Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > MMORPG General Discussion
User Name
Password
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools Search this Thread Rate Thread Display Modes
Old 04-18-2007, 07:36 AM   #1 (permalink)
Larion
Does not post pictures for religious reasons!
 
Join Date: Nov 2003
Posts: 640
-21 Internets
[EVE] Ship fittings

I thought that we really need a thread for this especially seeing so many terrible fittings being suggested in other threads.
Let's suggest and discuss fittings for PvP or PvE here.

I am gonna start with a few that are tested/work well and are affordable.

Low SP lvl4 mission Dominix:
This one works really well and is with "ok" drone skills and can tank ANY level 4 mission if resists are chosen properly and you have halfway decent support skills.

High: 3x Heavy Nosferatu 1x Tractor beam 1x Drone link Augmentor
Mid : cap rechargers (the best you can fit)
Low: 2x Large Armor Repairer II ; 1x EANM II or cap power relay, rest: rat specific active hardeners of your choice

All round PvP Taranis:
Has a lot of hitpoints due to the damage control and can kill crows IF it gets in web range of them easy. It is a nice allround tool both for tackling and scouting and surviving as tackler in a fleet for a bit.

3x Light Ion Blaster II 1x small nos of choice
1x MWD II (or faction), 1x Fleeting webber, 1x Fleeting scram
1x SAR II, 1xDC II, 1xMAPC
Drones: 2x Warrior II
Larion is offline   Reply With Quote
Old 04-18-2007, 07:38 AM   #2 (permalink)
elrich
Jackass
 
elrich's Avatar
 
Join Date: Feb 2002
Location: Cincinnati, OH
Posts: 944
-2 Internets
Quote:
can kill crows IF it gets in web range of them
Awfully big caveat there
elrich is offline   Reply With Quote
Old 04-18-2007, 07:40 AM   #3 (permalink)
Larion
Does not post pictures for religious reasons!
 
Join Date: Nov 2003
Posts: 640
-21 Internets
Quote:
Originally Posted by elrich View Post
Awfully big caveat there
Thats the part where "affordable" gets tricky =p I fly with full snakes + rigs + gistii MWD so I don't have problems catching the "regular" crow. On the other hand each ceptor costs about 80 mil to fit and if I get podded in my snakes I will cry( I had tears in my eyes when it happened last time lol).

Biggest problem with ceptors is afterall still that crows are "the one" and being able to kill them is quite nice. And I think the Taranis is the one that actually gets them all close range. The hitpoints of the ranis with dcII is unmatched though =)

Last edited by Larion : 04-18-2007 at 07:43 AM.
Larion is offline   Reply With Quote
Old 04-18-2007, 07:55 AM   #4 (permalink)
Fog
Registered User
 
Join Date: Feb 2006
Posts: 1,634
+7 Internets
I always assumed that a Taranis was top dog in close-range DPS, but once I was flying around a 400mm plate + rockets + close-ranged railgun crow setup and I actually killed a SAR blaster taranis solo before he killed me, in web range (I was in structure though.) Have you had any experience trying vs that?
Fog is offline   Reply With Quote
Old 04-18-2007, 07:59 AM   #5 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,296
-6 Internets
Send a message via ICQ to Xequecal
Your low SP mission Dominix isn't really low SP. LAR IIs require Mechanic V and EANM IIs require Hull Upgrades V, these are not likely to be top priority skills for new players either. Tractor Beam and DLA both require a seperate IV skill, and I'm not sure but I think there might be powergrid issues for someone that doesn't have Engineering trained up yet.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."
Xequecal is offline   Reply With Quote
Old 04-18-2007, 08:07 AM   #6 (permalink)
Larion
Does not post pictures for religious reasons!
 
Join Date: Nov 2003
Posts: 640
-21 Internets
Quote:
Originally Posted by Fog View Post
I always assumed that a Taranis was top dog in close-range DPS, but once I was flying around a 400mm plate + rockets + close-ranged railgun crow setup and I actually killed a SAR blaster taranis solo before he killed me, in web range (I was in structure though.) Have you had any experience trying vs that?
Yes I always won vs crow. I have done test runs with a corp mate a few month ago and he had better skills then I do, but he lost with every fitting he tried.


