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| | #1802 (permalink) |
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
| I feel sorry for you then. Money has never really been that big of an issue for me in WoW. It's not hard to gain, and only takes a minimal amount of effort if you know what you are doing and where to go to get it. |
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| | #1804 (permalink) |
| Incompatible Join Date: Nov 2004 Location: NC
Posts: 659
+1 Internets | Farming money isn't hard, it's boring and tedious. Even a rogue in blues can farm like 30g an hour doing uldaman (hi2u alts I guess), but it's still shitty.
__________________ We live like penguins in the desert Why can't we live like tribes |
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| | #1805 (permalink) |
| Registered User Join Date: Dec 2003
Posts: 2,343
+5 Internets | Vanguard + Fileplanet = gayyyyyyyyyyy FilePlanet: Free Games, Downloads, Mods, Patches, Maps, Trailers, Demos & Betas |
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| | #1806 (permalink) |
| Registered User Join Date: Nov 2004 Location: MN
Posts: 446
| I'd prefer a system where you can reset talents/aa without spending gold. I'm not one for farming all the time. I'd much rather have an option given to you after a period of time you've spent online, like 10 days or so. Though I don't think the ability/spell paths in Vanguard are that game breaking from what I read about them. Merely guessing based on what's been said about them. |
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| | #1807 (permalink) | |
| Registered User Join Date: Nov 2004 Location: Earth
Posts: 1,288
| Quote:
Last edited by Laerazi; 12-26-2006 at 01:45 PM.. | |
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| | #1808 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,191
| Yeah, because AA's are so hard to get? Even in PoP you could get 1-3 an hour, depending on group and when the highest cost AA was like 9? It was just a grind session away, hell 2 or 3 grind sessions and you could increase your characters power exponentially. None of that changes the fact that in the end, everyone will end up the same, so while you maxed Charisma first, Joe Hardcore is maxing it last. There are NO choices in EQ so nothing is reversible or irreversible. The only thing that changes is preferred order of getting the most useful AA's.. you never had to say 'Okay, do I get increased stamina and Natural Durabilty or do I get increased crit damage and higher crit chance? The only decision was do I get stamina first and crits later or vice versa. If you can't see the difference in the two, then you are beyond hope and will likely enjoy Vanguard immensely... and you deserve to.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #1809 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,191
| Quote:
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #1810 (permalink) | |
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
| Quote:
In EQ, did you let Warriors with different AA's main tank on raids? Of course you did, as whatever AA's they had really didn't make all that much of a difference. Now, in WoW, find me a guild with a Fury or Arms spec'd main tank. Find me a guild that would risk their entire raid's survival on the shoulders of a tank who isn't spec'd properly to tank. There isn't one, and there is a reason behind that. In a game like WoW, where changing your specification is such an easy thing to do, you can create a giant differential between the different builds. If respec'ing wasn't available, i'd guarantee you that you wouldn't see that much of a difference in ability to tank between a Fury, Arms, and Prot spec'd Warrior. Sure, the Prot spec'd Warrior would always be better, but I guarantee you it wouldn't be by such a greater margin as it is now. My overall point is, there is nothing for us to fear with having to make a permanent choice. Not even Brad would make a game wherein a permanent choice made is going to have a significant impact on your abilily to fufill your classes role. And hell, even if it did have a significant impact, i'm sure it would be clarified enough so you couldn't make a simple mistake based on ignorance or lack of information. Either way, if you claim that EQ was void of any 'permanent choice that effects your character', and we've accepted that WoW is obviously void of the same 'permanent choice that effects your character', what is it exactly that makes you so convinced that it will be such a bad, or horribly executed plan? Are you that scared of having to be decisive on something? | |
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| | #1811 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,191
| The reasons have been covered and you did a good job making my case for me. No matter how minor some devs think it is, the players are going to find out differently. Unless you make it so minor (as in cosmetic only), then what's the point? This isn't the issue. You have faith in Brad to make the game perfect and no decision will ever matter.. but a decision that doesn't matter isn't really a decision. EQ and moreso WoW have shown that things change, and when things change people need a way to adapt to those changes. So yes, Sigil could decide that if a class with a choice changes, then everyone gets reset, but then again.. they might not. You also have the problem of future content. Do you design content around the most common spec? Or do you design it for the generic spec and let the most common spec breeze through it while the oddballs struggle? Or are the decisions not going to be important enough? Maybe you just have more faith in Brad than I do. You think he will make it so perfect that noone can screw up.. but if that is the case, then I do not see the reason to even have a choice. At least the increasing respec cost of WoW lets people try a couple and settle on their preferred.. and if all hell breaks loose then you can bite the bullet and spend 50g and fix it. Even DDO, the game based on the most widely known ruleset in the history of gaming has changed the game to allow for respec, because you know what? Shit happens. Vanguard will happen too.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. Last edited by Twobit Whore; 12-26-2006 at 02:38 PM.. Reason: typoes |
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| | #1814 (permalink) | |
| a Menace Join Date: Feb 2006
Posts: 619
| Quote:
The permanent choices are for only a few classes and they are mostly cosmetic in nature, like whether you want your necro to look more like a ghost or a skeleton. | |
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| | #1815 (permalink) | |||
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
| Quote:
Quote:
Quote:
Plus, i'm not expecting Vanguard to be near as player-friendly as WoW currently is, but that's an entirely different argument for an entirely different thread. | |||
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