|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack (3) | Thread Tools | Rate Thread | Display Modes |
| | #602 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Nanaimo, British Columbia
Posts: 40
| Quote:
you think Stradivarius made a PERFECT violin everytime? NO. He would make thousands and thousands discard thousands, and out of every 1000 goes he would get one that was good to keep. Real crafting is the art of successive refinement with one-hundred times more failures than moderate successes and one-thousand times more failures than masterpieces. What games should add is subtle, unique flaws to items. Once you make an item it should not be finished, you still should be able to add to it to try and make it better, but everytime you risk screwing up and making it worse, making an irreperable flaw, or destroyign the item completely. A good crafter should be able to build a workshop where he can store his items and tools and hire NPCs to do the grunt work, but it's still going to cost a lot to make epic items, and a realistic, immersive, fun part of that cost is using failures, flaws, and destruction of the item sometimes. There should be challenge in getting the ingredients yeah, but also DEDICATION in getting those uber items. Crafters should not be "make-to-order" bots that makes the game stale. It's much more interesting if crafters are whole-salers who are DEDICATED to the role rather than just another player who happens to have Master Axesmith because he farms nodes all day and raids with his guild all night. The farm-then-raid model is not a good model. Crafters should be dedicated merchants with shops like you could do in UO and to a lesser extent Shadowbane. | |
| | |
| | #603 (permalink) | |||
| Registered User Join Date: Jan 2004
Posts: 819
| Quote:
Quote:
Quote:
| |||
| | |
| | #604 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Nanaimo, British Columbia
Posts: 40
| Quote:
at one point i tried starting an insurance business to sell insurance to people who wanted their precious items enchanted :P insurance breaks down around 5X tho because the premiums become so expensive that anyone who can afford the premiums can afford to insure himself | |
| | |
| | #605 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 1,278
+2 Internets | Quote:
I dont care if the mount poofs or your char just "pop" animates below the mount and starts fallin, as long as you fall ![]() EDIT: I'd also like to be able to strafe and dive bomb newbies with my Wyvern or whatever. | |
| | |
| | #606 (permalink) | |
| omghax Join Date: Sep 2006
Posts: 1,135
| Quote:
This relates to how I think about crafters making epic items. I think they should be better than raid loot. But you need "awesome wood", or raid loot to craft these epic items. | |
| | |
| | #607 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 1,024
| Quote:
If we wanted the realism of crafting imperfect items we'd take up woodworking and do that shit in real life.
__________________ Lukas: it is, he used his own logarithms that he wrote for the shadow system in doom 3 which was simply not needed. Eomer: logarithms huh? Fuck you are an idiot. Lukas: algorithms, sorry mr english teacher Kan: lol that goes beyond misspelling thats just plain retardism Lukas | |
| | |
| | #608 (permalink) |
| Registered User Join Date: Sep 2003
Posts: 2,707
| I want crafting to be like SWG. The better the mats the better the item. Also you should be able to loot certain items that can be used during crafting to make items better. Ala SWG you could use rancor parts and krayt dragon parts to make your items better. I would like to make a dragon tooth hilt from an dragon tooth is what i'm tryign to say. |
| | |
| | #609 (permalink) | |
| Registered User | Quote:
__________________ Fuck Cancer! | |
| | |
| | #611 (permalink) |
| You are just another normal! Join Date: Jan 2002 Location: Houston, TX
Posts: 9,383
| During. The crafting system VG has is pretty damn complex, and if done right, probably pretty satisfying. It's rather neat.
__________________ Like a ship without an anchor, like a slave without a chain, just the thought of those sweet ladies sends a shiver through my veins. And I will go on shining, shining like brand new. I'll never look behind me, my troubles will be few. Goodbye stranger, it's been nice. Hope you find your paradise. Tried to see your point of view, hope your dreams will all come true. Goodbye Mary, goodbye Jane, will we ever meet again? Feel no sorrow, feel no shame. Come tomorrow, feel no pain. |
| | |
| | #612 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 1,275
| Quote:
| |
| | |
| | #613 (permalink) | |
| Resu Deretsiger Join Date: Aug 2003 Location: Seattle
Posts: 310
| Quote:
You are correct in your summation. Virtually all of his surviving products are highly valued, and he only made a few hundred in his lifetime. | |
| | |
| | #615 (permalink) | |
| Registered User Join Date: Jan 2005 Location: Nanaimo, British Columbia
Posts: 40
| Quote:
and this guy is the absolute pinnacle of his craft every crafted item is unique | |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/mmorpg-general-discussion/25222-lots-new-vanguard-info-released-plus-videos-screenshots.html | |||
| Posted By | For | Type | Date |
| Cleric Information - TenTonHammer Forums | Post #63 | Refback | 11-22-2006 10:59 AM |
| Vanguard Japan Forum :: Home | Post #655 | Refback | 11-22-2006 08:32 AM |
| MMORPG General Discussion - Fires of Heaven Guild Message Board | This thread | Refback | 11-22-2006 07:28 AM |