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| | #1831 (permalink) | |
| Registered User Join Date: Aug 2006
Posts: 447
+4 Internets | Quote:
1. "racial" ship skills (ie racial frigate, racial cruiser, racial battleship, etc) 2. shield tanking skills (in engineering tree) and/or armor tanking skills (in mechanic tree) 3. Weapon systems, including Gunnery (Energy, Hybrid, Projectile), Missiles, Drones For the most part everything else is sorta universal. Minmatar need good navigation skills but everyone benefits from having them, etc. Average Skills per race: Caldari > Caldari ship skills, shield tanking skills, missiles. Gallente > Gallente ship skills, armor tanking skills, hybrid guns, drones. Amarr > Amarr ship skills, armor tanking skills, energy guns (or projectile guns) Minmatar > Minmatar ship skills, armor tanking skills, shield tanking skills, missiles, projectile guns. The first thing you need to cross train is that races ship flying skills obviously, can't even enter a caldari frigate without the caldari frigate skill. The other skills are about fitting the ship properly once you can fly it. After that though, who you cross train over towards should be a function of how much you want to fly the other guys ships compared to how long its going to take you, training wise. Most people would say for caldari go ahead and cross train over to gallente as they have the most in common (both use Hybrid guns) except most caldari don't really have any gunnery skills, and only have a few dedicated gunship platforms that most skip over anyway, so that's not always true. Now caldari *should* have hybrid gunnery skills to get the most out of all their ships, but that doesn't mean that they will. So if you are looking for easiest, just look to see who has the most in common. And for a missile caldari, that's Minmatar. Last edited by Kazgrim; 05-08-2007 at 03:17 PM.. | |
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| | #1832 (permalink) |
| Waiting for Diablo Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 4,260
| Sortof, but also not. We're talking about farming skills vs. PVP skills -- you DO NOT train Caldari to FARM with their hybrid platforms. You train them to farm with their missile/shield platforms. You will find that even though the Rokh looks really nice on paper it's not in particularly high demand, so while there is compatibility there, you really won't use it much. |
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| | #1833 (permalink) | |
| Registered User Join Date: Feb 2006
Posts: 1,995
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| | #1834 (permalink) | ||
| Registered User Join Date: Jan 2006
Posts: 722
+1 Internets | Quote:
Regarding crosstraining, keep in mind that you may want to stay in the BC chassis class for as long as possible if it's something you're dedicated towards. Sans destroyers, battlecruiser spaceship command is the only t1 piloting skill that is not racial. So not only is it a very sexy skill to have for eventual command ships, it lets you have remarkable versatility at V since you're pretty effective with all the racial variants even if your supports skills are at III. You can have drakes for ratting, myrms for cheap pvp, etc., and have all of them insure to full. Quote:
And yeah, cheetah is the best covert. Last edited by Tirinal; 05-08-2007 at 03:57 PM.. | ||
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| | #1837 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,618
| curse isnt a bad anti tackle either, its not as good at blowing shit up as rapier but its better at breaking the tackle to let the tackled ship warp out imo. But all the recon ships are pretty good in some area. |
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| | #1838 (permalink) |
| Waiting for Diablo Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 4,260
| Harpies are OK AFs but the Ishkur and the Jag are typically considered the only ones really worth flying. Seriously now, I don't know what the fuck a Harpy is supposed to do that couldn't be done better by something else. Of course, that typically applies to most AFs. At least an Ishkur is a frigate-sized craft with a cruiser/BC sized frig allotment. |
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| | #1839 (permalink) |
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,515
| What do people mean by Minmatar ships being more Navigation-intensive than others? I mean, I get the usefulness of the skills, especially for an interceptor or AF... but I guess I don't know enough about other races' ships to see why they don't need it as much as Minmatar.
