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| | #646 (permalink) |
| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,552
+27 Internets | Agree or disagree, a lot of the people who have put literally months of /played into testing Vanguard have left or are leaving the game. Two of the top guilds (including the one that did the raid testing) voiced their concerns and were pretty much shot down, so they left, and many other players have expressed their disinterest in the game recently. I'll also stand by my statement that many mechanics that were only recently removed from the FAQ are now and have been gone for quite some time. Sure, the big name features like flying mounts, seamless world, and diplomacy still may be in the game, but most of the mechanics are gone and have been replaced with poorly designed and/or implemented cookie-cutter versions. |
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| | #647 (permalink) | |
| omghax Join Date: Sep 2006
Posts: 1,135
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| | #648 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 1,242
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However, I seriously doubt you'll ever see it happen. Human nature has deemed it too undesirable to admit when they screw up. Especially to thousands of screaming subscribers that won't care if they were honest or not.
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
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| | #649 (permalink) | |
| Stop, take some time to think. Join Date: Mar 2005
Posts: 141
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| | #650 (permalink) | ||
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,288
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From what I've seen, they're experimenting with new systems pre-launch; experimenting meaning not final. They've shown in the past that if it doesn't work, it doesn't stay. Of course, that's not to imply that the game is fantastic, by any means; but I think it's up to the individual to check it out for themselves. I think Sigil is far enough along with Vanguard that they really could pull it off, but to each their own. Quote:
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| | #651 (permalink) |
| Registered User Join Date: Dec 2004 Location: Saigon, shit. I'm still only in Saigon.
Posts: 74
+4 Internets | Yes, I am curious too. Which features specifically are you referring to? I remember very well reading the FAQ a few years back, and I even have quotes from it for other posts- so I would like to see what they promised on that they won't be delivering. And please be specific as you can- none of this "They said right here the game would be fun, and clearly they are not delivering", because that stuff is both way too vague and subjective. Edit: I am talking about this statement in case there is any confusion: "I'll also stand by my statement that many mechanics that were only recently removed from the FAQ are now and have been gone for quite some time. Sure, the big name features like flying mounts, seamless world, and diplomacy still may be in the game, but most of the mechanics are gone and have been replaced with poorly designed and/or implemented cookie-cutter versions." |
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| | #652 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
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__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | |
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| | #654 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 867
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Personally, I'm more frustrated with a MMOG when the features (crafting, houses, etc.) aren't fully implemented rather than the zones. If Vanguard were to release with a few less areas in favor of getting Diplomacy fully implemented and having classes fun, it probably wouldn't be as hard for me to get into. The important thing is to be able to have fun in what's in the game, not to have a ton of game that's not. Still though, I loathe buying unfinished MMOGs. The "MMOGs are never finished." thing with Vanguard does worry me though. Used to be they understood the complaints with SOE's past bumbling, but now we get vague cop-outs. At least they've been upfront about some of the things that won't make release (like town building and Inquisitors.) That's more than I can ask of some developers. | |
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#655 (permalink)
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| ಠ_ಠ Join Date: May 2006 Location: Washington (STATE)
Posts: 1,552
+27 Internets | First off, the guild that tested Sigil's raid content and recently left Vanguard is now playing WoW, so they certainly aren't the typical "OMGZ WOW IS SO EASYMODE!!1" Vanguard players. Secondly, I never once said any of these features were "promised," and in fact, I don't necessarily think changing the features is a bad thing. My point was that Sigil left the FAQ up for so long with mechanics and features that are now long dead that I suspect many people looking forward to Vanguard because of those mechanics and features will be dissapointed. If you want specifics I'll throw out a few: 1) Caravans, this supposedly 3rd generation feature just lets you log out for 3 (I believe) hours and end up at the bind point of the caravan leader when you log in again. 2) AES (Advanced Encounter System) is virtually non-existent in the game. Brad even stated in his recent post that this was over-hyped and will only be in the game to a much smaller extent. 