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| | #796 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,098
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| | #797 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 253
| Quote:
A whole LOT of that. Of course, the response to that on the VG boards is always that EQ isn't EQ anymore. The MMO world has passed the old EQ model by and there's a little cult that desparately wants some company to lose millions giving it back to them. | |
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| | #798 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 294
| Corpse retrievals still exist. However, you have an option to a CR, at a cost. When you die, you lose significant amount of XP. Returning to your corpse returns "most" of it. Summoning it at a shrine returns none of it. Summoning your corpse also has a progressive monetary cost. Right now, the coin cost hasn't been anything prohibitive, but I'm pretty sure it will sting more and more as I level and if I remember correctly Brad said that the cost for corpse summoning is going to be tweaked. My character is only in the late teens, but the bite of the lost xp is enough that I choose to recover my corpse 9 out of 10 times even at my relatively low level. Personally, I like having the option. If I'm able, I'll retrieve my corpse 90% of the time, but there are occasions when a group runs too long and I have to leave for whatever reason. I don't want to spend the next day building a group JUST to get my corpse from the depths of some dungeon. Example - Work calls me and I have to be there in two hours. I decide to spend another hour with my group and then leave for work. 10 minutes before I leave we wipe and it's going to take at least 30 minutes to get back to our corpses. I choose to take the xp hit (which is pretty big) and go to work. When I log in after my shift I may be down some xp and but at least I'm ready to play again instead of having to find a search a rescue team.
__________________ WoW - Annabelle the Immortal, Discipline Priest of Carpe Diem, Thunderhorn |
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| | #803 (permalink) | |||
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 12,884
+65 Internets | Quote:
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| | #804 (permalink) |
| Banned Join Date: Nov 2004 Location: Upstate New York
Posts: 836
| Vanguard just added 500 more accounts to beta a few weeks ago? I would say the initial response from the new people was less than impressive. The thing from a business stand point is the way they seem to change total focus every now and then. I obviously have no way of knowing, it appears however they don't have a basic set principles of what they think makes something fun or not fun they have stuck with. It is like their focus on this fundamental type of stuff changes just as much as how they try to implement those things. I can see specific game play adjustments like a mini map, death penalty and combat design adjustments. Those are normal from what it seems every game goes through in Betas and part of balancing difficulty and so on. Adjustments focused on making up content, making entry levels interesting, and such, aren’t fine tuning and should have been recognized as part of a general well defined theme set down at the outset. Do you see the problem? You come up with idea X and implement it by spending money, and then you realize after the flaws in X come out it lacking, so you come up with Y, then Z and do the same thing over and over again. Each time you are adding more and more cost and altering the game in such a way that when you are done you have parts of X, Y and Z and so on in a piecemeal sort of fashion. Yet those parts were not designed wholly with the other parts in mind. How much will be broken and unworkable as a result? At what level do the mechanics of quests and the mathematics behind those things get changed? How much are storyboards altered. Do you really have time to review all parts every time you make fundamental changes? The changes I see with Vanguard bring up questions of concern simply because they are not changes intended to try to balance out what their main focuses and goals for the game are; they are changes in the basic idea of the game itself. |
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| | #805 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
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"Hey Sigil, your shit is tedious and not fun, lets get on the ball here" rather then "We noticed that the warriors were mitigating damage from the rear arc at levels that are unacceptable to us, please alter this calculation and get back to us". You mention SGO will take their game and go elsewhere, and I submit to you, with all sincerity that the SGO + SOE partnership was really more like SGO washing up on the SOE as savior shore. I really, REALLY doubt when SGO announced that the MS partnership was ending, that all or even any of the game publishing houses were kicking down Brad's door wanting to throw money at him- think about it, if Microsoft (who has just about the deepest pockets in existance) says "fuck this noise, I am out" what kind of message does that send to other publishers ? I don't think there is anywhere else they can go, they are backed into the corner here, or we wouldnt be seeing all these major sweeping style changes so late in the game.
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| | #806 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 568
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vg in jan? or go back to my paladin in wow and potentially be forced into healbotting again? | |
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| | #807 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 294
| I think you're grossly overstating the changes being made to the core of the game. They're certainly not sweeping massive overhauls to existing systems.
__________________ WoW - Annabelle the Immortal, Discipline Priest of Carpe Diem, Thunderhorn |
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| | #808 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 568
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now...if vg has alternet ruleset servers where they'd have CRs, no minimaps, etc, count me in. | |
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| | #809 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 867
| Quote:
No clue if SOE is or isn't trying to influence Vanguard's development, but considering they have an interest in Vanguard doing well, it wouldn't surprise me in the least if they were. | |
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