Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 05-06-2007, 01:06 PM   #1801 (permalink)
Wizerud
Registered User
 
Join Date: Aug 2005
Location: Reno, NV
Posts: 297
I can't see it approach that of a hulk although it may give a coveter a run for its money. It only has four high slots (three turret points) and obviously no modulated strip miner capacity.

Plus it costs about 10x more.
Wizerud is offline   Reply With Quote
Old 05-06-2007, 01:59 PM   #1802 (permalink)
dorinn
Registered User
 
Join Date: Apr 2007
Posts: 13
well, the cost was difference was only about 4x pre invention, and the moros is a lot harder to kill, not that i know the numbers on yield e.t.c
dorinn is offline   Reply With Quote
Old 05-06-2007, 02:18 PM   #1803 (permalink)
Wizerud
Registered User
 
Join Date: Aug 2005
Location: Reno, NV
Posts: 297
the prices of the Hulk have plummeted recently, can pick one up for just over 200m.
Wizerud is offline   Reply With Quote
Old 05-06-2007, 03:12 PM   #1804 (permalink)
trotsky
Registered User
 
Join Date: Oct 2003
Posts: 62
Quote:
Originally Posted by Wizerud View Post
I can't see it approach that of a hulk although it may give a coveter a run for its money. It only has four high slots (three turret points) and obviously no modulated strip miner capacity.

Plus it costs about 10x more.
Since I'm 3 hours from finishing Mining Barge V, I felt compelled to do the math.

Assuming 'maxed' bonuses (Mining V, Astrogeo V, Mining Foreman V, Exhumers V).

Hulk with three t2 strips + t2 crystals nets 94,728.1 m3 / hour. (360 * 1.75 * 1.25 * 1.25 * 1.15 * 1.15 * 1.10 * (1.05 ^ 2) * 3 * 20)

Moros with three Miner II & seven (7) mining upgrades nets 26119.3 m3 / hour. (60 * 1.25 * 1.25 * 1.10 * (1.05 ^ 7) * 3 * 60)

The retriever I'm flying now (Mining Foreman IV, Barge IV, tech1 strips) nets 40824 m3 / hour.

A similarly maxed t2 drone will net 3750 m3 / hour not counting flight time. 5 drones is then 18750 m3 / hour for the Barges/Exhumers and 56250 m3 / hour for the Moros (Dreadnought IV -> 200% bonus).

113,478 m3 / hour for the Hulk
97,200 m3 / hour for the Covetor (same as Hulk sans Exhumer bonus + 1 mining upgrade)
82,369 m3 / hour for the Moros
59,574 m3 / hour for my 5mil ISK Retriever

The major flaw here is the efficiency of mining drones. I've never used them personally so I can't theorize on how much they're hurt by travel time, et al.

Last edited by trotsky : 05-06-2007 at 03:16 PM.
trotsky is online now   Reply With Quote
Old 05-06-2007, 08:34 PM   #1805 (permalink)
prescient63
You can't blame women for what they do wrong in the same way that you can't blame a dog for what it does wrong.
 
Join Date: Sep 2002
Posts: 1,144
I am sure this is mentioned somewhere in the thread, but as the thread has 1800 posts I may have missed it along the way. Anyhow, when yous kill up and it gives you a 5% bonus to whatever does that bonus compound as you gain an additional skill points or is the bonus applied to the base stat? For example 100 + 5 + 5 = 110, or 100*1.05*1.05 = 110.25?
prescient63 is offline   Reply With Quote
Old 05-06-2007, 08:42 PM   #1806 (permalink)
Kazgrim
Registered User
 
Join Date: Aug 2006
Posts: 419
Skills are additional. so if it was 5% bonus per level, at level 5 its a 25% bonus.

things like resists however are calculated a little weird, its a reduction in total damage not a flat additive so things that add to your resistance will never be the exact % it states unless you have 0% in that resist to begin with. Also don't forget things like modules and rigs with stacking penalties also apply.
Kazgrim is offline   Reply With Quote
Old 05-07-2007, 02:50 AM   #1807 (permalink)
Nako Mistako
Registered User
 
Nako Mistako's Avatar
 
Join Date: Mar 2004
Location: Unspecifiedistan
Posts: 129
The way skill bonuses work is that individual skills are additive to determine the total bonus from that particular skill, but then when different skill or module bonuses are applied to a stat, they are multiplied. So, a skill which gives 5% per level contributes a 5% bonus at level I, 10% at II, 15% at III, etc.

