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Old 04-08-2007, 08:37 PM   #1516 (permalink)
FoghornDeadhorn
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Yyyyyyyyyeah having all your logistics being invulnerable as a permanent aggressor is a real bummer. K.
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Old 04-08-2007, 08:50 PM   #1517 (permalink)
Rhaze
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Eve is a great game, just incredibly frustrating starting up. Im at 2.3 million SP and thats just covering the "necessity" skills. Starting to lose interest.
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Old 04-08-2007, 09:21 PM   #1518 (permalink)
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If you decide to stop playing make sure to set a long skill training. Many, if not most, EVE players quit at one point and decide to return several months later. I've quit twice, and both times I didn't set a long skill. It would have been nice to have BS V, DI V, HDO V or something like that, instead of spending the last 2+ months training them.
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Old 04-08-2007, 09:23 PM   #1519 (permalink)
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Originally Posted by Rhaze View Post
Eve is a great game, just incredibly frustrating starting up. Im at 2.3 million SP and thats just covering the "necessity" skills. Starting to lose interest.
The trick is to not feel the need to be level 5 in everything and know that you can win with less.

I saw a guy with 5 mil SP demolish a 30 mil sp char, Harbinger versus Command Cruiser (forgt which, amarr), just because he was smarter with the fittings.
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Old 04-08-2007, 09:41 PM   #1520 (permalink)
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Quote:
Originally Posted by Rhaze View Post
Eve is a great game, just incredibly frustrating starting up. Im at 2.3 million SP and thats just covering the "necessity" skills. Starting to lose interest.
once you finish the basics it gets more fun, once you train a few bigger ships like BC and start to branch out more in a particular area and specialize...

But if you are really bored and gonna quit make sure you do like people said and train a long skill, really nice to quit for a month or two and come back and not really lost to much training time.
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Old 04-08-2007, 11:18 PM   #1521 (permalink)
Nako Mistako
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I quit due to a mix of boredom and family issues and came back to having all my basic learnings to V. That made a big difference to my attitude coming back into things. This was, of course, back when V was required for advanced learns.
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Old 04-09-2007, 09:07 AM   #1522 (permalink)
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I admit that I too was quite bored and did not play for several months while training learning skills and several other core skills. However, EVE is all about what you make of it in the game. If you sit in a station, do level 1 and 2 missions, and stare at the learning skills tick away, I do not blame you for quitting.

Once I had a decent set of skills (FYI I have about 8 million SP now), joined an effective PVP corp, was able rat 0.0 without a sweat, and can do level 4's easily, the game really opened up and showed its true form. I am not a huge space-game person , nor do I enjoy watching shows like Star Trek in the slightest, but I have really grown to love EVE. Single player games and other MMOs like WoW do not compare or hold my attention anymore.

Stick with it and take all of the opportunities to branch out that you get.
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Old 04-09-2007, 05:18 PM   #1523 (permalink)
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holy hell I had no idea of how complicated T2 production can be after reading this guide
I knew that collecting materials from moons and combining them with the T1 item was somewhere involved in the process but the combining and reactions needed were new to me
Of course, no actual T2 producers DO that part, they just buy the finished materials on the market and churn out the real high-margin stuff.
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Old 04-09-2007, 06:08 PM   #1524 (permalink)
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Got podded for my first time, was a fun fight overall, 1 t2 fitted BS with 2 command ships and a few HAC's vs. a mix of t1 frigs+cruisers and a BC, took down the BS and a BC before we were wiped out.

Very awsome fight, for a bunch of new guys

*edit* Was a geddon and a Hardbringer, not a command, my bad*
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Old 04-09-2007, 06:51 PM   #1525 (permalink)
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Yeah, if I understand that right, it looks like you guys did pretty damn good.
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Old 04-09-2007, 07:10 PM   #1526 (permalink)
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Was a very fun, very fast battle. I salute the Capt Morgans, they were awsome sports about the whole thing, both sides had a blast, even with us gettin wiped out.

Takin down the 'geddon was a huge rush.
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Old 04-10-2007, 08:17 PM   #1527 (permalink)
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Was a very fun, very fast battle. I salute the Capt Morgans, they were awsome sports about the whole thing, both sides had a blast, even with us gettin wiped out.

Takin down the 'geddon was a huge rush.
That's why the game never gets old for me. Its always that rush that you're looking for and keeps you going until the next time.
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Old 04-10-2007, 09:11 PM   #1528 (permalink)
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Eve is the only game that I have ever felt like my heart was going to pound out of my chest. No matter what you're fighting, your ship and gear is on the line. That is what makes it so great, I just cant wait for another game to come out with that kind of risk in it combined with some major financial backing.
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Old 04-10-2007, 09:26 PM   #1529 (permalink)
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shadowbane was gonna be my savior back in the day.....
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Old 04-10-2007, 09:34 PM   #1530 (permalink)
Sancus
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Originally Posted by Littles View Post
Eve is the only game that I have ever felt like my heart was going to pound out of my chest. No matter what you're fighting, your ship and gear is on the line. That is what makes it so great, I just cant wait for another game to come out with that kind of risk in it combined with some major financial backing.
I have doubts whether this will ever happen, for the very simple reason that EVE is a dog eat dog world, and that means that the vast majority of players lose more than they win. When losers actually lose tangible work that they've done in-game, they don't tend to want to continue playing, especially if it happens repeatedly.

EVE's hardcore "the world is a dangerous place" stance on scamming and general underhanded tactics of all sorts is also not compatible with mainstream appeal.

The only financial thing that EVE suffers from is lack of marketing, and again, given the atmosphere of the game, and the fact that the format(in space, ship, no real character identity) of the game means that it will not ring true with any of the standard archetypes that attract people to mmorpgs I sincerely, sincerely doubt that a marketing blitz would gain them gigantic sub increases.

But from a gamer's perspective, when the quality of their game, code, and support is superior to that of every other dev studio in the industry, I don't really see what impact their low market share and revenue has on the game.

I can't think of a single problem with EVE that could be fixed with more money.
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