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Old 07-11-2007, 01:20 AM   #2551 (permalink)
fucker
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Originally Posted by Laek View Post
So I re-subbed and see that my main is no longer in the Goonswarm corp I once was. Problem is I logged of inside the bubble in a nicely fitted Raven. Am I gonna be kissing the ship good-bye? I'm also deep in Goon space and in an npc corp so it might not even matter.

edit: Well nothing happens when the array is no longer there.
you have 4 options:

1) try to get back inside your corp

2) try to buy your way out explaining the situation

3) put your raven on sell, go to your medical, move medical to an empire system (dunno if its possible without a corp with an office there), then suicide

4) if diplomacy dont work, and you cant move your medical, buy a shuttle and do the run of your life
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Old 07-11-2007, 09:24 AM   #2552 (permalink)
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I've popped far too many shuttles, get an intie. At least you can stab those and MWD through bubbles.
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Old 07-11-2007, 10:02 AM   #2553 (permalink)
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I wasn't in a station. I got popped at the last 0.0 gate. Will teach me to never fly a ship in 0.0 with out a MWD.
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Old 07-11-2007, 10:05 AM   #2554 (permalink)
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He already got it popped according to his post in the fittings thread.


As for support roles, remote repping is more annoying than ever since rev2. And by that I mean it's powerful, but sucks when the bad people are doing it and your gang does nothing to counter it. It's certainly a viable role now.
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Old 07-11-2007, 05:34 PM   #2555 (permalink)
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He already got it popped according to his post in the fittings thread.


As for support roles, remote repping is more annoying than ever since rev2. And by that I mean it's powerful, but sucks when the bad people are doing it and your gang does nothing to counter it. It's certainly a viable role now.
Remote reps with repper drones, and Boosters makes for one uber armour tank. Especially disheartening for those who fall for the bait and call that guy primary.
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Old 07-11-2007, 06:53 PM   #2556 (permalink)
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New remote repping upgrades are ownage. Formerly, running out of cap boosters was a problem in long range fights. Now, with 1 or even 2 remote repping rigs I can run 2x solace reppers for what seems forever. Coupled with repping drones it's quite ~win~

Logistics need more armor and resists, though. They look good on paper but there's no way a 10kish armor ship with mediocre resists can take being called primary. I'll try it out once I finish my logistics skill training for my Eos, but I don't think it will be worthwhile, especially considering the cost compared to a Domi, which is basically better all around at being a support repper (minus the long range, which is not w/o it's uses, but hardly a deal maker)
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Old 07-11-2007, 08:10 PM   #2557 (permalink)
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Originally Posted by WillTR View Post
New remote repping upgrades are ownage. Formerly, running out of cap boosters was a problem in long range fights. Now, with 1 or even 2 remote repping rigs I can run 2x solace reppers for what seems forever. Coupled with repping drones it's quite ~win~

Logistics need more armor and resists, though. They look good on paper but there's no way a 10kish armor ship with mediocre resists can take being called primary. I'll try it out once I finish my logistics skill training for my Eos, but I don't think it will be worthwhile, especially considering the cost compared to a Domi, which is basically better all around at being a support repper (minus the long range, which is not w/o it's uses, but hardly a deal maker)
Can logistics ships move fast enough with MWD at, say, 150km, to evade some sniper fire?
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Old 07-11-2007, 09:03 PM   #2558 (permalink)
Dildo Faggins
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Originally Posted by Fog View Post
Can logistics ships move fast enough with MWD at, say, 150km, to evade some sniper fire?
Using a mwd to evade sniper fire is probably not a good idea. You would likely have a better chance to evade sniper fire using a good afterburner.

I put it in the turret guide on eve-o just to see for example. I used the oneiros for an example. Logistics ships have a real nice sig radius so are pretty ahrd to hit. With an afterburner 2, no other speed mods, and great skills, a 425ii rail just seems to have roughly a 45-50% chance to hit at best range. Within 60km the transversal just gets too high. With MWD running, the chance at optimal to hit is about 85%, with ship having a much higher range of distance with good chance to hit.

MWDs are not used to avoid being hit. They are used for getting somewhere fast, and only for that. If you want to make your ship hard to hit, fit implants to reduce sig radius, and fit Afterburner and mod/rig for speed. You should be able to without terribly much difficult get fast enough to avoid most sniper fire. With a MWD, you simply would be too huge a target for their guns.
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Old 07-11-2007, 09:08 PM   #2559 (permalink)
Fog
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Originally Posted by Dildo Faggins View Post
Using a mwd to evade sniper fire is probably not a good idea. You would likely have a better chance to evade sniper fire using a good afterburner.

I put it in the turret guide on eve-o just to see for example. I used the oneiros for an example. Logistics ships have a real nice sig radius so are pretty ahrd to hit. With an afterburner 2, no other speed mods, and great skills, a 425ii rail just seems to have roughly a 45-50% chance to hit at best range. Within 60km the transversal just gets too high. With MWD running, the chance at optimal to hit is about 85%, with ship having a much higher range of distance with good chance to hit.

