|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #47 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
![]() And thats all thses PvP arena fights would boil down to, stacking the right mix of classes which nobody had a chance of beating. This levels the playing field so that everyone has a chance to beat everyone, no matter what group makeup you have. And either way, CC for 5-10 seconds is still a fucking lifetime in woW PvP.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1; 09-24-2006 at 06:00 PM.. | |
| | |
| | #48 (permalink) |
| Definitely a chick Join Date: Jan 2003 Location: San Jose, CA
Posts: 1,743
| That's basically what happens in BG anyway. Alliance so utterly outgears Horde in our battlegroup it's not even funny. And I'm sure game-wide it's the same story. We are routinely seeing warriors with 5 or 6 of 8 pieces of tier 3 armor and ridiculous weapons. Stack that warrior with 4 paladins five priests and a mix of five hunters/warlocks/mages and you have a pretty damn invincible team. It's not about skill, it's just gear level. At least what I've seen in my server's HWL grind team. |
| | |
| | #49 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
LOL, speaking froma PuG's point of view, I see things a bit diffrently. I run into a premade Ally team maybe 2 out of 10 AB. the rest the Horde crushes the Ally PuGs like were a frickem premade. And some of the premades we even beat, because I think 1/2 of them are formed in thinking that horde would just fold at the sight of seeing 15 names from the same server. Just last night I ran 10 ABs before I went to bed and Horde won 8 of those. So I dont really see this "disparity" your taking about. There isnt that many premade PvP groups in tier 3 , because guilds like that usually soend 90% of their time PvEing for the ext epic. am I saying groups like you describe dont exist? No, Ive ran into them. But they are so rare that , really, it does not make a diffrence.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1; 09-24-2006 at 06:11 PM.. | |
| | |
| | #50 (permalink) | ||
| Registered User Join Date: May 2003
Posts: 410
| Quote:
Quote:
And CC nerfs doesn't = no CC, again, exactly what my problem is with CC is outlined above, put simply, in WOW pvp people spend too much time not in control of their character. | ||
| | |
| | #51 (permalink) | |||||
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| Quote:
Quote:
#2: Why do you NEED range? Obviously it is going to help you deal damage against rogues and warriors, but shamans and paladins have slot as hell swing times and you try to stay CLOSE to hunters. CoC, FB, AE, and AM all don't matter for shit if you're in range or not. You won't be casting many frostbolts or fireballs in arena where battles are 13 seconds in duration. Now compare that to my class where the overwhelming majority of my dps if I'm not at range is autoattack with 64 strength. At range I need to be standing still for extended periods to do anything but serpent and arcane. The class is not worthless in pvp. Never have said it never will. But in an arena environment, where its only reliable burst damage and healing, I have no place. TBC cannot change that unless we get 0 minimum range. I simply cannot deal damage in a group situation where the opposition is smart enough to run towards me. Quote:
Quote:
Quote:
| |||||
| | |
| | #52 (permalink) | |
| Definitely a chick Join Date: Jan 2003 Location: San Jose, CA
Posts: 1,743
| Quote:
| |
| | |
| | #53 (permalink) | |
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 6,996
| Quote:
| |
| | |
| | #54 (permalink) |
| Registered User Join Date: Feb 2003 Location: PA
Posts: 1,693
| It's not 1v1 makata. Use your pet to fuck over a healer. Have a partner who can lock people away from you, such as a frost mage. Play like a team player and stop looking at it as a duel. Hunters can have uses too, and in arena combat they simply have to have the right partner and a strategy. Once again, STOP looking at it as a duel, STOP looking at ONLY hunter abilities, and start thinking about just what you can do with a capable partner/team. Arena fighting is NOT 1v1, chief. |
| | |
| | #55 (permalink) | |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| Quote:
| |
| | |
| | #56 (permalink) | ||
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| Quote:
Quote:
| ||
| | |
| | #57 (permalink) | |
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 6,996
| Quote:
And your quote isn't even about group PvP, it is about you bitching about losing a 9v1 fight because a CC spell. | |
| | |
| | #58 (permalink) |
| Registered User Join Date: Feb 2003 Location: PA
Posts: 1,693
| I think a hunter and warlock would be a devastating 2v2 combo. You can lock down casters so well with the felhunter and your pet interrupting. His fears should keep melee at a distance. Your ac gives you an advantage over cloth if they do go for you, and if they go for him, no range problems for you. Your class hasnt even gotten new talents, spells or abilities yet too. Who knows what other awesome pvp shit may get thrown in. Stop crying basically. |
| | |
| | #59 (permalink) | |
| Registered User Join Date: Sep 2002
Posts: 2,666
| Quote:
CC adds dimension to the game. Without it, PvP becomes a stupid hackfest pre-determined by the tier of their gear, and who smacks their hotkeys the fastest. | |
| | |
| | #60 (permalink) |
| Registered User Join Date: Dec 2004
Posts: 144
| Maybe they mean Freezing trap and seduce blind etc, that are really overpowered atm since there are almost 0 ways (apart ice block / divine shield) to counter them, since sheep / sap / fear etc and all long term CC are already nerfed with big diminishing returns, and they can last anywhere from 1-2 secs to 20 secs but they are no where near as reliable as seduce/freezing trap which is retarded atm, a single character guarding the flag? np seduce / freezing trap and you can cap it 100% of the time which is what I think they want to change, predectibility (or how ever that's spelled). |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |