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Old 05-14-2007, 01:07 PM   #1966 (permalink)
Dildo Faggins
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Originally Posted by Xequecal View Post
Seriously, WTF were they thinking when they made the Nidhoggur? I saw a post on the Eve Forums proving that a Nidhoggur with the absolute best piece of faction/officer loot in the game in every slot STILL tanks worse than an Archon with nothing but Tech 1 fittings.
Well, thats not terribly fair, since the archon is one beast of a tanker. Itd be much fairer to equate it to the thanatos or chimera tank wise. Theres a good reason every sane minni cap pilot aims for minni dreads.
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Old 05-14-2007, 02:39 PM   #1967 (permalink)
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You'll be able to get IN to a Myrmidon much easier than the Command Ship, but flying it well will require far more training than the Command Ship.
Flying a Myrmidon well does not require significantly more gunnery than missile skills, the secondary gunnery skills vs missile skills are entirely a wash, and the only difference is you require Small Projectiles V - heavy missiles V and Medium Projectile V are the same. So the Myrm is ahead by like 5 days, here. Both require Battlecruisers V, so that's a wash. The Myrm requires Drone Interfacing V, but the Nighthawk requires Caldari Cruiser V -- these two things are a wash, except that in all reality, Drone Interfacing V is a far more generally valuable skill than Caldari Cruiser V, so you're probably better off at this point.

Past this point though, stuff just starts to stack up on the Nighthawk, it requires Mechanic V, Weapon Upgrades V, Warfare Link Specialist IV, Heavy Assault Ships IV, Assault Ships IV, Leadership V...

The kicker is that with Drone Interfacing IV, and Battlecruiser IV, your Myrm is still doing more dps than the Nighthawk. It also insures, unlike the Nighthawk which costs like 200 million that you lose if it dies.

Also, don't forget that tanking really awesomely is an entirely useless capability to 90% of players -- it's only really good for tanking plexes, and the like, for missioning and other PvE you just need a minimum tank that will hold, and the rest is all a question of how much dps you can do to raise your killing efficiency. So I'd say really good tank + awesome dps is much better general purpose than awesome tank + pathetic dps.
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Last edited by Sancus : 05-14-2007 at 02:41 PM.
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Old 05-14-2007, 03:08 PM   #1968 (permalink)
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Heh, and I just got done fitting my Myrm for passive shield tanking earlier this afternoon... Assuming this change happens at the same time L5 missions are added I doubt it will end up making L4 any less viable overall.
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Old 05-14-2007, 04:58 PM   #1969 (permalink)
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Flying a Myrmidon well does not require significantly more gunnery than missile skills, the secondary gunnery skills vs missile skills are entirely a wash, and the only difference is you require Small Projectiles V - heavy missiles V and Medium Projectile V are the same. So the Myrm is ahead by like 5 days, here. Both require Battlecruisers V, so that's a wash. The Myrm requires Drone Interfacing V, but the Nighthawk requires Caldari Cruiser V -- these two things are a wash, except that in all reality, Drone Interfacing V is a far more generally valuable skill than Caldari Cruiser V, so you're probably better off at this point.

Past this point though, stuff just starts to stack up on the Nighthawk, it requires Mechanic V, Weapon Upgrades V, Warfare Link Specialist IV, Heavy Assault Ships IV, Assault Ships IV, Leadership V...

The kicker is that with Drone Interfacing IV, and Battlecruiser IV, your Myrm is still doing more dps than the Nighthawk. It also insures, unlike the Nighthawk which costs like 200 million that you lose if it dies.

Also, don't forget that tanking really awesomely is an entirely useless capability to 90% of players -- it's only really good for tanking plexes, and the like, for missioning and other PvE you just need a minimum tank that will hold, and the rest is all a question of how much dps you can do to raise your killing efficiency. So I'd say really good tank + awesome dps is much better general purpose than awesome tank + pathetic dps.
The point was that you have to cross train projectiles. If you're Caldari, you probably already have missile skills. However, the Gallente player probably has most of their points in hybrids, not projectiles. You also forgot about Heavy Drone Interfacing V, Gallente Drone Spec IV, Scout Drone Operation V, and all the other ancilliary drone skills (Sharpshooting, Navigation, Durability) that a missile boat with 25m3 drone bay can leave at like III or IV or even ignore completely because light drones don't do much damage and they can't catch interceptors anyway.

