|
| |||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #18 (permalink) | |
| Support Beam Join Date: Dec 2003 Location: Rivervale
Posts: 2,258
+72 Internets | Quote:
Gnome Rangers, however, are useless. They die upon zone-in. Last edited by Kuro; 10-18-2006 at 07:58 PM.. | |
| | |
| | #21 (permalink) |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 11,179
+88 Internets | The only Niche I could see in WoW is a class based on debuffing, removing those debuffs and buffing. AKA Steal stuff from guild wars. This is better for PVP and small group and doesn't extend well at all to PVE raids though. |
| | |
| | #23 (permalink) |
| DPS Paladin Lolz Join Date: Oct 2002 Location: texas
Posts: 768
| Actually, now that I think about it the Brawler/Monk idea posted earlier is similar to aspects of the Pandaren Brewmaster, is it not? I'm somewhat iffy on certain aspects of Warcraft lore, but I thought I remembered that the Brewmasters had different types of booze that gave different effects or whatnot, and I know that at least some members of the Pandaren race were martial artists of some sort (fan-dancers or sword-dancers or some shit like that -- anyone else remember this?). So it's not totally outside the realm of possibility. If something like this ever got added, it would make the most sense if it went along with the addition of the Pandaren as a playable race. If the Pandaren ended up being Horde you could give the Brewmaster/Monk/Whatever class to Humans and it would make some sense since Humans enjoy both hand-to-hand combat as well as brewing. I know dwarves brew a lot but I can't really see them doing martial arts of any kind, although there would be a certain entertainment value in seeing them try. If Pandaren ended up being Alliance then what, Trolls? Interesting idea on the Runecaster, although it runs into the same problem as the Deathknight in being too similar to existing classes in some way. That's definitely the major block to new classes being added. Bliz has already proven they will retcon when convenient, so lore can be sidestepped if they want to, but they do seem committed to the idea of very distinct classes with at least mostly distinct roles, and I have to say I respect them for that, especially seeing how they're buffing Shamans and Paladins to be non-gay finally (at least to most of us). Fundamentally you only have so many roles in an MMORPG: DPS, tanking, healing, CC, and the somewhat ambiguous "support" role which could arguably include buffing, debuffing and other things of that nature, although pre-TBC Paladins are proof that most people hate playing a "pure support" character. Blizzard took what is IMHO a good approach by making it so that essentially every class can perform at least two of those functions, usually more, but generally with one that they are distinctly best at, often with the class which is "best" at a certain role being situational (for example, there will most likely be some situations in TBC where Paladins will be a better choice for tanks than a Warrior, but for the most part Warriors will remain the best). This gives players room to play the class the way that is most enjoyable to them and adding some flexibility. Problem is, you have only so many combinations of those various roles in different proportions before you start copycatting yourself. This is why I find this type of discussion interesting, to see if someone can think of an innovative way to pull of a nifty concept (like Monks or SK's) while keeping the class distinctive enough to not just be pure flavor. (also, I assume I'm missing something with the whole Marxist/conspiracy theory shit, since I'm not really seeing how that's particular funny -- assuming it's intended to be funny and not just asinine)
__________________ Note to MMO Devs: Paladins are not main healers. |
| | |
| | #24 (permalink) | |
| Support Beam Join Date: Dec 2003 Location: Rivervale
Posts: 2,258
+72 Internets | Quote:
But...but...but... they'll all perform their job equally... but different! That's what the nice developer men keep telling us... 24+ classes works out just fine for EQ2, I swear no one at all runs into issues, and even as few as 4-6, or 8-12 DPS classes in one game doesn't cause any problem or conflict at all whatsoever, I swerr. | |
| | |
| | #25 (permalink) | |
| Retard Rehabilitation Program Join Date: May 2006 Location: The Fucking Moon
Posts: 121
| Quote:
| |
| | |
| | #26 (permalink) | |
| DPS Paladin Lolz Join Date: Oct 2002 Location: texas
Posts: 768
| Quote:
Technically, Blizzard could have gone with fewer classes than it did and it would have been fine for "diversity" but then again things can also be boring with too few choices. As in all things, there's a balance. I honestly really liked the idea of Hero Classes for the basic reason that it allowed them to basically add a new class without having to make it too distinct. Demon Hunter wouldn't necessarily have to be totally distinct in terms of role from a Hunter since it was just a particular specialization of a Hunter. If Deathknight was a similar type of advanced offshoot of Paladin it would remove the issue of it being distinctive, and in effect you'd just have different class options that were just more dramatic extensions of a specific Talent specialization, just how Frost and Fire mages are both different and similar. I think a lot of the people who were disappointed about the shelving of Hero Classes were disappointed for that reason, not as much because they felt lied to or cheated by Blizzard but because deep down they realize that most likely we'll never see a new class in this game, and a lot of people just really like the idea of being one of the various cool things in Warcraft that aren't a playable class (Demon Hunter, Deathknight, Brewmaster, Spellbreaker, Necromancer, etc.). A potential way to input new class ideas and get something similar to the original idea of Hero Classes would be to have the HC be essentially a 4th talent tree that is unlocked (and that you have to be max level plus whatever other prereqs to put points in). So for example if you're a Paladin and do the Deathknight quest you unlock the Deathknight talent tree and get access to a bunch of new abilities. If you want to make it more restricted so you can't have a zillion build possibilities you could have the new tree contain exactly 41 talent points worth of stuff and have your points automatically dumped there when you spec into it, leaving you with 20 to put wherever else. That would make it so that people who wanted to go Deathknight had to go "all the way" or spec out of it totally rather than do some sort of weird quad-build or something. Anyone else think that's a nifty idea?
__________________ Note to MMO Devs: Paladins are not main healers. | |
| | |
| | #27 (permalink) | |
| Retard Rehabilitation Program Join Date: May 2006 Location: The Fucking Moon
Posts: 121
| Quote:
Just wait and see. At the last minute they will figure out that another race is needed for the horde paladins and the Forsaken will get paladins. They'll be called Death Knights like BE pals are "Blood Knights". You'll see /tinfoil | |
| | |
| | #28 (permalink) | |
| Registered User Join Date: Oct 2004 Location: Toronto
Posts: 292
| Quote:
Haha yea, thats where i drew the basis of my inspiration from for the idea. Having a monk class disguised as a Brawler is the only way a "monk" type class could fit in. Adding the creation of booze to the class spices it up (chance to proc, stat boosting, effect giving booze etc. Like i was saying, 'poisons' for the body pretty much). And in the warcraft universe, you can play the class off as a brewmaster type. Honestly, i really loved my idea and would like to see it in action if anything. I personally think it would be interesting. Then again, it may not work out in the long run. | |
| | |
| | #29 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,999
| Monk wouldnt really have much in the way of unique stuff tho.. most 'monk' style moves from other games are already on other classes =/ I could see a third tank class since 2 possible tanks isnt much (druids suck and dont count) ... a warlock/war hybrid would be neat, theres no non healing hybrids atm its kinda sad |
| | |
| | #30 (permalink) |
| !Ay Caramba! Join Date: Jan 2002 Location: Houston, TX
Posts: 11,109
| I'd like to see Rambo as a class, or at least something like him. Some badass motherfucker that can dual wield M16s and bust out the K-Bar for the in your face smack down when he sees fit. Innate abilities could include a major boost to bandages, +5% damage to hippies, and awesome one liners. His /dance emote could be him just standing around and flipping everyone off. |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |