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Old 05-10-2007, 08:45 AM   #1891 (permalink)
Kazgrim
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Uh if you are doing like exploration or some other cov op'y thing then I guess mid slots matter, but for my helios all I care about is recon probe launcher, cov ops cloak, and the low slots. MWD in the first mid, activated for a split second just to get out of bubbles on gates but other than that the rest of the mids do fuckall.
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Old 05-10-2007, 08:48 AM   #1892 (permalink)
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Another question for people who do Covert Ops-y shit (exploration mainly, I don't really want to fight with it at all as I will be rigging it and loading it up with T2 stuff I will probably not be able to afford to lose):

I was thinking yesterday that if I go down the Gallente path, I might be best off taking their Frigates to V and using a Taranis for my interceptor. But that would mean that I'd have to use a Helios rather than a Cheetah for Covert Ops in order to save a lot of training time. On paper, the Helios looks rather impressive, since it lacks the largely useless (from what I understand) third high slot and gains an extra medium. The big drawback seems to be speed on the Helios, though it seems like they can both break 2500m/s without too much trouble. So, Helios just as viable, or no?
Just as viable, I've used both. Speed is more of an issue when it comes to PvP.

I haven't checked the rig slots, though, I'm assuming they're identical, but just check that.
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Old 05-10-2007, 08:56 AM   #1893 (permalink)
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Yea, I wasn't saying the extra mid was some huge benefit, but it can't be worse than having 3 highs on a ship that will only ever need two. Unless there's some comedic value to slapping a 125mm AC on a Cheetah that I'm not aware of. The Helios also has more power, cpu, and cap to make up for the loss of 65m/s base speed.

Rigs are the same: 2 slots, 400 calibration.
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Old 05-10-2007, 08:58 AM   #1894 (permalink)
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Trying to figure out what the hell people are doing for money, at least the people who dont have fancy T2 bpos.
Goonfleet poker
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Old 05-10-2007, 09:05 AM   #1895 (permalink)
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Level 4 missions.
Complexes.
Ratting in 0.0.
Exploration.
Market manipulation. A corpmate spotted a price inconsistency on a tech 1 module, selling for 80,000 isk difference in two different spots. That's not a lot individually, but when you buy/build 1000 of the said modules, it adds up when you sell...80 million if he just buys and moves them, more if he builds them. Add the fact that this is done while primarily afk....
Invention (prices have dropped a lot, but still good coin to be made).
Scamming!
Scamming is probably the easiest way to make a lot of money. Scamming is also encouraged by eve.
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Old 05-10-2007, 09:11 AM   #1896 (permalink)
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Originally Posted by Kazgrim View Post
Uh if you are doing like exploration or some other cov op'y thing then I guess mid slots matter, but for my helios all I care about is recon probe launcher, cov ops cloak, and the low slots. MWD in the first mid, activated for a split second just to get out of bubbles on gates but other than that the rest of the mids do fuckall.
If you fly a Covert Ops in combat situations, some points can be quite useful for emergency tackling -- obv you don't want to try that against all types of ships but sometimes it's necessary! Oh yes, and Damps Damps Damps. Of course.
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Last edited by Sancus : 05-10-2007 at 09:15 AM.
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Old 05-10-2007, 09:20 AM   #1897 (permalink)
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Trying to figure out what the hell people are doing for money, at least the people who dont have fancy T2 bpos.
Raise about 600 mill, find an out of the way lowsec system with a low pilots/hr and build a small POS. Put enough fuel and charters in it for 1-2 weeks and make money while offline. You can either mine the moon or stock it up with labs and do invention or copy BPCs for sale. Even with drake/myrmidon BPCs you can make 1m per copy--you only need to sell about 2 copies a day to break even with fuel but the labs can churn out much more. BPCs sell well only in empire though, where 0.0 corps convert minerals to ships for sale to stabilize their mineral profits.

You wanna put defenses up obviously. Use a minmatar tower for artillery turrets if you can (actually anything BUT missile turrets is fine). A lotta folks think POS's take big seed capital to get rolling, but you don't. If you wanna cut corners on defense and shit you can get away with a small pos and a couple week's worth of fuel for about 400 mill.

