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| | #2896 (permalink) |
| Registered User Join Date: Dec 2006 Location: VA
Posts: 312
| Thanks Fog. There's really a lot of information to take in, I'm really grateful for any tips you guys give me. This is my character so far. I'm currently training frigates to IV. After that I'm probably going to train Iron Will and Learning to max. Here's my current build if you don't want to checkout InEve. Spoiler Alert, click show to read: How bad did I fail guys? heh. Does my build headed look like it's headed in a good direction? I'll hop in the FoH channel tomorrow and you guys can make fun of me for being a giant noob. ![]() |
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| | #2898 (permalink) |
| Registered User Join Date: May 2007
Posts: 361
| wts 27m t2 frig/cruiser specialist with pretty good scanning skills, and 16.5m hulk5 production/blueprint/freigter4 toon (can double as exploration osprey) er wait... Last edited by Kais[] : 06-24-2008 at 09:28 AM. |
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| | #2900 (permalink) |
| In a state of constant flux. Join Date: Jan 2006 Location: AV, MN
Posts: 241
| Simple question, a friend and I were talking about the Titan class. Do Titan's remain in the game even if you log out? I thought I read that they do remain, and it's one of the obstacles of finding a safe harbor for it before you log.
__________________ www.legionofsteel.org |
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| | #2901 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,633
+6 Internets | Quote:
1. Are you inside a friendly starbase forcefield? If yes, then you don't move and do nothing. If no, then your ship initiates a warp 1 million kilometers away in a random direction. You will not warp if you are warp scrambled. When you arrive, you will remain stationary there. 2. Have you attacked or been attacked by a player in the past 15 minutes? If yes, then you're "aggressed," and you will remain in space for 15 minutes, after which your ship will disappear. If no, then you will remain in space for only one minute, after which your ship will disappear. When you log back in, if you warped away on logout, you will automatically warp back to your previous location. So the bottom line is that if you log out in a friendly POS shield, you're safe -- unless someone blows up the POS before you come back online. Otherwise, you're at the mercy of your enemies. 15 minutes is enough to kill almost anything, but they'll have to have someone with probes to find where you warped to. 1 minute, on the other hand, is rarely enough to kill anything large unless you have a tremendously massive fleet on standby, so if you're not aggressed it is usually safe to log off in space, especially if there are no enemies currently present. Logging off, however, has indeed been a leading cause of death for titans. D2's titan (the second to ever explode) died early last year when a BoB spy in the alliance used a tiny cloaked ship with a tiny smartbomb to aggress it right before he logged off in a near-empty system. He expected to safely disappear after a minute, but since the spy had just damaged him, he stayed in space. Within a minute or two BoB (who were well-prepared) jumped in a big fleet and blew it up before anyone realized what was going on. ASCN's titan (the first) died when he disconnected, reportedly due to power failure, with a 15-minute aggression timer, and it was probed and killed while offline. Last fall, MC's titan warped to a faraway safespot in space in a contested system before downtime and logged off there, but before he logged off, an AAA guy probed out his spot and was waiting for him when he logged back in after downtime, after which entertaining doomsday-tanked interdictor antics followed and the titan eventually died. Last edited by Fog : 06-25-2008 at 04:05 AM. | |
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| | #2902 (permalink) |
| In a state of constant flux. Join Date: Jan 2006 Location: AV, MN
Posts: 241
| Ah ok. I just restarted playing EVE after a year or two since my last time. Originally made a mining character, got a Retriever, mined a little, got really bored. Eventually made a combat character and just trained his skills while I mined away with my other one. I finally could afford a Brutix Battlecruiser.. so I guess I'll start doing the level 1 missions with that. From what I understand.. is the Brutix isn't the best ship out there, but I guess for doing level 1 missions it should be ok lol.
__________________ www.legionofsteel.org |
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| | #2904 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 443
+3 Internets | brutix is awesome, just depends on what you're doing. Gank brutix has the highest dps of all bc, dps is greater than quite a few BS. Has no tank though. edit: talking pvp here, for missions use a vexor like the poster below suggests Last edited by Kazgrim : 06-29-2008 at 09:56 AM. |
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| | #2905 (permalink) |
| Legends of Kesmai refugee Join Date: May 2006 Location: Virginia
Posts: 359
+2 Internets | I'll probably get some disagreement on this but if you are starting your way up from lvl 1's as a gallente(I'm guessing by the Brutix) and plan on doing mainly missions, I'd sell off the Brutix and buy a Vexor and work on drone skills along with other support skills. Get your drone skills up while doing lvl 1-2's and a Vexor will be 'easy mode' for these. Fly around and aggro crap either by proximity or the cheapest weapon you can fit. Release drones and sick em on npc's and sit back and tank. My main mission ship fits a 75mm railgun I (I should pull the civilian blaster off my Velator) and I only fire a shot or two for aggro. Rest of my highs are utility crap/drone links. Once you start getting into level 3's try to have Gallente BS trained up enough to get into a Domi. Load it up with drones/tank and just skip BC's for missions. Be sure to salvage for extra isk in lvl 2's+ especially if it's not Serpentis NPC's. Angels/Sansha drop salvage that sell well in Gallente space though you won't see them in your missions as often. That's my advice for low-maintenance mission running as a Gallente. Drone boat and keeping an eye on NPC's to make sure you have aggro and not your drones is very important. Also keeping an eye on your drones is just as important since they will occasionally go do stupid things If your not looking to do alot of mission running or simply prefer a more 'hands on approach' to mission running please disregard the above Anton Villiers P.S. Platinum Insurance if you can afford it is the way to go on all Tech I ships. Especially if you drink like me....err have random disconnects from consciousness...lol.
__________________ "So did BoB just grossly miscalculate? This seems like a blunder if I've ever seen one."---USAWrestler Last edited by Greyskye : 06-29-2008 at 06:50 AM. |
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| | #2906 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 38
| Just resubbed with a friend of mine; we stopped playing about a year ago after the trial. Didn't have the time. This thread, the war thread and related links have been really helpful, definitely the best threads in this section of the boards. I'll be joining the FoH channel - character's name is Sinair Initari. |
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| | #2907 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 46
| With the advent of FW, I've started to read up more on PvP, but keep hearing "nano fleets" mentioned. I have not found a clear definition on what they are, or what they consist of, so could someone clue me in please? |
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| | #2908 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,633
+6 Internets | Quote:
A bunch of nano-ships generally shouldn't very effective in any kind of large-scale fight against a good mixed fleet, but if you don't have much organization, they can fly around and pick off hapless jackasses or newbies who fly away from the group while going fast enough to be relatively safe from harm. | |
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| | #2909 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 443
+3 Internets | nano or Nanofaggotry as it's referred to in eve is based upon going as fast as possible, 4-5km is bare minimum (and that doesn't include expensive fittings or implants), 8-12km is what you'll see from nanos with said expensive fittings and implants. The natural counter to nano ships are things such as webs and neutralizers. However the range limitation on these mods (10 and 25km, ~40km using recons with bonuses to these ranges) just means that nano ships engage outside of retaliation range. Not to mention a typical nano gang includes recons, rapiers and curses specifically, which are the ships which get the bonuses to webs and neuts. ie the only weapon to counter nano fag ships the nano fags have in order to prevent you from countering them. they're great at killing off lone ships, but they can't do shit to any sort of organized gang. Problem is they can run away, their speed allows them to disengage from fights at will so the best you can do is make them go away, not kill them. |
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