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| | #2251 (permalink) |
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,914
+1 Internets | the transition from shield tanking myrmi to domi definately isn't as smooth as going armor tank to armor tank. I didn't even think about a shield tanking myrmi when i made the assertion to begin with. ![]() I will however, reiterate that the cpu and power on the domi makes you able to go absolutely nuts with the fittings (if you just migrate up mostly medium fittings) on a relatively low SP build (as compared to a BC). |
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| | #2252 (permalink) |
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,242
| I see what he means though, if I'm hovering at around 30% (4200 hp) and regen'ing ~350hp/s and I get hit with a burst of 2-3k kinetic damage which I only have 40% resist against, then I'd be in serious trouble as regen starts to dive. I do missions for Brutor Tribe though, and all their best agents are in highsec, so that's really not a concern. Unfortunately all my praise for the passive Myrm will be moot soon. If I have my way I'll be out in 0.0 by the end of the month in an area without agents, so I will need a ship that can rat and still carry a pvp fitting (MWD/2 damps/scram at least) to defend itself. I think the Myrm could do it, but I also know you guys are right that the Domi will do it much better. Ah well.. And so as to keep the conversation helpful to more than just 'Minmatar pilots who fly passive Myrmidons'... what sort of preparations should one make for the transition from empire to 0.0 (most likely SE, if that matters)? Thinking mainly in terms of whether its necessary to stock up on modules/ships/ammo, and whatever else people might say "wow, I really wish I'd thought of that before I left" about...
__________________ ...the whole world's going to blow up anyway. I might as well keep my pride. eRepublik Referral (PM me for assistance if you start up using my link) Last edited by Vorph; 06-07-2007 at 01:45 PM.. |
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| | #2253 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,971
| Oh, ok, nevermind that stuff then. I was talking about PvP the whole time. If we're talking about running missions, though - running level 4s efficiently means "tank the amount necessary, and do as much damage as you can conceivably do while maintaining that tank." Since the Dominix can fit large guns - and even gets a bonus to them - I would figure that it could do level 4s faster (assuming low slots are dedicated to tank, which I can't comment on because I run in a Raven and don't have armor tanking experience or numbers handy.) There's some advantage to having a passive tank since you're less vulnerable to lag or crashes, but if you're not missioning in Motsu or Saila I don't think that's a serious concern. Last edited by Fog; 06-07-2007 at 01:40 PM.. |
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| | #2254 (permalink) | |
| Registered User Join Date: Jan 2006
Posts: 722
+1 Internets | Quote:
Do your research into politics for the region before you go. Get jumpclones. Fit prototype cloaks on everything. Type "FRIEND OF BOB" in giant, pink font somewhere in your bio. Also, be sure to instinctively shoot a random neutral on a gate in lowsec before you go. You'll do it eventually anyway so you should probably get it over with. | |
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| | #2255 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 447
+4 Internets | along the lines of what Tirinal said, Ammo. Seriously, bring ammo, either bulk or BPOs if you can make your own. I've probably brought in a freighter's worth of goods, "thinking ahead", all kinds of spare ships, modules, just off the wall shit I though perhaps maybe I could possibly someday find a use for. But man, 90% of that is useless without ammo. You'd be surprised at how rare ammo is in certain 0.0 markets, and it's obvious how effective your 200mil ship+T2/named fittings will be without it. |
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| | #2256 (permalink) | |
| NCAAB Guru Join Date: Mar 2005 Location: San Francisco
Posts: 1,173
+10 Internets | Quote:
edit: I suppose it's worth mentioning to drop a can in your safe spot and filling it with ammo/boosters and filling it with loot while you rat (if you hadn't thought of that already). I just meant I don't pick up a lot of stuff and haul it to that can because it's a pita if you take a trip every belt or two. I just keep stuff worth selling, really. Last edited by WillzZz; 06-07-2007 at 04:25 PM.. | |
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| | #2257 (permalink) |
| Registered User Join Date: Jan 2002 Location: Gainesville, FL
Posts: 201
