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| | #661 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 171
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| | #662 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
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At this point, the games NDA is pretty pointless. Sigil should consider dropping it to allow those who ARE enjoying the game, to hype its more positive aspects. The games image is suffering badly from the overabundance of negative information leaking out of evey beta orifice. There simply doesn't seem to be enough positive aspects left to convince gamers that this game will be worth buying on launch day. At the moment, it sounds dangerously like an overly glorified EverQuest.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #663 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
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You are allowed to quote me on this statement a few months into release.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | |
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| | #664 (permalink) | ||
| Registered User Join Date: Sep 2003
Posts: 817
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Why is it when I read things like this I suddenly think its November 2004 and EQ2 has just been released?
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| | #665 (permalink) | |
| Registered User Join Date: Nov 2004 Location: MN
Posts: 446
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SWG in no way resembles Vanguard.. as Vanguard isn't doing anything radically new that would get peoples expectations above normal. | |
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| | #666 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
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Tell yes, reveal no. I don't see 500k initial sales, not with the word of mouth on the net going around. Being very generous I would say 300k initial, on going subs (after the free month) probably 80-90 if that. This is not a Wow clone, it's not geared for the masses and is definately a "niche" game. Niche games usually do not pull half a million units at launch. Pointless armchair QBing though, they will never release the actual numbers, and if they do in fact release them, they will be inflated, skewed, and altered with an eye on showing the game is popular and growing. I don't like how Smed uses his all access pass to count subs for all the games that are under that umbrella. It's shitty accounting, and in my book is bald faced lying.
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| | #667 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 867
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Of course, from what we've seen, stuff like this just ends up permanently hurting MMOGs. It seems nearly impossible for a MMOG to recover from a decline in sales within the first few months. So, one can promise until their blue in the face about a certain feature, but if the game doesn't have the initial draw, it's unlikely players are going to come back once it is in. Last edited by Cantatus; 11-18-2006 at 09:57 PM.. | |
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| | #669 (permalink) | |
| Sim Join Date: May 2002 Location: Central Valley, Cali
Posts: 4,149
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| | #670 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
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Over 2 years. Thats how long ago I took interest in Vanguard. And with each passing week, my interest has slipped tremendously. Perhaps i'll try it one day. But it certainly won't be the day it launches.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #671 (permalink) | |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,553
+27 Internets | Quote:
My intention wasn't to overstate what that guild did, it was to point out that the only guild testing raid content, and the guild with the vast majority of high level players with tons of test time, has found Vanguard to be seriously lacking in a lot of areas. Certainly not just "hardcore" areas either. Personally, if I see 500 random people throw a hissy fit and leave a game (such as with the whole SOE switch-over), I don't give a shit. But when I see 30 credible people who have put a lot of time into a developing game leave because of the direction it's heading, I'll pay attention. Anyway, I don't want to argue with you Cylus, I like you and I understand where you are coming from. ![]() | |
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| | #672 (permalink) | |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,553
+27 Internets | Quote:
If you notice, many of your rebuttals include the "in the future" defense. I stated in that post that many of the things I listed very well may change. My concern though is wondering why I should have any confidence in a company to change things for the better when they can't do it well the first time. Like I said, I'm done with the whole EQ2 system of sticking with a game hoping it gets better and I think that's a poor safety net for developers to fall back on. Eventually, people will stop hoping and go to a game that's ready. | |
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| | #674 (permalink) |
| Registered User Join Date: Jan 2006
Posts: 1,063
| I think one thing that people overlook when assessing how well this game will do, Station Access Pass. For whatever the joint price will be, you will get EQ1, EQ2, VG. I'm sure there are plenty on this board wanting to try EQ2 with what they are hearing, as well as quite a few wanting to give EQ1 some casual time. Throw in Vanguard, and I think that it will at least get EQ2 subscription rates. |
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| | #675 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 2,664
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| Cleric Information - TenTonHammer Forums | Post #63 | Refback | 11-22-2006 10:59 AM |
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