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Old 11-26-2006, 08:17 PM   #256 (permalink)
Wildstone
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Actually, after thinking it through I've decided I'm going to destroy my trial account character no matter what. It has a stupid name and a graphical avatar shaped like an ugly banana.

So the question becomes, make a new character after Kali or make a new character BEFORE Kali and try to cheat the system.
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Old 11-26-2006, 08:25 PM   #257 (permalink)
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After. Given that it's two days away and you get a month of new skills, it's worth waiting.
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Old 11-26-2006, 08:37 PM   #258 (permalink)
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Any characters below 800k get all their skills boosted to 800-810k. So if a made a new character tomorrow with 20k skills, then on Kali release I get 780k points distributed kinda randomly.

Now if I made a brand new post-Kali character, you start out with 20 or so skills (judging from blog screenshots). If I made a new character now, you start out with 7-8 skills. So in theory, I could grab all the "learning books" and have the point boost go to them. In theory.
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Old 11-26-2006, 08:39 PM   #259 (permalink)
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No, because there aren't any real learning skill intensive paths in the old pilot creation system. At most you'll gain a free 100k or so. It doesn't matter.
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Old 11-26-2006, 09:14 PM   #260 (permalink)
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New question then. Since all the new skill paths will get you the same starting points, what path should I be aiming for if I want to be useful to a corp right away. Two weeks of grinding rats in .4 space has gotten me sick of being alone.

Sorry for all the questions. Two weeks of grinding cash is finally coming to a useful conclusion. ;D
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Old 11-26-2006, 09:38 PM   #261 (permalink)
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learning skills arent even all that bad with the new change to them, will cut down on them being a lame month marathon of training to only a lame 20 days... and in that time you will be able to very effectively fly a frigate. Im glad they are working on the newb experience, it should have gotten work before because its by far the worst part of the game but better late than never.

Im gonna make a new char on a trial acct tomorow, see if i cant get the bonus sp if all i have is learning skills.. would be fuckin nice if it gave me learning 5 or somethin.

Last edited by Tolanin : 11-26-2006 at 09:46 PM.
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Old 11-26-2006, 10:22 PM   #262 (permalink)
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Quote:
Originally Posted by Tolanin View Post
learning skills arent even all that bad with the new change to them, will cut down on them being a lame month marathon of training to only a lame 20 days... and in that time you will be able to very effectively fly a frigate. Im glad they are working on the newb experience, it should have gotten work before because its by far the worst part of the game but better late than never.

Im gonna make a new char on a trial acct tomorow, see if i cant get the bonus sp if all i have is learning skills.. would be fuckin nice if it gave me learning 5 or somethin.
I doubt you'll get learning skills, the blog post says the skills are tied to the schools you choose on character creation. I'm REALLY hoping it doesn't waste my 200k bonus skill points on giving me Small Energy Turret V.
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Old 11-26-2006, 10:23 PM   #263 (permalink)
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When you say fly effectively, like what does it entail? I've been playing for about 4 days now and just jumped into a caracal cruiser thing. I trained heavy missles and stuck them on there and went on with my missions.. I have a total of maybe 115k SP, and it just felt bleh. I realize there is a 'ton' of different options in there but questions I really really wanted answered are:

1. I want to fly really fast and be effective shooting missiles, turrets and laser beams look retarded - (although it will probably take a week before the what looks cool to what isn't cool will wear off).

So I look at the tech 2 options of all the ships out there, and there isn't even 1 frigate that is designed to just shoot missiles. Besides maybe the tech 1 of Kestrel.
On top of that, from what it sounds like in PvP - (although just heresay) frigates don't match up well in fleet battles... well I'm just interested in small player warfare, can some big fat ship come in and stop my fast flying frigate?

My overall goal is to become extremely offensive with no defense, i.e your standard mage/rogue, f*** diversifying and having a ship for every occassion, tell me what I need to do for this to happen and what race.


