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| | #948 (permalink) | |||
| Registered User Join Date: Sep 2002
Posts: 2,664
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The problem with MMO's these days is they are made by a bunch of fuckups who never once played table top. | |||
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| | #952 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
Non sequitur: Honestly, I wish Sigil/SOE hadn't given a Q1 date -- nothing fucks up an MMO more than rushing it (AO, SWG) and I think they're rushing it right now. With TBC coming out Jan 16, and everyone hitting level 70 and re-subs for TBC hitting boredom again in WoW no later than Q2 -- seems like late Q2 or Q3 would be a better release date. WTF else is coming out in 2007? Conan?
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| | #953 (permalink) | ||
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 6,995
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Player - We'll book passage on a ship headed south down the continent DM - Sure, you can do that. One night after a few days at sea everyone is woken out of bed by the alarm bell. GHOST PIRATE SHIP!!1111! Player - Never saw that one coming. That is totally better than advancing the story that caused the party to get on the boat in the first place. I eagerly await opportunities to spend my finite play time on encounters I would never have initiated in this glorious MMO you are envisioning.
__________________ ____________ Stupid is a strong horse. It can be ridden far. Last edited by Arbitrary; 11-28-2006 at 03:38 PM.. | ||
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| | #954 (permalink) |
| Registered User Join Date: Jul 2006
Posts: 946
| I wouldn't mind traveling by foot if a certain percentage of the time you'd interact with some NPC spawned specifically for you that offers some sort of quest or some named baddie you can kill for good level appropriate loot. Perhaps similar to the AES system that Vanguard is now practically throwing out. IT could be as simple as spwaning an NPC that only you can see (to avoid a clusterfuck of having a hundred of things no one else can interact with) or much more complicated even like bandits chasing someone down the road that you can help (obviously something others could see and participate in). If developers take the time to craft world events like that it doesn't take much to make things interesting. Sure after 100 times it will get old but thats 98 more times that you can make the trip and keep it interesting. |
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| | #955 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
Can't speak for the OP -- but I certainly like the "the journey is the reward" idea. While there is certainly a lot you can do the first time you are traveling into an area--riders on the road, monsters in the deep whatever-- I just don't see how you can do it in current gen MMOs when you're a high-level char running back and forth between far away zones. You have Big City X, you have adventure zone Y -- in between X and Y are low/mid level zones A,B & C you spend a lot of time going between X (for supplies, AH, whatever) and Y (for XP, loot, whatever) and through A,B, & C. But everything in A,B, & C is just too low level to be either a challenge to you or to provide the kind of loot you want. If you have a bunch of high levels attack you mid-journey in either A,B or C -- how is the engine distinguishing between you and area-appropriate toons? In some ways this is the zone problem all over again. Maybe some future MMO will have dynamic zones whose mob levels & loot change relative to your level -- until then maybe WoW's solution was best -- make the downtime long enouch so that a person can hit the bathroom, then grab a bottle of absolut and get back to gaming. Anyway, back to the "journey is the reward" there are some great tabletop examples: Terror on the Orient Express (CoC), various outdoor adventures in AD&D, etc. WoW has a few of these and had a potentially good quest along these lines with the black shield/shady rest inn quest-line but it was poorly done or unfinished.
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| | #956 (permalink) |
| The Orange Bard Join Date: Jun 2003
Posts: 392
+1 Internets | I agree after the first time (and even sometimes including the first time) it gets tedious. It was a big enough pain having to get all my alts out to Desolace to get the Cooking book after the first time. The griffons are a good solution. If you want to make it more "interesting" have the griffon path between two locations be unlocked via a quest. The quest starts in one town and involves multiple locations along the way, scripted events, etc. Once you reach the other town your account is flagged as having completed that leg. In the future, your alts can either choose to perform the quest, or just visit the last NPC in the line to open the flight path. Shit, just have the paths open by default on their alts. Who cares? It's not fun to do the same shit 1000 times. That seems like the easiest way to remove the tedium while keeping the adventure of travelling. |
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| | #957 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| That's the bottomline right? Barring an Ender's Game like AI (hey could happen) there will never be enough content in an MMO to stop the grind. so you have to decrease the tedium (griffons/teleports) whilst not totally blowing away the idea of travel (PoK). Even if you add dynamic travel encounters -- after you've fought Black Bart 50 times on the way to Rock Ridge you'll want to kill yourself at time 51.
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| | #958 (permalink) | |
| omghax Join Date: Sep 2006
Posts: 1,135
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| | #959 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 2,664
| That holds true for other stuff than traveling, too. I got bored of WoW dungeons after the 3rd or 4th time going through them, alot the first time especially if they are very linear. Raid instances are no different. Traveling from A to B gets boring about the same amount of times as repeating a dungeon/raid. "Farm Status" is basically "Boring Status". When you get bored you move on to a new game. It's unrealistic to expect 6 years worth of 'content' from a $50 game. |
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| Cleric Information - TenTonHammer Forums | Post #63 | Refback | 11-22-2006 10:59 AM |
| Vanguard Japan Forum :: Home | Post #655 | Refback | 11-22-2006 08:32 AM |
| MMORPG General Discussion - Fires of Heaven Guild Message Board | This thread | Refback | 11-22-2006 07:28 AM |