__________________ ...the whole world's going to blow up anyway. I might as well keep my pride. eRepublik Referral (PM me for assistance if you start up using my link) |
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| | #1840 (permalink) |
| Waiting for Diablo Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 4,260
| It's not really that they don't need it, it's that the Minmatar core strength IS speed, so if you don't have good nav skills you're not really getting the most out of it. It's like saying that you need more drone skills to fly gallente or more cap/tank skills to fly amarr. |
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| | #1841 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,275
| Quote:
First off, since your job is defending your fleet from intis, you can get away with using an Afterburner over a mwd, which though it will make you slower, but you dont need the mobility. You arent chasing people down. You are defending ships, big ships that wont be moving fast. If you want to chase people down, again, why the hell arent you in an inti? Secondly, you dont need a warp scram in a good fleet setup. A webber to make it so your tech2 weapons with best ammo can rape upon them, and you can kill many ships before they even know what the hell hit them, yet alone care to panic for the warp button. These reasons are why wolf is one of my favorite AFs in the game. My setup is amazingly simple and equally effective. 2x gyro2, 1x overdrive2, 1 sar2, ab2, web2, then throw on enough dps to appease god. End result is a ship that can absolutely rape even a cruiser before it knows what the hell is happening. If your feeling really manly, throw that sar off in favor for another gyro. Use AF's for what they were meant for. Extremely high damage anti interceptor types. Using an AF to try and tackle people just makes me sad. Some here might say destroyers are a lot better at anti tackler work. Those people have obviously never flown a destroyer in a fleet. Destroyers pop like bubblewrap in fleet combat. They are too fat. | |
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| | #1842 (permalink) | |
| Fuck Art, Let's Kill Join Date: May 2002 Location: Hell
Posts: 7,515
| Alright, hopefully this will be the last battery of questions I need to finally make up my mind. Keeping in mind that my current leaning is towards training for a Stiletto and a Cheetah (and maybe a Jaguar at some point) as the ships I actually want to play with by choice, battlecruisers will be something I get just out of necessity, and that's probably the largest ship I will consider for at least 6 months (so whether a Dom is a better BS than a Typhoon isn't something I'm taking much into account for now): I can either get a Myrmidon or a Hurricane. Either one will let me stick with projectiles, which I like because it's a minor time savings, I'm used to them, and they cover all the damage types. The difference in training time is negligible (~12 hours). Looking at the two ships in EVEMon though, it seems like the Hurricane is the better ship in nearly every category except for the size of the drone bay, and it has one less mid slot. So if I'm using the BC for PvE ~90% of the time, is the drone bay going to make all the difference? I'm not even sure what sort of PVP I'm going to get into, since I don't have a corp at the moment. I like the idea of fighting over territory and shit like that, but I have zero interest in fucking with people just for the hell of it (i.e. gate camping, killing miners, etc.). Also, having spent another hour reading about BCs while writing this post, it seems that even a Cyclone is more than sufficient to handle any L3 mission. Will a Myrmidon be much more efficient (or able to do L4 at some point), and more importantly is it needed for 0.0 ratting or clearing out exploration sites so that a Cheetah can get in there? I'm really starting to wish I'd started as an Achura Monk with Mining spec so my combat stuff was a clean slate and I could just mine for however long it takes to train everything else to decent levels while deciding what to do in the long term. :/ P.S. Is this true: Quote:
__________________ ...the whole world's going to blow up anyway. I might as well keep my pride. eRepublik Referral (PM me for assistance if you start up using my link) Last edited by Vorph; 05-08-2007 at 07:12 PM.. | |
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| | #1843 (permalink) |
| Waiting for Diablo Join Date: Jan 2004 Location: Rolling down Rodeo with a shotgun
Posts: 4,260
| Myrm can run L4s. The difference in drone bay capacities is HUGE, Myrm can use 5 heavy drones vs. the cyclone and cane who can't even use 5 mediums. Then the Myrm has the drone damage bonus. Definitely sticking to projectiles will work well if you're only training Gallente for the mission running as you'll save cap *DISCLAIMER* I don't know what drawbacks there might be for mission running that would overtake the versatility (sort-of) in damage types and lack of cap usage. Passive shield tank, medium projectiles, 5 heavy drones...win. Only drawback is you'd need to invest more heavily in drone skills than you'd want to for Minmatar ships in order to farm effectively but if you just want to run small ships you A) don't need all that many SP to get navigation shit good and B) you don't have to make that much isk anyway ![]() Edit: Regarding connections, dunno, I never trained them, and I've run a lot of missions. Guess I'd just rather not spend any SP that does nothing for me but give me standings I'll get anyway, or any of the other social skills that only benefit my mission running by some percentage. |
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| | #1844 (permalink) | |||||
| Registered User Join Date: Jan 2006
Posts: 722
+1 Internets | Quote:
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A cyclone is fine for most all exploration sites in npc nullsec, though this assumes decent-ish skills. Though I'm unsure why you'd need to clear the site first so the Cheetah can get in there; you can hack containers in your BC. In fact, you'll need its cargobay. Quote:
__ Finally, keep in mind that for the ships you listed once you train small projectile turret V (5-10 days) you're effectively "done" in the dps department. Everything else you have in gunnery carries over. So don't stress about which turret type you grab in the meantime. Quote:
I may be wrong though, I've yet to run a single mission in 1.2 years of playing EvE. Last edited by Tirinal; 05-08-2007 at 07:29 PM.. | |||||
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| | #1845 (permalink) | |
| h8 Join Date: Aug 2002
Posts: 3,618
| Quote:
PS myrm is a sick BC and owns all the other BCs. It can get you through a lvl4 at about the same speed as a domi or raven if you have the skills for it... its only real weakness is its drone bay is smaller than the domis so it cant have light/med drones to compliment its heavies. | |
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