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| | #2372 (permalink) |
| Registered User Join Date: Jun 2005
Posts: 514
| 1.4m for a Hammerhead II? jesus man, where do you live in space? that sucks. I totally agree about the lag tho, this last weekend was a shitfest, I figured out why when I logged my alt in inside the newbie caldari space and like 200 people were in local asking questions and shit. And fog, hammerheads arent heavies, i believe they are light. |
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| | #2373 (permalink) | |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,687
+14 Internets | Quote:
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| | #2374 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,623
| 1.2M is the lowest I've ever seen T2 Hammerheads for, and I've checked all around Heimatar (1.4M @ Rens), Metropolis, Molden Heath, Sinq Laison, Derelik, Essence, etc. And it's only throwing money away when I crash; I never lose a drone larger than light in missions under normal circumstances. Hammerheads are medium, and they cost 2-2.5x as much as any of the other mediums. On missions where I need thermal damage, I've taken to using 4 Ogres and 5 Hobgoblin IIs just to avoid taking the losses. EVE crashes a *lot* for me and I can't figure out why. What annoys me most of all is that I would be really looking forward to T2 sentries with Rev2 if not for the fact that they will be invention only and probably cost several million each (though I guess that with the tanking ability they have there's a good chance that they'd all still be alive when I came back from a CTD). Last edited by Vorph : 06-12-2007 at 09:47 AM. |
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| | #2375 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,261
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| | #2376 (permalink) |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,687
+14 Internets | Hm invention only means they will be much more accessible than T2BPO shit. Depending on what kind of datacores they will take might not be expensive at all. Interesting note though, I hadn't read about that...but I haven't been keeping up on future EVE news for the last month. The first no BPO T2 item... |
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| | #2377 (permalink) | |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,623
| Quote:
Nothing's overheating and no other game of mine has any problems at all. I've reinstalled too, first time was from the CD version I bought four years ago, then I went and downloaded the client instead. I just noticed ATI released new Catalysts a couple weeks ago, but I kind of doubt 7.5 is going to fix a problem I've had since 7.2. Re: no BPO T2 items, the way people have been talking about T2 sentries, I got the impression that most/all new T2 items would be invention only. Maybe I was reading too much into that though. Also, how is invention only more accessible? I thought pretty much everything you could get as a T2 BPO from the lottery was also doable through invention. Not that I'm complaining if the lottery is indeed being phased out; I think that's a pretty silly game mechanic. Last edited by Vorph : 06-12-2007 at 10:01 AM. | |
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| | #2378 (permalink) |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,687
+14 Internets | Well I guess technically it's not *more* accessible, a combination of seeded BPOs and invention would probably yield the lowest prices as BPO owners would have to compete with invention people who could not produce the items as cheaply. I guess any new T2 item that is inventable as soon as it is seeded will be cheaper than the T2 markets, prices on your most expensive T2 shit certainly has kept coming down, only gradually because they were allowed to go to their ridiculous heights (see: HACs) in the first place. If there is no exclusivity in the first place you simply will not see those numbers. |
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| | #2379 (permalink) | ||
| snape kills razorgore Join Date: Jun 2002
Posts: 2,702
| whats the advantage of running two type-specific shield hardeners at 50% each versus two invulnerability fields at 50% to all 4? answer: less energy usage. 40 total per cycle for 2 type-specific, 80 total for invuln. i looked it up.
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Last edited by FuckYou : 06-12-2007 at 10:34 AM. | ||
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| | #2380 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,623
| Single resist hardeners use half as much cap, 10-20% less cpu, and two invuln fields are subject to stacking penalties (41.3% instead of 50%). Invulnerability Field IIs close the gap considerably though, and those I would actually consider using. Last edited by Vorph : 06-12-2007 at 10:38 AM. |
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| | #2381 (permalink) |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,687
+14 Internets | It's also not additive, the resistance numbers subtract from the remaining damage you'd take...I never know how to put this right... If you have 60% KIN resist, a 50% hardener is going to reduce your remaining damage (40%) by 50%, so you will be at 80%. And stacking penalties (86% efficacy for the second module). |
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| | #2382 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 150
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| | #2383 (permalink) | |
| Avarice Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 3,687
+14 Internets | Quote:
Thanks a lot. | |
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| | #2384 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 1,931
| Theres a value associated with BPO's currently that has the probability of the item being reverse engineered into a BPO, it's of course set to 0 for all items. But it looks like at least on some level they have some sort of plan for this. |
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| | #2385 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 443
+3 Internets | Quote:
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