It's nowhere near as good as ratting/mining/cybering for cash but hey, it literally makes money while you sleep. Once you've got your POS running, nothing beats that inner satisfaction you get from hearing folks whine about ratting or mining or missioning for hours and hours on end. Instead, you log in just to buy/sell/gankyourannoyingcorpmateswithyourpiratealt and to fuel the POS up. Lowsec POSes are a little more expensive with the charters, but it isn't too bad with small POS's.

It's a shame the GOON FTZ doesn't allow neutral/client POS's. I was thinking they could just install enough POS's in a system to guarantee sov then open up the other moons for client POS's and demand a profit share or straight rental fee. Big pain in the ass though so the fee would have to be big enough to justify it, either way I've no doubt it'll be much much more profitable than their 50m/week deal.

Last edited by Khorum : 05-10-2007 at 09:23 AM.
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Old 05-10-2007, 09:30 AM   #1898 (permalink)
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It's a shame the GOON FTZ doesn't allow neutral/client POS's. I was thinking they could just install enough POS's in a system to guarantee sov then open up the other moons for client POS's and demand a profit share or straight rental fee. Big pain in the ass though so the fee would have to be big enough to justify it, either way I've no doubt it'll be much much more profitable than their 50m/week deal.
Actually I think we are changing that rule to allow POSes along those lines.
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Old 05-10-2007, 09:31 AM   #1899 (permalink)
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damps help when your allies don't understand the concept of warp to me at 50km to be on top of the enemy battleship, no not 0km argh you just uncloaked me @#%$.

I haven't looked to confirm but I'm pretty sure the ships with an extra highslot lack a drone bay, and the only purpose of the extra highslot/drone bay is popping logoffski pods. Or what biz said about salvaging, I guess, I don't do exploration.

Last edited by Kazgrim : 05-10-2007 at 09:34 AM.
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Old 05-10-2007, 09:32 AM   #1900 (permalink)
Bizanich
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Yea, I wasn't saying the extra mid was some huge benefit, but it can't be worse than having 3 highs on a ship that will only ever need two. Unless there's some comedic value to slapping a 125mm AC on a Cheetah that I'm not aware of. The Helios also has more power, cpu, and cap to make up for the loss of 65m/s base speed.

Rigs are the same: 2 slots, 400 calibration.
I do like the extra high slot on the Cheetah, honestly, although it's not a huge deal. I slap a salvager in there because there's going to be shipwrecks on all the sites .
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Old 05-10-2007, 09:33 AM   #1901 (permalink)
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Yea, I wasn't saying the extra mid was some huge benefit, but it can't be worse than having 3 highs on a ship that will only ever need two. Unless there's some comedic value to slapping a 125mm AC on a Cheetah that I'm not aware of. The Helios also has more power, cpu, and cap to make up for the loss of 65m/s base speed.

Rigs are the same: 2 slots, 400 calibration.
cynosural field generator is your 3rd high slot, the cov ops ship bonus drops liquid ozone need by almost half the amount

(you will need a MAPC to fit it though)
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Old 05-10-2007, 09:37 AM   #1902 (permalink)
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you're thinking about recons not cov ops. although with the price drop in cov op cloaks it doesn't matter as much, but Cyno's are for Velators.
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Old 05-10-2007, 09:38 AM   #1903 (permalink)
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meh, recon, cov ops all the same sneaky bastards
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Old 05-10-2007, 09:44 AM   #1904 (permalink)
Khorum
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meh, recon, cov ops all the same sneaky bastards
I dunno man, Curses and Pilgrims don't even bother to sneak really, they do fine just walking up and WTFRAPING 3 opponents at once. I've spent the last month crosstraining to Amarr JUST to fly a curse. I don't understand why they're not Gallente ships to be honest.
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Old 05-10-2007, 09:44 AM   #1905 (permalink)
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Cynos are a must for recons in cap capable alliances. Yes, they are used rarely, but times will arrise where that cyno will inflict billions of isk in damage, and the fact that you lose your puny covops becomes insignifigant to the greater cause.
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