would you go to cities in wow? It's exactly the same thing. Where else are you going to buy 3b trit.
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Old 07-06-2008, 07:57 PM   #2943 (permalink)
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Yes, 21km Ishtar's are a rare sight, only seem them like once a week in Syndicate. As I stated that was the high end of nanofaggotry. Thanks for turning that into a strawman so you could then try and turn it around and say nanofagging isn't that overpowered.


Here you go Fog just for you, and others a bit on the slow side:


8km a sec before overheating. 3% implants instead of 5%. dropped the named implants. Low grades instead of highs. YES EVERY SINGLE NANOGANG HAS A CLAYMORE IN IT. You are blind or a fool to believe otherwise. This is the BARE MINIMUM SPEED for any competant nanogang and yes this is what you see every single day, fight after fight when it comes to fighting nanos. Ishtar's are the slower of the nano-hacs, that's why we're using ishtars as an example.
love the Slave omega you got on that nano setup.
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Old 07-06-2008, 07:57 PM   #2944 (permalink)
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I just conduct business at Jita, that is not and will never be my home system unless the unnatural horde of players migrate somewhere else. Way too much lag there.

On another note, is there a ship that has a large cargo hold yet still is pretty fast? Probably something other than a cargo ship since they're all snail slow. I'm looking for something with at least a few thousand points worth of space.
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Old 07-06-2008, 08:07 PM   #2945 (permalink)
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I just conduct business at Jita, that is not and will never be my home system unless the unnatural horde of players migrate somewhere else. Way too much lag there.

On another note, is there a ship that has a large cargo hold yet still is pretty fast? Probably something other than a cargo ship since they're all snail slow. I'm looking for something with at least a few thousand points worth of space.
Blockade Runners- 3000ish cargo space base and can fit a mwd. Their as manueverable as intis and as fast as a cruiser. 2 built in stabs also mean they always are fairly slippery to catch.
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Old 07-06-2008, 08:11 PM   #2946 (permalink)
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Blockade Runners- 3000ish cargo space base and can fit a mwd. Their as manueverable as intis and as fast as a cruiser. 2 built in stabs also mean they always are fairly slippery to catch.
I'll check it out, thanks
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Old 07-06-2008, 10:23 PM   #2947 (permalink)
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Loaded it up and left it when someone alluded to it being lag. Just got home and still have a black screen. Can hear people warp in and out of whatever gate I'm apparently next to now that I have speakers hooked up again. Somehow just maybe I don't think my black screen when everything is obviously loaded and funtional (I can see when I hit esc for a split second. UI cargo shit around me) is 100% lag related.

Also I have been in Jita prime time weekend many times before. Had lag yes but never this issue. Also I'm not in Jita I'm in Uimisysin(sp). Probably 1-3 gates away.

Edit. GM moved my character after 30min of delete your Interface and WTF folders ala eve to last station and I'm in Jita now buying shit I wanted to buy 6 hours ago. Random stuck bug. Not Jita lag.

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Old 07-07-2008, 09:56 AM   #2948 (permalink)
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love the Slave omega you got on that nano setup.
lol whoops. That only reinforces my point even more though. With the LG snake its 12.2km/s
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Old 07-08-2008, 11:47 AM   #2949 (permalink)
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Some questions I have (sorry for the long post):



1. Some friends of mine just started and a couple are into mining. I'm don't feel like sitting there in a combat ship so they feel secure, and I don't really mine. About all I can think of doing to help them out while I mission is to fit a Warfare link while I mission so they can get some kind of bonus, stay in system and warp to them if needed. (mostly flying Myrms atm until skills for Domis) Worth it? Suggestions? Should I just tell em to go mine and Godspeed?