MWDs are not used to avoid being hit. They are used for getting somewhere fast, and only for that. If you want to make your ship hard to hit, fit implants to reduce sig radius, and fit Afterburner and mod/rig for speed. You should be able to without terribly much difficult get fast enough to avoid most sniper fire. With a MWD, you simply would be too huge a target for their guns.
Depending on tracking, though, a MWD can be sometimes *enough* to be hard to hit, and an MWD is useful on every fleet ship for the purposes of getting away from trouble in an emergency. So it would be nice if you could do it with a MWD. I agree that an afterburner would probably be more effective for the purpose of evading sniper fire though.

EDIT: You know, I am just the wrong person to argue about this. I don't think I've ever once, ever, flown any ship in PvP without a MWD - I just like going fast.

Last edited by Fog : 07-11-2007 at 09:13 PM.
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Old 07-13-2007, 07:24 AM   #2560 (permalink)
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Is this a viable Dominix setup? It looks good to me but I've heard way too many people snickering, "lol shield tank" and "omg fit nos u noob" I would love to know what the problem is. The DPS on this thing should be very high.

6x Neutron Blaster Cannon II

MWD II
Large Shield Extender II
Large Shield Extender II / Warp Disruptor II*
Invulnerability Field II
Medium Electrochemical Capacitor Booster

3x Magnetic Field Stabilizer II
Damage Control II
Dark Blood Power Diagnostic System
Power Diagnostic System II
Reactor Control Unit II

3x Core Defence Field Extender I

* Depending on whether you have a tackler helping you or not.
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Old 07-13-2007, 08:41 AM   #2561 (permalink)
Naj
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Originally Posted by Xequecal View Post
Is this a viable Dominix setup? It looks good to me but I've heard way too many people snickering, "lol shield tank" and "omg fit nos u noob" I would love to know what the problem is. The DPS on this thing should be very high.

6x Neutron Blaster Cannon II

MWD II
Large Shield Extender II
Large Shield Extender II / Warp Disruptor II*
Invulnerability Field II
Medium Electrochemical Capacitor Booster

3x Magnetic Field Stabilizer II
Damage Control II
Dark Blood Power Diagnostic System
Power Diagnostic System II
Reactor Control Unit II

3x Core Defence Field Extender I

* Depending on whether you have a tackler helping you or not.
Oh god there are so many things wrong with this. Don't do this unless you want to end up in one of those "Funniest Killmails" threads.

If you want to use a Dominix then use a NOS + Armor Tanking setup. If you want a close range gunboat then fit a Megathron, it is far better suited for the role.
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Old 07-13-2007, 08:45 AM   #2562 (permalink)
Fog
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Originally Posted by Xequecal View Post
Is this a viable Dominix setup? It looks good to me but I've heard way too many people snickering, "lol shield tank" and "omg fit nos u noob" I would love to know what the problem is. The DPS on this thing should be very high.

6x Neutron Blaster Cannon II

MWD II
Large Shield Extender II
Large Shield Extender II / Warp Disruptor II*
Invulnerability Field II
Medium Electrochemical Capacitor Booster

3x Magnetic Field Stabilizer II
Damage Control II
Dark Blood Power Diagnostic System
Power Diagnostic System II
Reactor Control Unit II

3x Core Defence Field Extender I

* Depending on whether you have a tackler helping you or not.
I don't fly battleships, and I don't fly much Gallente, but:

- Blasters but no web?

- A (medium?) cap injector but no tank to use cap on?

- Will the passive recharge even tank my Crow?

- RCU on a non-sniper ship, oh no you didn't!

- You're putting rigs on it? Why not just get a Mega if you want to use blasters and spend money?

Really confusing setup. The only thing that seems better at than a normal Dominix is AFK POS shooting or maybe Empire ratting.
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Old 07-13-2007, 08:45 AM   #2563 (permalink)
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Yeah, thanks, I figured I'd ask before I actually tried it. I try to come up with interesting setups but they never work, and everything always seems to boil down to, "You're not fitting enough NOS on that."

The IDEA was to have the highest DPS battleship in the game and still not have a completely worthless tank. That's 1400 DPS right there, good for melting things.
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Old 07-13-2007, 08:51 AM   #2564 (permalink)
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The IDEA was to have the highest DPS battleship in the game and still not have a completely worthless tank. That's 1400 DPS right there, good for melting things.
Well, you don't think the tank is worthless, but what will it tank? It's only got 1 hardener (and a DC, ok) and the passive recharge can't be more than maybe 20 or 30 shields per second, right? It sure can't tank an enemy BS or BC for more than a minute or two.

Nos may not be damage, but when you nos your opponent, it kills their tank as well. One nos isn't that much less effective than one blaster when you are comparing how quickly you can kill another large ship. Plus, nos gives you control.

If I had to make a blaster Domi my instinct would be to lay off the shield extenders and fit RSDs instead. Maybe that way you can sucker some poor guy into coming into your web range at least, and you don't have to waste like 5 slots and 3 rigs fooling yourself into thinking you have a tank.

Last edited by Fog : 07-13-2007 at 08:54 AM.
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Old 07-13-2007, 08:54 AM   #2565 (permalink)
Naj
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Originally Posted by Xequecal View Post
The IDEA was to have the highest DPS battleship in the game and still not have a completely worthless tank. That's 1400 DPS right there, good for melting things.
Try this Megathron:

7x Electron Blaster II
Heavy (named) nos

MWD
Web + Point
Cap Booster w/800s

LAR II
Named DC
Magstab II
1600 RT Plate
2x EANM
Explosive Hardener

Much better tank, tracking bonus which is extremely vital for close range battleships etc
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