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Old 09-27-2006, 10:54 AM   #31 (permalink)
Hardcore Cracka
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Holy balls did they convert to jpg with mspaint? Those pictures have more artifacts than Olduvai Gorge.
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Old 09-27-2006, 10:55 AM   #32 (permalink)
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Nobody is talking about robes, we're talking about armor. Of course if you ask how many robe patterns could I possibly want I seem like a illogical player. I'm talking about getting something in return for dealing with the incredible shitty unibody design besides a new texture slapped on a same armor model. And would you explain to me why I couldn't just slap a texture on and expect it to look good? These are supposed to be professionals, if you have a good design and a good texture you're building based on a design it should not be something who does this for a living.
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Old 09-27-2006, 11:04 AM   #33 (permalink)
Lenardo
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CHAR models in vanguard- esp the faces and most definately EARS can vary alot..

once i get my preview done you'll see a different "human" face.

Last edited by Lenardo; 09-27-2006 at 11:09 AM..
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Old 09-27-2006, 11:07 AM   #34 (permalink)
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Quote:
Originally Posted by Lenardo
you can design a human and have almost wow-night elf ears
Which is another example for screwed up character creation, but as we all know, they will cap the sliders so this won't happen anymore.

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Originally Posted by Ham n Cheese
These are supposed to be professionals, if you have a good design and a good texture you're building based on a design it should not be something who does this for a living.
That's what I thought too, but I guess there is a difference between theory and practice.
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Old 09-27-2006, 11:23 AM   #35 (permalink)
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Holymight what the hell are you on? There is no reason (other than being lazy) in the world to go unibody is all you are doing is applying new textures to a same armor graphic. It's so you could make more unique and have different types of armor but have to make minimal changes to get it to fit each race. If everything is going to look the same and just change textures then I would like to hear, hopefuly from Brad.
My understanding was that they would be creating multiple armor geometry sets, and that the unibody allowed them to create more overall since they wouldn't have to recreate and reanimate each geometry set for each race/size. On top of that, they'll also be able to create multiple texture sets for each geometry set.

The screenshot of the Dreadknight they released a long while back was an awesome example of a fairly unique geometry for the armor.

But yeah, if they're only creating half a dozen geometry sets for the armor, and all variation will be either re-texturing or re-tinting (a la EQ), then that's awfully gay.
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Old 09-27-2006, 11:26 AM   #36 (permalink)
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Well, they said the initial reason was to use unibodies to be able to introduce more different armor sets. That doesn't mean that someone has already designed those. They have the option to use lots of different armor sets, but they also need to make use of it. Judging from the high priority stuff they have to complete before they can focus on the lesser things, I would say that it will take a while before we get to see all that different armor. So far unibodies have been nothing but a cheapo. You got low quality bodies and a small amount of armor which combines for worst of both worlds
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Old 09-27-2006, 11:34 AM   #37 (permalink)
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Whoa, when did EQ2 get more armour textures?
Oh, wait.
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Old 09-27-2006, 11:59 AM   #38 (permalink)
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Models look too Vanguard. :P

But in all seriousness, the game models just aren't doing it for me. I didn't care much for the EQ2 models either though.
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Old 09-27-2006, 12:05 PM   #39 (permalink)
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Elidrin...!

What's up!

VG has a long way to go... It looks a lot better in the videos though. but eh,
I just want the game to be good and challenging.
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Old 09-27-2006, 12:11 PM   #40 (permalink)
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If Sigil had never mentioned that the unibody system was the one they used I doubt anyone would have figured out that that was the case. Though they might have noticed something... maybe not quite right.

Unibody can be a perfectly workable system. How well it works is dependent upon how many different "parts" (I'm struggling for the right word) the body has. Each body could be made up of 20,000 (or whatever) different parts and each part exists on all different racial body types. It seems like maybe there isn't enough "parts" on Sigil's system to allow for enough differentiation. If you took a human-shaped figure made up of 20k parts and morphed it into a gnome-shaped figure all 20k parts would still be there but smaller and in slightly different positions. Maybe there's not enough emphasis on the differences in each part of the body for each racial type. I dunno.

Quote:
There is no reason (other than being lazy) in the world to go unibody is all you are doing is applying new textures to a same armor graphic. It's so you could make more unique and have different types of armor but have to make minimal changes to get it to fit each race.
Memory management.
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Old 09-27-2006, 12:16 PM   #41 (permalink)
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The armor looks fantastic and is almost Korean MMO quality. The rest of it I can take or leave, but the armor is very impressive.
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Old 09-27-2006, 12:33 PM   #42 (permalink)
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I'm hoping someone that plays or works over there can answer this question...

Are all casters in VG forced to wear a dress (aka robe) if they want to use the medium-high quality loots?

This is one thing I hate about WoW. For raiders 5 out of 9 classes have to wear dresses.
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Old 09-27-2006, 12:45 PM   #43 (permalink)
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I love the armor, I think the faces are well done and definitly in the better end of the spectrum when compared to other games that try to use 'realistic' faces... way way way better than EQ2 atleast.. better than oblivion too imo but that game was hit or miss depending on the race.

If unibody means we get 3x the number of armor textures then its good IMO... if it also means we dont have to deal with some races looking terrible in armor then its even better... sure wows system is great if you are an orc or a human but fuck if you play a troll or undead its so gay how half the armor looks like absolute shit on you with shit like your jaw sticking out of your hood and other BS.

The brown is borderline... it doesnt look bad for a 'boring field area' type place but they sure as hell better have some more exotic colorful areas in the game... fuck if i wanna grind out lvls in a brown cave fighting brown ants. Hopefully they take a note from EQ SOL and WOW in that regard...
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Old 09-27-2006, 01:11 PM   #44 (permalink)
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I've never seen it for myself, but I knew a guy that stepped away from his computer and went outside for a brief moment. He said stuff like dirt and trees were mostly brown. I can't prove anything, obviously.
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Old 09-27-2006, 02:05 PM   #45 (permalink)
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Could someone fill me in on what the hell 'soulless' means in this context? Maybe use a different word, or give me some shots of some models WITH soul or something, cause I don't get it.
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