Also, PvE? Just use a Raven, it's infinitely better than any battlecruiser or command ship. The new Level five missions are basically going to require a fully faction fitted Navy Raven anyway from what I'm hearing on the test server, things like 25+ battleships per pocket that all aggro instantly.
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Old 05-14-2007, 05:36 PM   #1970 (permalink)
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It works nicely for the Minmatar player though, especially if you're like me and hate the idea of anything larger than a BC. I don't even resent training Medium Projectiles to V, since they will work just fine on the Celestis and Arazu that I actually do want to fly.
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Old 05-14-2007, 05:47 PM   #1971 (permalink)
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Projectiles just seem superior on any ship class that doesn't have hull bonuses for other types of guns. So its never a waste to train them.
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Old 05-14-2007, 06:04 PM   #1972 (permalink)
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As someone that has done some level 5 missions, a command ship is way better then a navy raven due to the higher resists, you need a support ship anyway due to some new things they´ve added.

p.s on a Passive tanked myrmidon a mix of nos and blasters or going all out on nos is completely viable, its just not as good due to the added cap usage but it still is completely insane
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Old 05-14-2007, 07:03 PM   #1973 (permalink)
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Nah training up your projectile skills will always be useful, even if you're flying gallente. Anytime there's a ship that doesn't grant offensive bonuses with guns/missiles projectile turrets are the best. You'd want to train it up so you can use T2 med guns fairly soon. In a myrmidon, projectiles are probably the most popular turrets because of the hull is turret-neutral and projectiles are the most cap-friendly.
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Old 05-14-2007, 07:58 PM   #1974 (permalink)
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Nah training up your projectile skills will always be useful, even if you're flying gallente. Anytime there's a ship that doesn't grant offensive bonuses with guns/missiles projectile turrets are the best. You'd want to train it up so you can use T2 med guns fairly soon. In a myrmidon, projectiles are probably the most popular turrets because of the hull is turret-neutral and projectiles are the most cap-friendly.
Most myrms i meet fly with hybrids, simply because hybrids do more damage than projectiles. If losing the cap is going to kill you, your setup probably needs reconsidering. Shield tanked myrms are not quality pvp ships. They are an attempt to replicate a drake, when missiles are so much better in those situations. Its basically a setup that doesnt make much sense for pvp.
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Old 05-14-2007, 08:10 PM   #1975 (permalink)
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I've seen plenty of hybrid myrms too, sure. It's a natural fit for the ship and is more intuitive for younger gallente pilots. I haven't been in empire in months though, and most the myrms I've seen are projectile/nos fits. There are exceptions, like the shield-tanked myrms.

I've fitted passive-tanked myrms and it CAN get pretty close to a passive Drake, but it's pretty useless for anything remotely resembling actual PVP---solo gank or fleet or even as bait (well, maybe as bait). It's pretty rare as you'd need to be an ex-caldari to have the sort of shield skills to make it work. Great proof of concept though. Myrmiphiles will argue all fucking night about the myrmidon's viability as a laser boat or even a mining ship.
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Old 05-18-2007, 02:15 PM   #1976 (permalink)
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Anyone else having troubles connecting to Tranquility? I put my 2 accounts up yesterday, and after waiting for over 30 minutes to get the server status, I gave up. Came home from work tonight, same thing. I'm running all the same gear that I was when I put the accounts down a few months ago, and i'm on exactly the same connection. I can log into EQ, EQ2, WoW, or AO without any issues at all. I also saw a post on the forums about CCP running the game at "reduced hardware capacity" due to connection issues, but it hasn't been updated in 4 days.

At this point, i'm basically paying for nothing, and i'm likely going to call my CC company on Monday for a reversal of both charges. But I figured i'd see if anyone else had the same issues, and had perhaps found a solution over the weekend.
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Old 05-18-2007, 02:17 PM   #1977 (permalink)
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Anyone else having troubles connecting to Tranquility? I put my 2 accounts up yesterday, and after waiting for over 30 minutes to get the server status, I gave up. Came home from work tonight, same thing. I'm running all the same gear that I was when I put the accounts down a few months ago, and i'm on exactly the same connection. I can log into EQ, EQ2, WoW, or AO without any issues at all. I also saw a post on the forums about CCP running the game at "reduced hardware capacity" due to connection issues, but it hasn't been updated in 4 days.

At this point, i'm basically paying for nothing, and i'm likely going to call my CC company on Monday for a reversal of both charges. But I figured i'd see if anyone else had the same issues, and had perhaps found a solution over the weekend.
I have had zero problems connecting yesterday or today, and loads of people are logged on. Don't know what the deal is.
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Old 05-18-2007, 02:25 PM   #1978 (permalink)
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I have had zero problems connecting yesterday or today, and loads of people are logged on. Don't know what the deal is.
Yeah, its really strange. Some people have issues, while many others don't have any problem at all. Occasionally, I can get to log in, but it always hangs at the authentication screen, then I get dc'ed. But mostly, I just get hung at the server status check, and don't get to attempt a log-in at all.
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Old 05-21-2007, 04:03 PM   #1979 (permalink)
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Well, it seems that CCP suspects a faulty router in London as the source of the problems some people are having:

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Originally Posted by CCP Admiral Chamrajnagar

Our primary ISP L3 is experiencing issues with there routers, they will be replacing the faulty router Tuesday May 22nd, between 7:00 - 08:00 London Time.

We hope this will resolve these issues.
As L3 is providing the link from New York to London, is there anyone around the New York area thats "not" having any issues at all connecting to TQ?

I'm no network wiz, so I have to ask, is it just one link that connects the entire US to London, or is there more than one, with various links along the whole east coast?
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Old 05-21-2007, 04:10 PM   #1980 (permalink)
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Considering satellites and such I would imagine there are many links.
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