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| | #1 (permalink) |
| Definitely a chick Join Date: Jan 2003 Location: San Jose, CA
Posts: 1,743
| [WoW] Elemental Shaman I'm curious where shaman are going to fall in this DPS rebalancing. I am not in beta and have not seen any writeups on elemental shaman in the expansion. I hope this thread isn't overkill or too hyperspecific (concerning one spec for one class). I've respecced elemental in 'vanilla' WoW to get a good baseline feel of the aggro and mana mechanics of a PVE elemental shaman (30/0/21) pre-expansion. Honestly, aggro is much less of a concern than I thought it would be. With +300 dmg (low, I know, shutup) and 31% crit on lightning spells, I pulled aggro once, only because I didn't slow down DPS after a series of large NAC-boosted lightning bolt/chain lightning crits, and I didn't have Tranquil Air down. Mana is still a pretty big problem but if I balance my DPS with healing it becomes less so. So far I'm pretty encouraged by what's coming out of the expansion. For awhile I was pretty upset with the elemental tree but adding in the aggro reduction, mana regen and +hit and spell power totems, I think we're looking pretty good. I think Shamanistic Rage is in the wrong tree (should be elemental imo) but otherwise I'm heartened. Enhancement tree is pretty-well documented, and restoration is more or less a no-brainer, so I'm hoping that there are some beta shaman who can chime in with reflections on the elemental tree here. |
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| | #2 (permalink) |
| That must be very tiring Join Date: Jul 2004 Location: Toe-rawn-toe
Posts: 1,349
| I never liked having both my damage and my healing attached to my mana bar, especially since shaman have such piss poor mana regen. I have tried going heavy in all three trees, but I always ended up speccing back to enhancement, to at least two handers and flurry. Then again the guild I am in now found out early I also had a 60 priest, so I can afford to spec my shaman (now alt) however the hell I want. I'm definitely bringing him back as my main for the expansion though, and everyone be damned, he's gonna be 42 enhance. From the sounds of it unleashed rage along with the improved totem talents there may be a point to having at least one pure enhance shaman in a raid. This is the spec I plan on going with: http://www.wow-europe.com/en/info/un...50100000000000 I can see shamanistic rage being a more caster friendly 41 point talent, but I'm damned happy I'll be getting it;P To get back on topic though, the elemental tree seems to be the least "flashy". I've been reading alot of underwhelmed reports from elemental shaman in the expansion, lightning overload either never procs or procs at the most inopportune times. It also kind of sucks to have yet another role defining totem as a 41 point talent. In my opinion, Blizzard needs to get away from the idea that our top abilities are wooden sticks with 5 hps on long cooldowns. I've also heard aggro isn't really much a problem for elemental, but dual wielding shaman have to be very, very careful. Even with the altered parry --> spirit weapons change. The general consensus seems to be enhancement is the way to go for the 60-67 grind. We'll see how much the trees continue to get tweaked going forward though. Edit: That mana regen talent is pretty hot though. Another edit: OK so apparently totem of wrath has no cooldown? Not bad. Last edited by Samflam; 10-31-2006 at 09:01 AM.. |
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| | #3 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,648
| I have not tried elemental spec in the beta yet, i have done 42 enhance though and !@$%@$% love it! an enhance spec shaman can EASILY get aggro from a warrior who is not paying attention..hell can fairly easily get it from a warrior who IS paying attn. i HAVE done 45? 50? in restoration and DAMN we can heal Good. at level 61 i was the ONLY healer in the slave pens (level 62-64 dungeon) and we did the whole dungeon. earth shield is awesome. |
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| | #5 (permalink) | |
| Definitely a chick Join Date: Jan 2003 Location: San Jose, CA
Posts: 1,743
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| | #6 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 3,392
| a lot of +damage, resilience, sta at the cost of other stats... and sockets as well. 61->67 is an unfair range unless you're talking about the currently non-itemized hard dungeons, you don't get much in terms of replacing tier3, and you can easily do things like pad the hell out of certain stats but its the same as wearing "...of ____ wrath" greens now. I've seen very little int/spi gear so far. It's there, but have fun farming some instance 50 times to get it. |
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| | #7 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
Im not in beta but the screens I saw for some of the mail shit definitely had nice +Int on it. But with my shaman I always liked the enhancement side of things anyways. I dont raid so much so I concentrate on BGs and shit like that, but I noticed I can help alot more saving my mana for heals rather than blowing my wad on shocks and shit while the melee are dying around me. And even if I were to raid with my shammie I would probably spec in Resto rather than Elemental since my healing and mana are worth alot more than my shitty DPS. Amirite?
