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| | #151 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 2,089
+4 Internets | Quote:
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| | #152 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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I run Oblivion at 1680X1050, most settings up, and I get around 25-30 FPS. My system is an Athlon XP 3200+, 1 Gb RAM, and a 6800 GT video card. This is hardly a monster by today's standards. And this game looks fantastic. There are a few MMORPG's that I play right now that force me into low settings with the same system spec, and when anyone pops up on the screen I nose dive to 10 FPS. Otherwise I am about 25. If I switch to medium settings, I hit about 12 with no one on screen. In short, don't compare Oblivion to other MMORPG's. Because it doesn't take a monster to run Oblivion well, and Oblivion blows other MMORPG's out of the water. | |
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| | #153 (permalink) | |
| Unregistered User Join Date: Mar 2005
Posts: 682
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| | #154 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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| | #156 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 2,664
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Oblvion is the 4th elderscrolls, and all 3 games before it owned. I agree that they pushed the graphics bar. There was enough content there that they games would have owned using 8 directional sprites if they chose too. Halflife running poorly? The original one? No. Quake 2 was a smooth running engine. MMO engines suck, except WoW ;p | |
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| | #158 (permalink) | |
| Registered User Join Date: Sep 2003
Posts: 2,709
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| | #159 (permalink) | |
| Brilliant! | Quote:
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| | #160 (permalink) | |
| Registered User Join Date: Jul 2002
Posts: 3,001
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If I put everything in EQ2 to max its a slide show in 90% of the world. Its not that EQ2s graphics are 'that' intense either just the system itself is very shitty. I wish they would put ALOT more effort into getting EQ2 to run better instead of newer content. As much as I like to see games get flooded with stuff to do.. its always nice to be able to run the game first ![]() Edit: This is also one of the reasons I think EQ2 fails to bring in new players. If you run EQ2 on max its really pretty but unplayable, if you have a nice system you can get EQ2 to look ok. If your system is a little dated EQ2 has AC1 style graphics and thats completly unacceptable. Not everyone has a $1000+ machine so alot of people out there have to play EQ2 with shitty graphics... and why do that when even ghetto systems can run WoW looking good? Sony has made leaps and bounds in the gameplay department for EQ2 but now they need to really spend some time getting it to run better. Last edited by Lost Ranger; 10-15-2006 at 04:15 PM.. | |
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| | #161 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,165
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| | #162 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,447
+107 Internets | Quote:
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| | #163 (permalink) |
| h8 Join Date: Aug 2002
Posts: 3,364
| unreal wasnt made to run maps as big as the ones VG uses i think =/ I want a fucking mmo that uses oblivions style of combat, everyone talks bullshit about making harder games but no one actually ever does the shit that would make the games harder... lol autoattack is harder in vanguard than in WOW lol ezmode WOW! Fuck playing a pure melee in oblivion was one the most interesting and challenging things ive had to do in a rpg game in a long long time. |
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| | #164 (permalink) |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 12,975
+66 Internets | I think a lot of the problems with this whole "it runs on Unreal!" discussion stem from a fundamental misunderstanding of just what licensing a game engine entails. It's not like SGO call up Epic, get a copy of the game engine, and happily plunk in their own graphics, world geometry, and animations and voila the game's done. Even for an FPS, I'd imagine there's still a lot of work involved tailoring a licensed game engine to your game design's requirements. It's not a "turn-key" solution. When your game is a MMOG, that work would exponentially increase. Think of the Unreal engine (or any other licensed engine) as basically a starting code base that's not much more than a jumping off point. I'd be willing to bet that once VG hits release, the vast majority of the code will be SGO's work. Subsequently, it's up to SGO to get the game's performance up to par, and it's pointless to draw any comparisons to other Unreal games. If it runs like shit or looks like shit, and I'm not saying it does, it's largely SGO's fault. On the other hand, if it runs awesome, credit would be due to SGO in that case as well. |
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| | #165 (permalink) | |
| Stop running back to old times | Quote:
Last edited by Caocao; 10-15-2006 at 07:20 PM.. | |
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LinkBack to this Thread: http://www.fohguild.org/forums/mmorpg-general-discussion/25222-lots-new-vanguard-info-released-plus-videos-screenshots.html | |||
| Posted By | For | Type | Date |
| Cleric Information - TenTonHammer Forums | Post #63 | Refback | 11-22-2006 10:59 AM |
| Vanguard Japan Forum :: Home | Post #655 | Refback | 11-22-2006 08:32 AM |
| MMORPG General Discussion - Fires of Heaven Guild Message Board | This thread | Refback | 11-22-2006 07:28 AM |