This post was definitely not organized, but before my vision of what my goals are becomes blurred after getting pushed into 1 category to do this, or this. Please please someone out there tell me straight up, non vague answers. Thanks !
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Old 11-26-2006, 10:42 PM   #264 (permalink)
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Hawks are the tier 2 missile frigate you're looking for Caldari-side. They're pretty bad though. (I think. I heard something about Kali buffs.)

If you want overpowering offense, you'll have to upgrade to a HAC or BS-class chassis. Frigates overwhelmingly fill utility roles of some degree in fleets.

Last edited by Tirinal : 11-26-2006 at 10:44 PM.
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Old 11-27-2006, 12:13 AM   #265 (permalink)
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Quote:
Originally Posted by Tuivian View Post
1. I want to fly really fast and be effective shooting missiles, turrets and laser beams look retarded - (although it will probably take a week before the what looks cool to what isn't cool will wear off).

So I look at the tech 2 options of all the ships out there, and there isn't even 1 frigate that is designed to just shoot missiles. Besides maybe the tech 1 of Kestrel.
Oddly enough, I use nothing but guns, and my current ship of choice, the Enyo, has 4 turret hardpoints and a missile bay. So what do I do? I leave the missile bay empty and use the CPU/Grid I save to fit better mods in the mids/lows! Not that that's the right choice with every ship, and of course you can't go wrong with Nos on most...But this has been the best for me.


Quote:
Originally Posted by Tuvian View Post
On top of that, from what it sounds like in PvP - (although just heresay) frigates don't match up well in fleet battles... well I'm just interested in small player warfare, can some big fat ship come in and stop my fast flying frigate?

My overall goal is to become extremely offensive with no defense, i.e your standard mage/rogue, f*** diversifying and having a ship for every occassion, tell me what I need to do for this to happen and what race.
Offense and defense to some extent go hand-in-hand, because larger ships can fit larger guns and have larger tanks to go along with that. However, if you ignored your tank and filled your lows with damage mods, you would not be the first to do so and it can be effective. Just remember, EVE is not WoW. When your blasterthron blows up, you will have to work hard time to pay for a new one. If you die all the time, you will not be able to keep up with those losses. And you'll get laughed at on the killboards if you have a poor ratio of killpoints:losspoints. So if you're gonna go big, do a damn good job or there will be consequences.


As far as race/ship selection for pure damage, it depends on your fighting style. 1v1 the DPS of a Torp Raven vs another battleship is ridiculous and untankable. In fleet the DPS of a Torp Raven is about 0. The same goes for a blasterthron. A sniping Tempest/Geddon/Apoc puts out great damage at long range but is embarrassingly poor up close.

Also, if you go down a ship class(but up a tech level and thus in price by quite a margin), at the right range and against the right targets, a Command Ship can put up great numbers. Just ask anyone who's been shot by a Sleipnir.
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Old 11-27-2006, 01:56 AM   #266 (permalink)
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...and a graphical avatar shaped like an ugly banana.
See, you can't just say something like that without attaching a pic.
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Old 11-27-2006, 06:01 AM   #267 (permalink)
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When you say fly effectively, like what does it entail? I've been playing for about 4 days now and just jumped into a caracal cruiser thing. I trained heavy missles and stuck them on there and went on with my missions.. I have a total of maybe 115k SP, and it just felt bleh.
Part of your problem there is using heavy missiles. Most of the ships you'll fight in level 2 missions are frigates, which heavies don't hit for full damage. Fit assault launchers, they use standard missiles.
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Old 11-27-2006, 06:30 AM   #268 (permalink)
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Target painters also help with larger missiles hitting smaller targets.
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Old 11-27-2006, 06:58 AM   #269 (permalink)
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I know it's common sense, but set a long skill tonight(2-3 days at minimum). The last couple rollouts have been smooth, but the last thing you want to do is get stuck with nothing training because the servers are down.
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Old 11-27-2006, 07:08 AM   #270 (permalink)
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Thanks for making me reactivate my 2003 acct, assholes. Just when I thought I was free of MMO's.
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