Quote:
Originally Posted by Xequecal View Post
Your low SP mission Dominix isn't really low SP. LAR IIs require Mechanic V and EANM IIs require Hull Upgrades V, these are not likely to be top priority skills for new players either. Tractor Beam and DLA both require a seperate IV skill, and I'm not sure but I think there might be powergrid issues for someone that doesn't have Engineering trained up yet.
For someone to fly level 4 missions this is by no means much to ask for mate. If you don't have basic skills like engineering + mechanic or hull upgrades at V you don't belong into a level 4 mission anyways.
It still works nicely btw

PS: Post some fitting people!
Larion is offline   Reply With Quote
Old 04-18-2007, 08:25 AM   #7 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,296
-6 Internets
Send a message via ICQ to Xequecal
Low SP Abaddon for missions:

8x Mega Modulated Large Pulse Laser

4x Cap Recharger II

2x Large Accomodation Vestment Reconstructer
1x Beta Hull Mod Capacitor Power Relay
4x Tech I mission specific hardener

This worked very well for me. I basically slummed through the easier level fours until I could afford three cap recharge rigs. I picked these even knowing the laser cap use ones were superior, because at that point I had neither Jury Rigging III nor did I have a high enough engineering skill to fit them with the powergrid penalty.

With the three rigs your cap is very sustainable in missions. Stick to Amarr/Caldari agents and decline Angel/Gurista missions, especially Angel Extravaganza and Worlds Collide. (Side rant: Worlds Collide is pure bullshit. The second deadspace pocket has fourteen battleships within 10km of warp in, and they all aggro. You will die in 30 seconds flat even with a faction tank.) I never had problems breaking the tank on any Blood Raider, Sansha, Rogue Drone, or Mercenary ships with this setup. Only Angel/Gurista gave me trouble.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."
Xequecal is offline   Reply With Quote
Old 04-18-2007, 08:36 AM   #8 (permalink)
...
Avatar won't work.
 
...'s Avatar
 
Join Date: Mar 2005
Location: ...
Posts: 1,777
+0 Internets
I can post some of my phat newbie fittings when i get home
__________________
Eve Guides
... is offline   Reply With Quote
Old 04-18-2007, 09:20 AM   #9 (permalink)
Bizanich
Registered User
 
Join Date: Oct 2002
Posts: 2,598
+0 Internets
Quote:
Originally Posted by Xequecal View Post
With the three rigs your cap is very sustainable in missions. Stick to Amarr/Caldari agents and decline Angel/Gurista missions, especially Angel Extravaganza and Worlds Collide. (Side rant: Worlds Collide is pure bullshit. The second deadspace pocket has fourteen battleships within 10km of warp in, and they all aggro. You will die in 30 seconds flat even with a faction tank.) I never had problems breaking the tank on any Blood Raider, Sansha, Rogue Drone, or Mercenary ships with this setup. Only Angel/Gurista gave me trouble.
Weird. I've only had full room aggro on the second pocket if I launch drones or if the acceleration gate bounces me off the battlestation. Just wait til the first group engages you and engage them (or just attack them if you remember which group engages, same one all the time) and take them down group by group. Work in a counterclockwise order if it's Gurista.

Ship settings.....okay, I want some advice.

My Hurricane - It's built as a fast raider which will assume no access to home station for repairs and operating with a group of similarly built ships.

Highs:

6x 425mm Autocannon II
1x small remote armor repper, varies on what I get
1x e50 nos (forget the exact name, medium variant)

Mids:

1x MWD II
1x Warp Disruptor II
2x Tracking Computer II's (here's where I'm very needing of improvement, but I hate missing and I've been able to blow away almost every 'ceptor easily thus far).

Lows:

2x Overdrive Injector II's
1x Beta Hull Inertial Stabilizer
3x Gyrostabilizer II's

Rigs:
2x Projectile Ambit (something), increases falloff range at cost of grid
1x Polycarbonate Engine Housing

With the implants and gang bonuses I have, this 'Cane should be around 2500-2600 m/s (haven't put the engine housing in and it's at 2382, alloyed trit is expensive).

Trying to improve it. Basic idea is a bunch of fast movers who all can hit outside of webber range (and I can, falloff for my autocannons is over 20 km).