2. Speaking of the Myrm, I put a build onto EFT for a dual-rep 3 hardener setup that should easily perma-rep both MAR2s, 3 hardeners, arties and AB (found the build online). First mission out with this setup I nearly shat myself as I'm watching my cap drop from 100% to 75%, then 50% and under. Right as I'm about to recall my drones and warp out as my cap drops to 30%~ish, it jumps up to maybe 45%. At this point I assume its stable (ran for maybe 15-20 minutes like that later on iirc), but why would cap only be stable under 50%, closer to 30%-40%? Are there some capacitor hijinks that I am not aware of? I've never ran a perma-rep setup like this so I have no clue, I'm not sure it is even needed (maybe in 4s with a Domi? I dunno). I can attach the EFT for the Myrm if someone wants but thought it was a cookie-cutter setup that most players have seen.

3. Does anyone else use anything larger than a destroyer to salvage in? I've been using destroyers, rigged with 4salv/tractors. I cant put all that many cargo expanders on a destroyer and even then I get missions where I still have to make several trips. I was actually thinking of a Hurricane or a Myrm with a shit-ton of cargo expander IIs, Ab/OD/MWD in some combination but thats quite a fricken investment and I'm not sure how I would feel about rigging and using a BC as a salvage ship. They are more durable and I can fit 5-6 expanders on one, but what a bloated whale at that point (and I'm guessing the lack of speed might negate any cargo advantage over time). And keeping 3 salvage rigs on one (so no cargohold rigs) I don't think I could hit 2000m^3 which is what I would really like to have if at all possible. Maybe one of the cruisers with a cargohold bonus? Tried an Exequror with 3 expanders and got it to 1800+ but the thing only has 4 highs. That or does bookmarking a wreck in each deadspace pocket on those missions work for turning in the mission then being able to warp straight to the wrecks rather than having to go through the O*#^$#^ acceleration gates each time? I really hadn't bothered before hand as I usually run around a 500m^3 cargo and I went back to do Brutor Tribe rep for stations in Rens (so back to lvl2 and 3 missions) and I hadn't been needing more than 500 that often since I started back up in Eve, but I see that changing soon.

4. As I am training up for a Domi I was wondering about its bonus for hybrids and hybrids in general. I've been using arties and drones for the most part and kiting around as my drones pretty much do all the work. I've never really used hybrids and their damage types seem to suck, though I've heard that other than that and fitting/cap issues they do better than projectiles. Being that I am going for a Domi next and will be missioning for the most part should I just stick with projectiles so I can swap out ammo damage types as per rat resists or would hybrids actually be better for overall DPS regardless of resists? Someone mentioned (I cannot remember who, think it was in local chat) that I should consider blasters for the Domi once I get it setup perma-rep and can tank Lvl 4's and just plow through the ships, but with the short range I am wondering if that, too, would be lower DPS overall compared to consistent artie/rail fire?

5. Agro? I thought that there wasn't any sort of agro 'value' list, either they are agroed on you or they aren't. I haven't had many chances to play with it though as I usually just solo. The other night a friend was bored and came into a mission with me in a Vexor. Warped in after I had agroed everything, and before long had a ship turn and start firing on him. This happened a few times, he would warp out and back in to wipe agro and it would happen once more. Do you need to actually 'tag' each ship with damage to lock, or is there really a threshold for agro after which it can be pulled? I was mostly just tagging a single ship and kiting a group around as they assisted so I wasn't attacking more than 1-2 of the ships at a time. AFAIK this wasn't supposed to happen so I dunno, this seemed very odd to me (especially after telling the friend "Don't worry you're safe after I pull"). I even hate asking this question, as I can see "You are on crack that can't happen" answers, but /shrug. The only other thing I can think of is that as I was kiting and with high minmatar nav skills (I swear in one mission my phoon was faster than my friends cruisers rofl) I outran the rats targeting range so it went to a different target by default. Other than that I have nothing.

