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| | #16 (permalink) |
| Registered User Join Date: Mar 2002 Location: Kanagawa, Japan
Posts: 1,524
+2 Internets | The character models look very spooky. Why do they look so soulless? The armor looks fantastic, but where is the variety? This is the same shit we've been seeing for months. You took a the HUGE sacrifice of going with shitty unibody models so you can have thousands of unique armor graphics, right? Where are they? I see like 5 unique armor graphics in all of those screenshots (not including color variation). The outdoor environments look good for the most part, but do you have any tree models besides the really tall tree? Are there going to be any forests that actually look like forests with a canopy and such? |
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| | #18 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 152
| I think the reason they look so damned weird, is the fact that all the heads are all facing the exact same direction, in every shot.... Wow really set the bar on this with their head movements and idol animations. Sorry can't help compare there... The armor looks nice... but I can't get over the weird head stuff... |
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| | #19 (permalink) | |
| Unregistered User Join Date: Mar 2005
Posts: 682
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| | #20 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 2,089
+4 Internets | Quote:
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| | #21 (permalink) | |
| The Orange Bard Join Date: Jun 2003
Posts: 392
+1 Internets | Quote:
Unibody + single armor model + chroma key == MILLIONS OF ARMOR POSSIBILITIES! ![]() | |
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| | #22 (permalink) | |
| Unregistered User Join Date: Mar 2005
Posts: 682
| Quote:
Edit: Of course with helmets they will have the same problem they avoided with the unibody system in that they will have to create a few models for every helm to fit all the different heads. Last edited by holymight; 09-27-2006 at 10:17 AM.. | |
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| | #23 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Quote:
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer | |
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| | #24 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets | I guess that's a armor texture counting for the 'mass of armor' that was hyped up, but they need need more templates available to the playerbase. With that said there are 'many more armor models in the pipeline' as of...two weeks ago I think. I personally do like the look of Vanguard models, aside from sharp hair and the majority of elves. I actually want to play a barbarian with their fat heads. If they could introduce a way to make limbs stocky or lithe it would probably solve most of their unibody problems.
__________________ Hatcher No one cares where |
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| | #26 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 2,089
+4 Internets | Quote:
Either way, if the whole point of unibody was to create a few armor sets with a lot of textures, I think they made the wrong decision. | |
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| | #27 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 1,442
| The armor looks amazing. Really havn't seen anything like it in any other mmorpg. It feels "3-d" to me and defintely has a good mix between realism and style. The models dont bother me too much. The eyes defintely look akward, but it could just be the difference between screenshots and live motion. |
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| | #28 (permalink) |
| The sky calls to us Join Date: Dec 2002 Location: Houston
Posts: 12,422
+58 Internets | Holymight what the hell are you on? There is no reason (other than being lazy) in the world to go unibody is all you are doing is applying new textures to a same armor graphic. It's so you could make more unique and have different types of armor but have to make minimal changes to get it to fit each race. If everything is going to look the same and just change textures then I would like to hear, hopefuly from Brad. |
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| | #29 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,447
+107 Internets | Quote:
I don't know. I don't really like the models, but I just don't care nearly as much as a lot of you guys do. The game looks "ok". Not great, not horrible. I doubt I'll play it, but I don't really see the "this is the worst texture in the history of textures" point of view. | |
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| | #30 (permalink) | |
| Unregistered User Join Date: Mar 2005
Posts: 682
| Quote:
Frankly, I would rather they rely on textures and not geometry to define armor. Better performance that way. And really, how many different robe shapes do you want? There are just so many you can make before they start to look the same. I can see having more models for shoulders, helms, boots, and bracers, but robes, legs, chests, arms, etc. don't need many models at all. Textures do just fine. | |
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