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| | #61 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Either that or with the first expansion for sure. It's like the german Endsieg, which has been delayed due to technical problems. It will come...one day. They promised it!
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #62 (permalink) | |
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
| Quote:
Edit: Just what it up with this latest fag trend of 'wanting the characters in the screenshots to look directly into my eyes'?? I've never EVER heard this as a point of dissention in any game ever. Care to explain? 90% of the screenshots on TBC site have npcs doing the 'stare over my shoulder' move, yet no one really cares. Last edited by Asmadai; 09-28-2006 at 05:26 AM.. | |
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| | #64 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 895
+3 Internets | Quote:
You could break grown men on the faces of those women. | |
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| | #66 (permalink) | |
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
| Quote:
I'd rather have a character who's facial expression is 'blank' when they are merely looking out into the distance rather than one who's facial expression is a constant "I want to eat your entrails" regardless of whether or not he's killing something or just casually walking around the city. Why you WoW-folk are so easy to satisfy is just beyond me. | |
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| | #68 (permalink) | |
| Fires of Heaven Ancient Join Date: Jan 2002
Posts: 3,137
+71 Internets | Quote:
People actually complained about the turning-head thing in eq2 because it made them "feel like the center of the universe" or some such bs. Plus, it could be kind creepy in town when everyone stares you down as you get near. I dug it. Mobs that are grey to you in eq2 actually cringe and shy away from you. It's great. Contrary to the wacked out idiocy on the subject that you find here, the animation in eq2 was one of its strengths, if just for its variety alone. Characters in eq2 seemed more alive than any other game, online or otherwise. | |
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| | #71 (permalink) | |
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
| Quote:
Hell yes. EQ2 is full of small, yet very living animations that really add to the game itself. As Kreugen mentioned, the whole 'cringe and shy away' animation when you are running past gray con mobs is great. And there is just something nice about walking thru the city, and having an NPC (which either has a quest for you or not) looking directly at you, and calling you over to talk to him just adds a lively feel that other games just don't have. And as much space as it may take up, the fuckload of voices and actual voiced-dialogue that EQ2 contains really adds to the immersion factor well. Sure, most of us are just used to merely reading the text from NPCs, and most of the EQ2 players probably still click thru the text and skip most of the voiced-dialogue, but it still adds a great lively feel to the game itself. | |
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| | #72 (permalink) | |
| Registered User Join Date: Oct 2003
Posts: 3,448
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| | #73 (permalink) | |
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
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| | #74 (permalink) | |
| The Orange Bard Join Date: Jun 2003
Posts: 392
+1 Internets | Quote:
It seems Vanguard needs ARTISTS, not just someone who can create a model. As for grey mobs cowering away, if you want realistic don't let the fucking deer run AT me when I shoot them with an arrow. Last edited by xmod2; 09-28-2006 at 12:16 PM.. | |
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| | #75 (permalink) | |
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
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