If you had three separate skills at levels II, III, and IV all affecting the same stat, it would look like this: stat * 1.10 * 1.15 * 1.20 = stat * 1.518.

Modules are treated as separate multipliers (some are, however, subject to the stacking penalty which will diminish the multipliers they contribute). So, two modules (11% and 13%) added in to the previous example will result in: stat * 1.10 * 1.15 * 1.20 * 1.11 * 1.13 = stat * 1.9040274. This is why cap recharge mods are so powerful, because each one has more and more 'base' value to multiply against and thus has a greater effect than the previous mod. Pretty much everything else is affected by the stacking penalty which keeps things from getting out of hand.
Nako Mistako is offline   Reply With Quote
Old 05-08-2007, 07:54 AM   #1809 (permalink)
TrooperEbonblade
Registered User
 
Join Date: Sep 2002
Posts: 387
Someone give up a login for the GoonFleet wiki.
TrooperEbonblade is offline   Reply With Quote
Old 05-08-2007, 09:09 AM   #1810 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,390
It's hooked to the forum database, so I don't think you'll get one, unfortunately
Fog is offline   Reply With Quote
Old 05-08-2007, 10:27 AM   #1811 (permalink)
Ratina
Registered User
 
Join Date: Mar 2005
Posts: 20
Add to that list

EVE Online | EVE Insider | Forums
for scan probing

EVE Online | EVE Insider | Forums
for exploration probing
__________________
Myrha Evilborn (BRUCE) - Eve
Ratina is offline   Reply With Quote
Old 05-08-2007, 10:30 AM   #1812 (permalink)
Itzena
SOS-dan #76564674
 
Itzena's Avatar
 
Join Date: Sep 2002
Location: Near a big fucking castle, the UK
Posts: 5,384
Quote:
Originally Posted by Fog View Post
It's hooked to the forum database, so I don't think you'll get one, unfortunately
...unless he joins up.
__________________
Itzena is offline   Reply With Quote
Old 05-08-2007, 12:46 PM   #1813 (permalink)
Hal2005
Investment buffer
 
Hal2005's Avatar
 
Join Date: Dec 2005
Location: ---
Posts: 605
scrapheap challenge has some good 'stock' pvp kits for pretty much every ship worthwhile in eve.

(to add to the FoH newbie guide to EvE).
Hal2005 is offline   Reply With Quote
Old 05-08-2007, 12:48 PM   #1814 (permalink)
Vorph
Satan's Little Helper
 
Vorph's Avatar
 
Join Date: May 2002
Location: Hell
Posts: 4,778
With all this talk about Gallente ships, would I be better off going that route since I haven't got anything invested in Minmatar (other than Frig III) yet? I've just been doing learning stuff and am now working towards electronics/engr/mech/WU/AWU skills to V while I change my mind 3948503 times about what I actually want to pilot. I'm just not sure about the whole drone thing... I don't mind pet classes but I've never played one where you had to worry about a shitload of them and if there's one thing in games I absolutely cannot stand it's micromanagement.
__________________
Vorph is offline   Reply With Quote
Old 05-08-2007, 01:02 PM   #1815 (permalink)
Mist
The Game: you just lost it.
 
Mist's Avatar
 
Join Date: Jan 2005
Posts: 1,697
Minmater ships are good too. Especially the smaller ones.
__________________

^^PvP 4X webgame^^
Mists, perpetual wait-list raider of Exanimus
Mist is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 08:43 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6