6. Stealth bombers. I've always wanted the ability to stealth gank people (maybe in FW or waiting for people to attack/can flip friends while mining), but I've been told numerous times that there are better ships for this (like recon for example). Better stealth ships than covops? I was thinking may a Rapier or somesuch but I really don't need the Cyno bonus. I'm not sure I even know what ships I should look at for cloaking tbh, it isn't anything I've truly looked at. And wtf is up with bomb launchers? Yeah they look powerful though I could see resists making a mockery of the damage, and is the ammo really THAT expensive? I had been gone from EVE for a bit, but I thought at one point that bomb launchers were supposed to make stealth bombers more viable. I'm really not sure that it would be worth using for the most part with the ammo cost, unless I was in a larger corp in fleet ops maybe? Even then...

7. Was it covops that could go through a stargate and warp while cloaked? Can't remember. And if another ship passes within X meters the cloak fails, right?

8. I salvage quite a bit and usually I just sell off the salvage junk, I thought that was decent cash. But I was looking at Rigs and that seems like an option. Maybe 2-3m in salvage mats, the BP, and I can make a rig that sells for 13m-14m? (I think I was seeing rigs for around 15m in Rens) Am I wrong in that somewhere? If not I think I might have a friend who is going industry make some, I'm guessing that would be better $$$ than selling off the salvage mats by themselves? Any rigs better to make than others? I might look at rigs sorted by volume later though that seems like that would take awhile.




Sorry for the wall o' text but these are some of the questions that have been nagging at me lately. Any answers appreciated.
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Old 07-08-2008, 12:37 PM   #2950 (permalink)
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Quote:
Originally Posted by Erronius View Post
Some questions I have (sorry for the long post):
1. Some friends of mine just started and a couple are into mining. I'm don't feel like sitting there in a combat ship so they feel secure, and I don't really mine. About all I can think of doing to help them out while I mission is to fit a Warfare link while I mission so they can get some kind of bonus, stay in system and warp to them if needed. (mostly flying Myrms atm until skills for Domis) Worth it? Suggestions? Should I just tell em to go mine and Godspeed?
Give it a go and see if it works. Or you could try ratting in belts instead of missioning.

Quote:
2. Speaking of the Myrm, I put a build onto EFT for a dual-rep 3 hardener setup that should easily perma-rep both MAR2s, 3 hardeners, arties and AB (found the build online). First mission out with this setup I nearly shat myself as I'm watching my cap drop from 100% to 75%, then 50% and under. Right as I'm about to recall my drones and warp out as my cap drops to 30%~ish, it jumps up to maybe 45%. At this point I assume its stable (ran for maybe 15-20 minutes like that later on iirc), but why would cap only be stable under 50%, closer to 30%-40%? Are there some capacitor hijinks that I am not aware of? I've never ran a perma-rep setup like this so I have no clue, I'm not sure it is even needed (maybe in 4s with a Domi? I dunno). I can attach the EFT for the Myrm if someone wants but thought it was a cookie-cutter setup that most players have seen.
Slight tangent: My personal opinion is that unless you're using warfare links the Myrm is not worth the premium over the Vexor nowadays - it costs over four times as much but has identical drone control limits.

As for the cap stuff, I think I remember reading somewhere that it's like shielding in that the recharge rate is non-linear and it regens quicker between 1/3rd charge and 2/3rds charge. But I could have just made that up out of whole cloth. v v

Quote:
3. Does anyone else use anything larger than a destroyer to salvage in? *snip*
Exqueror is the biggest ship I use for salvage (in either a 2/2 or 3/1 salvager/tractor config). If you have enough spare cash, you can salvage perfectly well in a BC or even a BS...but bear in mind the risk.

Quote:
4. As I am training up for a Domi I was wondering about its bonus for hybrids and hybrids in general.
IMO, the only time to fit guns to a Domi is if you have high slots left over after you've fitted enough Nos to keep you cap stable (and possible cloak and/or salvager depending on what security rating you're in and whether you're in a position to fly a specialist salvager or not). You can do it, but there's usually better stuff to fit. Want a gunboat? Fly a Mega.

Quote:
5. Agro? I thought that there wasn't any sort of agro 'value' list, either they are agroed on you or they aren't.
Just sigh, say "CCP" and move on. Rats are aggroed onto you until they aren't .