I'm the only minmatar ship
Bizanich is offline   Reply With Quote
Old 04-18-2007, 10:01 AM   #10 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,296
-6 Internets
Send a message via ICQ to Xequecal
Every time I've tried Worlds Collide, I've gone into the Sansha pocket. 15 seconds after I get in I'm initiating warp. 30 seconds after I get in I warp out at 40% armor. 45 seconds in I'd be dead, if I wasn't out. I don't launch drones or even fire. That's with a Centus X-Type Large Armor Repairer running, and EM/Therm/Therm hardeners active.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."
Xequecal is offline   Reply With Quote
Old 04-18-2007, 10:06 AM   #11 (permalink)
holydevil
Registered User
 
Join Date: Nov 2002
Posts: 279
-1 Internets
Hello,

I need help fitting a armageddon for missions and a prophecy for pvp.

Also, I saw a Mackerial(battleship) go 8.5k today. I thought they fixed this?

Also is there a way to get Snake implants? Or are they just random drops from rares in 0.0?
holydevil is offline   Reply With Quote
Old 04-18-2007, 10:09 AM   #12 (permalink)
WillzZz
Registered User
 
Join Date: Mar 2005
Location: San Francisco
Posts: 968
+1 Internets
My PvP Myrm

3x e50 medium nos / TS medium nos depending on availability
3x anode ions

1x electro medium cap booster (800's, but I bring 400's when roaming a decent distance away)
1x fleeting webber
1x fleeting warp scram
1x t-86 MWD
1x sensor booster II

2x MAR II
2x EANMII
1x DC II
1x explosive hardener II

and 5 ogres, although after interfacing V I might begin the crawl towards ogre II's, and run around with 5 hammerhead IIs and a few ogres. Can't decide between t2 blasters (I also fly a rax) and drones.

Sometimes I change it out if I'm just ratting, but it does fine on sansha spawns in PvP mode. The charges just weigh a fuckton, so I don't pick up as much loot.
WillzZz is offline   Reply With Quote
Old 04-18-2007, 10:10 AM   #13 (permalink)
Seths
Registered User
 
Seths's Avatar
 
Join Date: Jul 2006
Posts: 333
+2 Internets
How long from starting the game before a player can get into pvp action with a reasonable chance of surviving fights?
Seths is offline   Reply With Quote
Old 04-18-2007, 10:14 AM   #14 (permalink)
Rune
Bonafied Misanthrope
 
Rune's Avatar
 
Join Date: Oct 2004
Location: ATX
Posts: 904
-2 Internets
Quote:
Originally Posted by Seths View Post
How long from starting the game before a player can get into pvp action with a reasonable chance of surviving fights?
It's not a question of training time it's how long does it take to find a good guild, who also trusts you. They will find you a role at that point, usually tackler / token ranger sacrifice.
Rune is offline   Reply With Quote
Old 04-18-2007, 10:17 AM   #15 (permalink)
Xequecal
Registered User
 
Join Date: Feb 2002
Posts: 1,296
-6 Internets
Send a message via ICQ to Xequecal
Quote:
Originally Posted by holydevil View Post
Hello,

I need help fitting a armageddon for missions and a prophecy for pvp.

Also, I saw a Mackerial(battleship) go 8.5k today. I thought they fixed this?

Also is there a way to get Snake implants? Or are they just random drops from rares in 0.0?
You better have damn good skills or faction loot to fit an Armageddon for missions, or you're going to come up short on the powergrid. Seven Tech 1 Pulse Lasers and two LAR IIs (very risky to try and tank level fours on one LAR) take 22,100 powergrid, and Engineering V only gets you up to 20,625. You'll need multiple levels in AWU to get it to fit, and dropping guns for NOS doesn't help much, as Heavy NOS is 2,250 powergrid each. (instead of 2,500 for the guns)

If you drop down to Dual Heavy Beams, which take less grid, you will have problems breaking battleship tanks in a lot of missions. Beam lasers take even more grid.

I would really suggest getting an Apoc or an Abaddon for running level fours, they're infinitely easier to fit and IMHO the Abaddon is second only to the Raven for mission running.
__________________
"I imagine that at this point, Al Gore rues the day he invented the electoral college."
Xequecal is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On
uberguilds network



All times are GMT -7. The time now is 09:38 AM.


Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6