| Been screwing around with a useless but neat tank setup tonight. I had a Nighthawk set up with 5 SPR II, 2 Core Defense Field Purgers, T2 passive EM shield resist mod and 4 LSE II (the highs are unimportant). It could tank my carrier's 10 fighters (Fighters level 5) and remain just above peak recharge rate. Caught me off guard, figured my fighters would still break the tank. It was also able to tank a blasterthron, torp raven, and nightmare (and their drones) right around peak recharge. A completely useless but perversely fun set up. Especially neat to tank so much while completely out of cap and also just using T2 gear. 18,916 shield: 155 sec recharge rate with 54 70 72 78 resists. What are some other invincible space brick setups? |
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| | #2258 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,744
| Quote:
If you have money to burn and can use DG Invuln Fields and Tech II boost rigs, it gets sicker. With 2 tech 2 boost amps, 2 tech 2 boost rigs, 2 DG Invuln Fields, Gist X-type booster, the two shield gang mods, and maxxed skills, you'll be boosting ~520 shield/sec with average kin/therm resists of 93.5%. That's 8,000 DPS permatanked. You can sustain it forever off 4x cap flux coils and 1x cap recharger II in your remaining midslot. With the same setup with an injector in the place of one amp and an XL shield booster, you can tank about 12,200 Kin/Therm DPS, but of course it won't run forever, only until you're out of charges. EDIT: Forgot to mention you also need the Siege Warfare Mindlink implant to make this work. Last edited by Xequecal; 06-08-2007 at 03:26 AM.. | |
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| | #2259 (permalink) | |
| Registered User Join Date: Nov 2003
Posts: 1,029
+3 Internets | Other than the ammo suggestion, I'd also suggest you bring a ship that's better for "ganking" and less for "tanking" When you're ratting, the most dps you'll ever be facing at a time is like 2 battleships + 3 cruisers, that's a far cry from level 4 missions where you could be expected to take 5 BS + 4 Battlecruiser + 3-4 frigates (or more). I'm using a maelstrom atm, but definatly wish I was in a phoon or tempest.
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| | #2261 (permalink) |
| Registered User Join Date: Jan 2002 Location: Gainesville, FL
Posts: 201
| ya, i know about great active tanks such as the vulture you describe, but it's the ability to tank my carrier with 0 cap that makes the nighthawk tank so fun i hope this upcoming nerf to BC shield recharge is just for the new T1 BCs and not poor little command ships |
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| | #2262 (permalink) | |||
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,914
+1 Internets | balancing changes for revelations two still reading but...uh.. Quote:
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Last edited by ...; 06-08-2007 at 08:16 AM.. | |||
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| | #2263 (permalink) |
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,242
| Yea, it's BC only. Kind of a dumbass change too, since it won't nerf a passive Myrm (or Drake I would assume) enough to stop it from doing L4 missions, and passive tanks like that are all but worthless outside of PVE anyway. Now if they nerfed SPR stacking instead of raising the cpu on it, that would suck.
__________________ ...the whole world's going to blow up anyway. I might as well keep my pride. eRepublik Referral (PM me for assistance if you start up using my link) |
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| | #2265 (permalink) | |
| Registered User Join Date: Nov 2003
Posts: 1,029
+3 Internets | The 15% less regen from the base recharge change won't prevent a drake from running 4s, but it will certainly be more "interesting" and instead of "pretty much" requiring maxed out skills to do any but the easiest ones, now "will" require maxed out skills to do the harder ones. The CPU change could be either a little or alot for the drake setup, currently they require 1 cpu, if it's only changed to 5-10 or so, it would just require dropping the small tractor beam... if it's increased to 30 or so s ... well that would be "quite" problematic, to the point of "breaking" pretty much any reasonable drake build and would even prevent a nos/neut domi from being able to fit 6 of them.. Although 5 dual 180s + drone link augmentor would still be ok, which is a better pve fit anyways... It currently provides more shield recharge than a shield recharger, which is currently 50 cpu... (and it's penalty is basically completely a non-issue, just like CPRs) So the actual numbers are really important.
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Last edited by Antarius; 06-08-2007 at 09:27 AM.. | |
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