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| | #813 (permalink) |
| Just Another Registered User Join Date: Jul 2005
Posts: 94
+4 Internets | He means anything which might give the impression of being easier. Because if it's easier it must be "wow-ified"... regardless of whether it's a conscience design decision or it makes the game more fun to play. Heaven forbid. |
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| | #815 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 568
| Quote:
alright lets take swg. like i said, now they have talents, boe/bop equipment, and it has been watered down to 9 classes. battlegrounds are also being put in. world pvp is dying since everyone cares about getting their swg honor points. in eq, its just a feel of wow. its coming from the UI, the design of quests, and the fact that you pretty much have to solo. in eq its more intangible than it is with swg, but the feeling is there you never know what it CAN turn into in the future, but what im saying is that they're implementing more and more features straight out of wow. the altar system and the boe/bop are the ones that come to mind. the minimap and etc i can live with. | |
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| | #817 (permalink) |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 12,975
+66 Internets | Just to be clear, I'm not saying that SOE can't exert influence over VG. Obviously they can. I'm just saying that it's not as dire of a situation as some people would like to make it out to be. I could be wrong, Smed might be rolling up his shirt sleeves as we speak and digging into the spell DB to fuck over sorcerors (mages). |
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| | #818 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 295
| Quote:
My posts here concerning VG have always been about what I (emphasize I) like and dislike about the game and also to do my part so that the readers here get an objective take on the game from someone who can be impartial. That being said. VG isn't a WoW clone. The two games are totally different experiences. Do they have similarities? Yes, of course they do. It's absurd to think that MMORPG's aren't going to share some basic design concepts. Especially ones of the same general genre (Fantasy). I don't know about you, but I play games for fun. If the game isn't fun, I don't play it. VG isn't going to be any different. It just so happens I like the game, a lot. It still has a long way to go, but most of my gripes have to do with aesthetics. Like large tracts of landscape although beautiful to look at are all too often devoid of creatures and the few you do run across rarely path or move. While I partially appreciate the "realism" that there isn't going to be a "sand gecko" every 15 feet it's frustrating to run around for 2 or 3 minutes to find something to grind xp on. Of course not all areas are like this, but there are still far too many that are. I pray that this is one of the things Brad was talking about in that Dev letter referring to "adding more content". The games core mechanics are in place, solid, and fun. The game just needs to be tuned, polished, and debugged. If they release in late March I think they've got plenty of time to polish the game into a state that will satisfy the majority of those interested in it to begin with. A year after release VG is going to be a truly fantastic game. I couldn't care less if they need my money to "finish" their game. It boils down to two things. #1. Is the game good enough for me to pay for it? If it is, I will, if not, I won't. It's pretty simple don't you think? #2. MMORPG's are stupidly expensive to make, especially good ones that meet the ever increasing demands of the player base. I'm a bit more forgiving because while the quality (and production costs) of the games continue to improve, the cost to play them (which is a STEAL) has remained fairly consistent. With two phases of Beta left before release I can understand that things like mobs disappearing in combat, world geometry/collision issues, and a bullshit ass spell particle system (which is slated to be redone, thank God) that gives little to no visual indication that you're being cast on so you aren't able to react appropriately in combat are still not functioning properly. There are a few parts of the UI that are absolutely freaking maddening to me too. If you're a Dev for Sigil and you happen to read this. PLEASE FOR THE LOVE OF GOD code something that allows me to resize and move the tool tip pop up box where I want the damn thing. I can count 3 times I have quit a session because I was so tired of fighting with it. The option of tying it to the ALT button is garbage. While that may work for most things it's not practical when I'm trying to con mobs. Tying it to your cursor is a little better, but presents a lot of the same problems. Please, please, please just let me size it and put it where I want it..................
__________________ WoW - Annabelle the Immortal, Discipline Priest of Carpe Diem, Thunderhorn Last edited by Grabbit Allworth; 11-24-2006 at 12:13 PM.. | |
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| | #819 (permalink) |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 3,203
+30 Internets | That would be a sweet move for them right now too! Hell, I wish they would do it. Maybe they could move on to Vivendi or someone next. |
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| | #820 (permalink) | |
| Registered User Join Date: Sep 2003
Posts: 2,707
| Quote:
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| | #821 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 568
| honor points in the battle ground instances, talent points done like WoW, and the dramatic change to everything boe/bop. hell even the UI was changed to something more wow-y. PLAY the game instead of theorizing about it |
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| | #822 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 617
| The WoW talent point system is very similar to the DAoC spec point system; it was nothing new. DAoC also created the whole battleground idea with level ranges and the ability to earn points in them. WoW just improved upon them by making them more team / goal oriented. |
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| | #823 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
| Quote:
__________________ Quote:
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| | #824 (permalink) |
| Unregistered User Join Date: Mar 2005
Posts: 682
| Pretty sure SWG has battlegrounds at release. They were really buggy and stupid, but you could walk into an instanced version of them. They had a force field around them. I once entered one but nobody was inside so I completed it myself. They were pretty stupid. Last edited by holymight; 11-24-2006 at 03:47 PM.. |
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| | #825 (permalink) |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,158
| Yes, but WoW was the first MMOG for a lot of people...and also the first western one to make business-types sit up, take notice and go "Holy mother of fuck, money hats for all!" |
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