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| | #886 (permalink) | ||||||||
| Registered User Join Date: Dec 2004 Location: Saigon, shit. I'm still only in Saigon.
Posts: 74
+4 Internets | You keep saying that, and it must be true, because based on your list of "must-haves" Vanguard should be your kind of game. Quote:
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It's funny, Neric you seem like a pretty intelligent guy, and we actually agree on a lot of principles. That's why it kills me that you are so waaaaaay off with your info. If you KNOW your info is both old and only half complete why are you posting to talk shit? Seriously? I could give a fuck less about changing your opinion, because, to be honest, it sounds like what you really want is a trip back to the glory days of old EQ. In a lot of ways I want that too, but I certainly know how to separate that from my analysis of current games. | ||||||||
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| | #887 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
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As to pre-ordering for early access -- I didn't guess any specific sales numbers but I assumed enough sales and insufficient servers to cause severe lag and spawn camping in all newbie areas. While there is a certain charm to 300 almost identical halflings in the mysty thicket and while I regret being too drunk to take what might have been an epic screenshot -- it isn't something I want to experience again. Edit: with reference to Arden's post immediately above -- I think the mob-tagging thing Neric was talking about is a comment (somewhere in the official FAQ or the silky venom FAQ) that there is some type of anti-camping code/group tagging for certain quest mobs. I'm not going to look for it in the faq but IIRC it was something to the effect that certain mobs get triggered by a group -- group is only ones who can get xp from killing mob.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif Last edited by tad10; 11-27-2006 at 03:07 PM.. | |
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| | #888 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,217
+20 Internets | Perhaps because their hoping everyone who just plays EQ1 or just plays EQ2, will subscribe to the all-access-pass so that they can play Vanguard and the others. That way your actually paying for both,although not as much as each seperatly, which still gives them more money, but gives you a "deal" on playing multiple MMO's. Honestly the station pass is a really good idea. Just imagine that instead of having to sub for multiple MMO's, possibly costing 50+ a month just in sub fee's, their all under 1 roof, and you pay a flat $25 or whatever the pass is for all the MMO's you want. That way people are more inclined to play, since all it costs is the initial box sale, and not an ongoing sub fee. |
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| | #889 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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My guess is that Sony is slowly building up games across many genre's in the MMORPG subscription based model to have a game for everyone. But to do that, they will have to have a new framework for the all access pass and for it to become valuable again. Edit: Beaten. | |
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| | #890 (permalink) |
| There is no internets Join Date: Feb 2005 Location: Houston, TX
Posts: 3,175
+1 Internets | No I understood his point, it was just a very subtle attempt at a knock against Vangaurd or SOE in general. They have a lot to answer for, but picking on them for giving an incentive to pre order is just plain ole dumb. Pick something from their substantial list of goof ups, it isnt that hard.
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" For EP: |
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| | #891 (permalink) | |
| There is no internets Join Date: Feb 2005 Location: Houston, TX
Posts: 3,175
+1 Internets | Quote:
I think it is 15 for an individual sub vs. 20ish for an all access? I will pay the 15, but I might be in the minority on this one. Edit: Also, I know a lot of people (at one point in time including me) that had the all access pass to begin with when EQ2 broke. Does that mean they are going to increase the price of the all access pass when Vangaurd debuts? Doesnt make much sense to release the game, and just throw it in the all access cat. No profit in it, correct?
__________________ Not a spelling nazi Definitions of LOSE on the Web: fail to keep or to maintain; cease to have, either physically or in an abstract sense; "She lost her purse when she left it unattended on her seat" Definitions of LOOSE on the Web: not restrained or confined or attached; "a pocket full of loose bills"; "knocked the ball loose"; "got loose from his attacker" For EP: Last edited by Dis; 11-27-2006 at 03:11 PM.. | |
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| | #892 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 389
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| | #894 (permalink) | |
| Banned Join Date: Aug 2003
Posts: 1,643
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But perhaps that's the problem these days. I have no issues with game companies wanting to make a profit, but when making a profit is the only priority, then there's obviously no place left for those of us who appreciate games for more than as a distraction. For this reason, I find myself going more and more into the niche/indie scene. | |
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| | #895 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 568
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one of the things i loved most about eq was its travel and pok made it worthless. sure on some nights i wouldnt get to the zone i was hoping to go into i remember having to run from kerra isle to hhk and having to log out at inns here and there because i just didnt have time that night. yeah it was time consuming and frustrating sometimes, but i wouldnt trade those adventures for anything. | |
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| | #896 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,364
| pok was a poor implementation of a needed feature... eqs travel was stupid and brutal to often. But turning the entire game into a lobby was a terrible idea too... the initial luclin ports were a much better way to do it. Long travel times only suck if the game forces you to constantly travel between areas.. later in EQs life that started to happen and pok was needed... but earlier in the games life where you might spend a month on velious or kunark with no real need to return to the old world it wasnt so bad... once you had to start bouncing between luclin/tov/pop/ldon etc it became a problem. Long travel is fine as long as the game doesnt encourage you to travel constantly to make progress.. case in point, EVE. |
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| | #898 (permalink) | |
| omghax Join Date: Sep 2006
Posts: 1,136
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Check out the plethora of games being released on steam these days. Zero cost, plus a small distribution fee equals free money. | |
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| | #899 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| Quote:
And while it was frustrating at times, it really did make the world more immersive, and there definately was a real sense of accomplishment once I had it all down pat. What took the bloom off the rose was POK, it trivialized all that effort, and while convenient, it was a huge let down. Adios that right of passage in learning your way around a world without maps in game. I don't mind either system now, but I do mind when fucktard devs change shit in such a major way so far into the game.
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| | #900 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| Quote:
PS: There is noone else who can or will do it at this point, unless Richard Branson or maybe Warren Buffet suddenly become MMOG junkies.
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