Quote:
6. Stealth bombers. I've always wanted the ability to stealth gank people (maybe in FW or waiting for people to attack/can flip friends while mining), but I've been told numerous times that there are better ships for this (like recon for example).
Stealth bombers are hilarious gimmick ships good at maybe two or three pretty specialised roles like camping freighters at jumpbridges (and that's from someone who likes them). If you really want to gank someone, drop a cloak on a blasterthron, killdozer Domi or similar - you'll be more effective due to being "A decent ship that cloaks" rather than "A cloaking ship". Hell, even the recons aren't the rapemachines they used to be.

Quote:
7. Was it covops that could go through a stargate and warp while cloaked? Can't remember. And if another ship passes within X meters the cloak fails, right?
Covops warp while cloaked, but are in no way combat ships.

Quote:
8. I salvage quite a bit and usually I just sell off the salvage junk, I thought that was decent cash. But I was looking at Rigs and that seems like an option. Maybe 2-3m in salvage mats, the BP, and I can make a rig that sells for 13m-14m?
I hope you're not selling your salvaged parts to someone else's buy orders. Rule One of the EVE marketplace - use sell orders. Buy orders can be anything from market value to 1/100th (or worse) market value, while sell orders mean that you'll only sell at the price you want. As for parts vs rigs - if you see what you think is a gap in the market...go for it! Worse case you lose your internet-spaceships shirt, best case you make some isk.
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Old 07-08-2008, 01:59 PM   #2951 (permalink)
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Originally Posted by Itzena View Post
Slight tangent: My personal opinion is that unless you're using warfare links the Myrm is not worth the premium over the Vexor nowadays - it costs over four times as much but has identical drone control limits.
I'm pretty much just using it for lvl 3s atm and no PvP tbh, and I was assuming that a Vexor wouldn't be viable in lvl 3s (tankwise). Of course this char isn't high-sp at all and I'm not sure what I could do with a vexor with say 30m+ SP versus having like 6-7m SP. With 2 reppers and 3 hards it does seem a bit overkill for most Lvl 3s, but again I'm not sure how comfortable I would feel with a Myrm in a 4. Domis seem pretty cheap as far as BSs go so I'm thinking going with that soon.

Quote:
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As for the cap stuff, I think I remember reading somewhere that it's like shielding in that the recharge rate is non-linear and it regens quicker between 1/3rd charge and 2/3rds charge. But I could have just made that up out of whole cloth. v v
Well that would explain a lot lol. It was stable eventually and I don't think that EFT was wrong, but watching it drop below 50% when I was expecting more like the 80% range made me curse quite a bit.


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IMO, the only time to fit guns to a Domi is if you have high slots left over after you've fitted enough Nos to keep you cap stable (and possible cloak and/or salvager depending on what security rating you're in and whether you're in a position to fly a specialist salvager or not). You can do it, but there's usually better stuff to fit. Want a gunboat? Fly a Mega.
Well I've been looking at a lot of cap stable perma-rep Myrm and Domi fittings for missions in hisec. I'll attach 1 or 2 EFT pics of what I was looking at. Nos/nuets with maybe AB/MWD and a web would def give me some PvP viability and I've thought about it. I was thinking that for misions though if my cap is stable and I can perma run reppers, hardeners, etc that nos/nuets wouldnt really be needed all that much. I'm def not sure how that 'perma' repper setup would fare in PvP against nos/nuets itself, without balanced resists, and once cap gets drained...I'm thinking not NEAR as well as for a mission where I can look up the needed resists and let everything run while the drones go to work. Have also considered using projectiles for less cap use, drop a recharger for a AB as it really is slow as shit.


Quote:
Originally Posted by Itzena View Post
Stealth bombers are hilarious gimmick ships good at maybe two or three pretty specialised roles like camping freighters at jumpbridges (and that's from someone who likes them). If you really want to gank someone, drop a cloak on a blasterthron, killdozer Domi or similar - you'll be more effective due to being "A decent ship that cloaks" rather than "A cloaking ship". Hell, even the recons aren't the rapemachines they used to be.