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #8 (permalink) | |
| Registered User Join Date: Nov 2004 Location: rock n roll high school
Posts: 127
| Quote:
Another perk of elemental spec is LOWER REPAIR BILLS. You don't have to get in melee range to let npcs beat on you, occasionally you'll take a hit here and there, but for the most part your repair bill will always be under 1G in full epic armor when you make trips to town. I'm a fan of 7 enhancement for 5% mana pool & 1 sec ghost wolf, for escapability. Without NS (assuming you go for lightning overload) you can't NS/ghost wolf, so its a good talent to have. As far as elemental gear thats easy to get now, good mail +dmg gear is from the aq40 set, aq40 rep ring & cthun eye ring, a +dmg 1h (chromaggus/nef/naxx abom wing), trinkets (the AD exalted +dmg trinket is real nice for leveling, 1minute cooldown). As an orc, I like trinkets + blood fury for even bigger spell crits (2k-2500 lightning bolts for 220mana, 10% manafree clearcasting, 5% you get a free double-cast from overload). | |
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| | #9 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: Busan
Posts: 3,333
| I'd like you to clarify some stuff for me. You say that going against a rogue or warrior without a shield is suicide. How much mitigation does a high end shield actually add? I'm assuming it's maybe 15% or so, which translates into 15% more HP, assuming all the damage comes from melee attacks (no bleeds, no spells, nothing that uses non-physical damage). Doesn't seem like that 15% (or even 20%) would be the difference between a real fight and "suicide." Also, why would you put 5 points into a measly 5% mana (which, if your total mana pool affect your regen rate, might actually be useful) that will be of no use to you until you hit 4.99% mana, when you could put the points into 5% chance to block (doubling your base chance to block) and 25% more damage blocked, thus helping against those dastardly rogues/warriors? |
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| | #10 (permalink) | |
| Registered User Join Date: Nov 2004 Location: rock n roll high school
Posts: 127
| Quote:
As for talent choices, its up to the user.. but 5% mana is a few hundred extra mana pool, more useful for 1 extra heal on raids or soloing at range. It's personal preference basically. If a shaman can live without 1 second ghost wolf, going some points into restore (5% mana savings on heals, then 2 in improved reincarnate) would be useful also. Again, just depends on playstyle, it's not really a min/max equation. Personally, I'm a fan of ghost wolf, it seems the new expansion zones have more wandering/roaming monsters, especially those burrower insects in Hellfire Peninsula, and other NPCs that call for backup at low health, and in those situations, dropping an earthbind and popping ghost wolf on a 1second cast-- running away at 140% or 155% (w/ pvp boots)-- is pretty useful. Three second cast ghost wolf is pretty useless, might as well mount up. Last edited by benbadman; 10-31-2006 at 01:02 PM.. | |
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| | #11 (permalink) | |
| Registered User Join Date: Nov 2003
Posts: 1,029
+3 Internets | In regards to expansion 5 man content, I've seen both enhancement shaman and elemental shaman do really well on SW Stats for trash clearing on good players. And I've also grouped with some totally worthless shaman as well. Some forget that they have other skills that "aren't" dps, like tremor totem (thx getting feared into other mobs causing a wipe). In most groups I've been in though, enhancement shaman have been a better fit with the group makeup. Windfury Keeps our fury warrior #1 on the meter, helps the Shaman dps, and now gives me, as a Felguard spec warlock, a nice DPS boost from the 10% atk power. With Wrath of Air out, I became aggro limited and I wasn't nuking as hard as I could, so it was probably a wash. But Elemental or Enhancement, a shaman is still pretty much only healing on the boss encounters, they are all pretty much designed around 2 healers in a group.
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| | #14 (permalink) | |
| Incompatible Join Date: Nov 2004 Location: NC
Posts: 659
+1 Internets | Quote:
For reference, soul link is 30% less damage taken, and that's pretty widely held to be really really powerful, even with all the talents you have to give up to get it. With elemental shaman and shields, you don't give up any damage for the defensive gain, plus your damage doesn't get mitigated by armor and you can do from range.
__________________ We live like penguins in the desert Why can't we live like tribes Last edited by Plaeroma; 10-31-2006 at 04:10 PM.. | |
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