3) Tactile/aimed combat system. The whole combat mechanic where you aimed your strikes to certain hitboxes on your target, including the wound system, was scrapped back in beta 2.0. 4) Boats, also in the game to a lesser extent than was originally implied. 5) The whole chain combat system is an extremely shallow and boring mechanic. Not nearly as involved as was previously implied. 6) Diplomacy may eventually live up to the hype that it has been given by Sigil, but it won't by release. It has a lot of potential, but that's Vanguard in a nutshell, potential and no follow-through. 7) Unique and in-depth character customization (in terms of gameplay, not graphics). This is quite possibly the biggest downfall of Vanguard IMO. After you hit level 20, you get maybe 5 more new spells until 50, the rest are just new ranks. On top of this, with the exception of a few classes with paths (monk, shaman), all characters of the same class will play exactly the same. There is pretty much no option to advance your character in a different route than someone else. 8) Lore, or lack of it. There are lots of small story lines throughout Vanguard, some better than others, but most people enjoy the over-arching lore the most. Why is this city here? Why do the dark elves and gnomes hate eachother? Why should I bother fighting at all? What is the threat to the world? Etc, etc, etc. Vanguard is seriously lacking in large scale lore, at least in-game. 9) Faction systems, or once again, the lack of it. Faction plays very little role in Vanguard currently. I'm sure they are working on this, but I doubt they will be able to get an in-depth and interesting faction system up and running by release, or even a few months after. Now, all these could change and/or become better, but realize that this game is 3-4 months from release. Someone mentioned they are just "experimenting" with mechanics and gameplay features. I'm sorry, but you don't experiment with core game mechanics 4 months before your game comes out, that's just bad design policy. I'd like to note that I'm not some disgruntled player or a Vanguard basher by nature. I put in a lot of time into the game, but there comes a point when you have to ask yourself, "do I want to be involved in another EQ2?" Where it takes months, if not years, to get the game to a solid and fun state? My answer to that question was no, and many other people felt the same way. I think Vanguard had a lot of potential that was squandered with poor development decisions and mismanagement. When Brad responds to his community asking where certain features are by saying that Sigil ran out of time and money, that shows a fundemental flaw within the company. I think Vanguard will be a mediocre game on launch, and hopefully it will one day reach its potential, but the outlook just isn't looking very good. |
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| | #656 (permalink) | ||
| I am not your billboard. Join Date: Nov 2004
Posts: 1,673
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While I admit I am more anti-vanguard then pro-vanguard (and for all you bored people who never see the sun, my posting history will confirm, as Laerazi indicates) I feel that at least part of my post, was in defense of Vanguard, and it not having any of the core systems everyone is waiting on. Vanguard is certainly not a "Horizons" or even an "Anarchy Online" (or many other titles who compete for top shit bag honors) but it most definately, by any definition you could possibly cook up, not a leap forward (read: third generation) by any means. You are welcome to disagree, and I do look forward to your views once the NDA is actually lifted, however I am quite, nay supremely confident that the box sales will lean more towards my view of the game, then to lets say, the other end of the (omfg Vanguard is so motherfucking good I can't stand it) spectrum. Perhaps the models will improve (one of my most major and consistent complaints) but I can tell you with a straight face, it's not the models overall, and it's not the models specifically that have soured me on Vanguard. If it was so godamned good, we wouldn't be complaining, not to this scale anyway.
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| | #657 (permalink) |
| Touching things that shouldn't be touched. Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,653
| I have a feeling Vanguard is going to pull 500k+ the first few months (mostly the Roleplay/Tradeskill/LolWowisEZMOAD crowd) then drop to ~200k and remain there. It has potential ,and I have yet to see little, if any of it realized - hopefully some major changes happen. That being said i'll still play WoW :P |
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| | #658 (permalink) | ||
| Registered User Join Date: Feb 2002 Location: Encinitas
Posts: 399
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They killed a few higher level/dot mobs over the course of a few hours of a single day with classes, items and mechanics that are still in the process of being tuned. Try not to blow the "raid testing" out of proportion too much, tho ![]() | ||
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| | #659 (permalink) | |
| Genocide Engineer Join Date: Jul 2002 Location: Georgia
Posts: 1,808
+11 Internets | Quote:
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| | #660 (permalink) | |
| Registered User Join Date: Nov 2004 Location: MN
Posts: 446
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