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| | #1727 (permalink) | |
| Registered User Join Date: Mar 2005 Location: Chicago
Posts: 4,594
| Quote:
I'd say go max out T2 drones and T2 guns, it's looong but more than worthwhile since the skills are portable and required for most capital ship skills anyway. Then maybe train up for HACs/Recons since they're pretty fun for PVP and do well in missions. Though if you aren't in a corp that has the BPO's for them they're not worth it--180+ mill for HACs is too much--but if you can get ishtars for 70-80m each you're set. Hard to argue with 60mill domis though, it's great flying a throwaway battleship that costs less than its rigs :P | |
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| | #1728 (permalink) | |
| no funny comment sorry Join Date: May 2003
Posts: 1,237
| ok here is the 1 million dollar question: im a caldari player, and i spent great ammount of my SP on missiles as offensive weapons i read from different ppl that missiles are underpowered rispect guns but i've not fully understood why other than travel time, what makes guns superior to missiles? if we compare 2 characters with equal ammount of SP (1 missiles, 1 guns), guns are superior for the dps? the accurancy against both small and bigger ships? what?
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| | #1731 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 2,654
+12 Internets | Alpha strike can be a factor on gate camps. When you want to shoot someone and insta kill them with your gang before the jump or warp away, then guns become far superior to missiles. |
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| | #1732 (permalink) | ||
| no funny comment sorry Join Date: May 2003
Posts: 1,237
| Quote:
not the dps? time to train missile projection 5
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Last edited by fucker : 04-29-2007 at 09:22 AM. | ||
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| | #1733 (permalink) |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 9,762
+26 Internets | Missiles are also affected a lot by signature radius and velocity of the target, IE: they can be pretty useless against small fast targets. But there are missile types that are specialized for that. |
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| | #1734 (permalink) | |
| no funny comment sorry Join Date: May 2003
Posts: 1,237
| isnt that true for any kind of weapons?
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| | #1735 (permalink) |
| Registered User Join Date: Mar 2005 Location: Chicago
Posts: 4,594
| Yeah sig and speed affect all weapons. Another advantage guns have is critical hits (wrecking etc). Though that glancing hits swing it the other way too, an experienced captain can keep his targets in his optimal envelope and exploit that advantage. |
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| | #1736 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 1,261
| missiles are pretty awesome for fighting rats. They are predictable and good damage. In fleets they can be just slow though. By the time a bs targets a ship and launches its volley and the missiles get there, theres a good chance that whatever you were firing at has died. For this reason, ravens often get to be the "GET IN TEH BUBBLE" bitch that fights close range, they arent considered snipers. This makes your life expectancy a lot shorter than most bs's. All told, there just too many better reasons to fit guns than there are for missiles. The delayed damage is only good in situations where you likely would of won anyways with turrets. |
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| | #1737 (permalink) | |
| no funny comment sorry Join Date: May 2003
Posts: 1,237
| i feel like i have waste 2.5mil SP ![]()
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| | #1738 (permalink) |
| Hova Join Date: Mar 2005 Location: House De'Chaye
Posts: 37
| Thanks for the replies, PMs, and in-game answers. The EVE community seems amazingly nurturing so far. Some random person gave me an Imicus and wished me luck. I'm in about 6 hours of play and 30 hours of reading. Almost everything I come across involves combat or industry, but I'm curious about the socio-political avenues available. That's what really hooked my interest. The 10k page threads here describing the social workings of this game are like nothing I've ever seen before. It's reminiscent of the guild/alliance drama of EQ in its prime - the shit that made you read your server forums for hours a day and breathed life into an otherwise static husk of color and repetition. It's what's missing from WoW and what makes WoW so easy to walk away from. Is politics/social interaction some kind of viable path or just a sidecar to military-industrial corp success?
__________________ Priest, Dalaran Coercer, Permafrost Rogue, Earthen Ring Necromancer, Druzzil Ro |
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| | #1740 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 1,261
| yeah, in small gangs missiles are just fine. Certain ships make missiles useless/near useless, but thats true with most weapon setups. Caldari definately have ships that can be used just fine in fleet combat. Rokh is a decent rail bs, though on the pricey side. and of course, they fly the all important fleet "someone bring the shield boosts?" osprey. |
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