Covops warp while cloaked, but are in no way combat ships.



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Originally Posted by Itzena View Post
I hope you're not selling your salvaged parts to someone else's buy orders. Rule One of the EVE marketplace - use sell orders. Buy orders can be anything from market value to 1/100th (or worse) market value, while sell orders mean that you'll only sell at the price you want. As for parts vs rigs - if you see what you think is a gap in the market...go for it! Worse case you lose your internet-spaceships shirt, best case you make some isk.
Sometimes but I do usually check before I sell a stack of anything and only sell to buy orders if the difference is negligible. I'm no market player but usually I look at the standing sell orders for something to go off of, but I do admit I need to check history more often though.
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Old 07-08-2008, 02:14 PM   #2952 (permalink)
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Ive been running level 4s in a domi for over a year now. I use a setup similar to above.

5x 250mm Railgun II
1x Drone Link Augmenter

5x Cap Recharger II (sometimes 1x 100mn AB for missions where you have to fly alot)

2x Large Armor Repairer II
4x ____ Armor Hardener II
1x Damage Control II

Rigs: 2x Capacitor Control Circuit, 1x Auxiliary Nano Pump

You can switch the rigs around as you please.

For some missions (like angels or something) sometimes I use 1x kin, 1x therm, 1x explosive and 1x EANM II.

Its very important to have proper resists for level 4s, especially as a new mission runner. Its the difference between losing your ship and being able to tank an entire room AFK.

The damage control can be swapped out for something different if you please, such as Capacitor Power Relay II, but I like the extra shield/armor/hull resists for almost no cap. The hull hp saved me as a newbie several times.

Do not bother with NOS in missions unless your cap skills are very poor. Most decent setups perma-run at least 1 rep while pulsing the 2nd rep as needed. This setup should steamroll any mission except worlds collide (last time I checked the drones had weird aggro problems in this one mission). Best part about it is you can usually go AFK for 10 minutes reading forums and come back to a room full of wrecks and your drones having a tea party. Don't do that until you are comfortable with the mission though.
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Old 07-08-2008, 09:15 PM   #2953 (permalink)
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I don't visit during peak hours and have never had trouble. I don't understand why you're so upset about the place. Everyone goes there to get stuff. Everyone appreciates a central and reliable location to buy and sell. In EQ we had faymart, EC tunnel, etc. before the Bazaar. It just happens organically.

Those places never had lag like Jita does, mainly because of zone issues past a certain point. At least in the bazaar you could look at your feet.

I don't hate the place, It's just an odd thing for me in a game like Eve where the layers control everything. One would think oh this system sucks because people go there for everything, so lets push metals in this system,parts in this system and ships in this system or what have you. Just to break up the population. It doesn't help obviously if you are buying a variety of things, but I dunno. In a game where the players solve the problems more than the deves to, Jita has become this long standing joke and it just strikes me as odd that the players haven't made an effort to control it where the developers have not.
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Old 07-08-2008, 10:33 PM   #2954 (permalink)
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there are other trade hubs, one for each of the major factions, in which alot of times you can find stuff cheaper than you can in jita, just not as much of it. The variety is pretty good too. And it's hard to compare a place like jita to EC tunnel, when jita has between 600-800 people in it and EC only had maybe 150.
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Old 07-09-2008, 04:13 AM   #2955 (permalink)
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EVE

Been looking to get back into EVE. Last time I quit I think my char had about 2m skill points. Although, I think i had just lost my ship when I decided to quit lol. I got an email for the new Empyrean Age expansion. If I came back would I be able to use the new features missions/factional warfare etc right away? If so, are these new features any fun, would I be able to make some decent isk and get some decent loot? Only reason I ask is, I don't have a lot of time to play, and if I come back and find out I have to climb an up hill battle just to get back on my feet I may hold off on EVE. Thanks for the advice
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