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| | #931 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 1,130
+5 Internets | Quick thing about travel, I agree with the first time exciting, boring the 2nd or 3rd time. Kithcore Forrest however, was scary to pass through virtually every time. Even at level 50. That place freaked me out. I think that would be tough to do in Vanguard since it's seemless, but it is something to shoot for. Does WoW have any zone like that? |
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| | #932 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 121
+1 Internets | Quote:
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| | #933 (permalink) | |
| Registered User Join Date: May 2002 Location: Paris 94 !
Posts: 591
| Quote:
those red-armored human packs (forgot their names). I can assure you that traveling while extremely boring can still be made interesting. - Monster Mobs (see Silithus/Plaguelands) - Ultra Rare RandomTimer Mobs (Lodizal / Stormfeather) - Quests (See War 1.5 Epic in Eastern Wastes) - Pseudo NPC Tracking PvP Patrols (Like the Silithus/Plaguelands but that actually come looking for you) so its zone or veryhardfight die. For me the best solution would be Teleport/Gate items with a cooldown. Attainable only after a certain level and with reduced cooldown timers as you progress. Example : - Lvl20 Gate to SW/IF/DN 180 Min Refresh (For Neutral) - Lvl40 Gate to SW/IF/DN 100 Min Refresh (Need Revered) - Lvl50 Gate to SW/IF/DN 50 Min Refresh (Need Honored) - Lvl60 Gate to SW/IF/DN 30 Min Refresh (need Exalted) Traveling (just like IRL) should be tiresome exept for some priviledged classes. (That will end up doing the Cab/Taxi, thats balancing) As you progress in the game, you should be able to travel easier & faster. This system starting over for every expansion. When i was a newb in EQ i hated/loved traveling too long, too dangerous but rewarding. And i would often ask/beg/pay for Ports. A lot of lvl & plat later, i just used Innothule swamp potions to go to PoK. | |
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| | #934 (permalink) |
| Don't Look Now Join Date: Sep 2006
Posts: 4,672
| Travel is great the first time you do it, you get to see the world etc etc. But after I do the flight path from Stormwind to Ironforge to Menethil Harbor to sit at the docks to get the boat to fly to Gadgetzan to fly to CenHold the 1000th time is fucking stupid. I put up with it because atleast I'm not walking the whole way and I can go take a piss in the mean time. If I had to walk every time, sure I would get the sense of a larger world and oh boy this game is huge, but I don't think I would like the game as much as I do now. I don't need a sense of immersion with tedium to make the game entertaining and great. I need good gameplay, balanced classes, and intriguing and challenging encounters for phat lewtz to enjoy myself. If you can do those things you get to keep my sub. |
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| | #935 (permalink) | |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,825
| Quote:
Player housing is supposed to be in at launch in vanguard and the faq suggests that they want player-cities but (like a lot of things) no guarentees at launch (which means, I would assume, not in at launch). There's an E3 video on fileplanet of vanguard housing--discussion starts about 1/4 of the way in to the end with the comments about player cities about 3/4 of the way in -- the first 1/4 is just some random in-game shots: Vanguard: Saga of Heroes Movie: Player Housing As to dynamic player housing -- I like the idea but not sure how you would implement it without getting multiple large cities in whatever the endgame zones were -- as inevitably that's where everyone would be hanging out. I always thought a better solution was have a few mid-level areas where player cities could develop -- but for high-level (endgame) zones severly limit player housing -- maybe 2 "forts" (think grom'gol in size) are all that could be developed in those areas -- so the first guild or two to get into an area can build a fort (and perhaps get a cut from everyone else's use of their NPCs). There should be enough high-level areas that most of the top guilds on any particular server get their own fort. Once new areas open up with expansions some of the guilds can move on, leaving their old forts for smaller/less-uber guilds. As long as these player/guild-build forts have all the necessary amenities: mail, vendors -- there's not need to go traveling half the world away on a daily basis just to sell your stuff. Of course player housing isn't make or break for me (or apparantly most people as WoW doesn't have it) -- but if it provides a solution to the traveling problem -- then I'm all for it.
__________________ Surface - Drunken Monk of Seradon | |
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| | #938 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 333
+2 Internets | Quote:
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| | #939 (permalink) |
| Registered User Join Date: Nov 2002
Posts: 1,981
| No idea where the 5000+ per week is coming from. As of 8/11/06 there were 12000 people in beta, straight from Brad's mouth here. I'd say it's probably safe to assume they're in the 15-20k range now, but I highly doubt 5,000 per week at this point. I've seen Brad say 500 per week a few times, maybe you just read it wrong. |
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| | #940 (permalink) | |
| Internet thug Join Date: Jun 2006
Posts: 303
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And I'll be willing to counter that the majority of testers are no longer playing due to poor FPS, boring gameplay, and long ass travel, just to name a few. Quite simply, VG doesn't bring anything new or interesting to the table. | |
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| | #941 (permalink) | ||
| Registered User Join Date: Jul 2003
Posts: 1,130
+5 Internets | Quote:
Beta Invites -- Updates - Vanguard Forums Quote:
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| | #942 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 121
+1 Internets | Quote:
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| | #943 (permalink) | |
| Registered User | Quote:
Those would be the reasons I am not playing. I got *decent* framerates but the gameplay just sucked. I was bored stiff after 2 hours of playing. I got 3 characters to lvl 15ish and can't stomache playing anymore. | |
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| | #944 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 321
| # 10/19/06 -- 1000 invites went out from the message board pool. # 10/20/06 -- 1000 invites went out from the message board pool. # 10/23/06 -- 1000 invites went out from the message board pool. # 10/24/06 -- 1000 invites went out from the message board pool. # 10/26/06 -- 1000 invites went out from the message board pool. Thats not 5k in a week? I must be failing math I guess - I guess each side here is picking and choosing. Most of the birdies I know left the game due to poor framerate compounding in-game frustrations. Its one thing to deal with 3 minute skinning lag when you're enjoying the game, but when its frustrating you on other levels, you're going to log off and play your other games instead. |
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| | #945 (permalink) |
| Unregistered User Join Date: Mar 2005
Posts: 681
| Your not failing math, your failing English. He said 5k a week, not 5k in a week. The lack of the "in" means more than just one week. Hence him adding "(over the timescale of months)" to the sentence. |
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