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Old 09-24-2006, 04:18 PM   #31 (permalink)
Leadsalad
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Quote:
Originally Posted by Senen
This has been a long needed change, its been far to common for organized BG grps to exploit long term CC effects to roll the other side. Anyone remember early Daoc, Stunguard comes to mind if you don't think it makes it lopsided and totaly removes the entire purpouse for pvp which is to fight your retarded. And for the mage who says they wont have the mana to 1 on 1 a warrior there fing retarded I have roughtly 6.5k hps unbuffed in BG's on my Warrior and have been 2 and 3 shotted by Mages so explain to me how your spells cost such an extrordinary amnt of mana that 3 spells can drain you... ?
Here's the thing. In Arenas there will be no Berserking or outside buffs. If you're wearing Arena gear, you'll have 2-3x your current HP just looking at the gear. Meanwhile the +spell damage is 2/3rds of what it is currently, my mana is 1/2 of what is, I have no regen. Healing becomes far more important.

In current pvp if I can burst you to dead before you get a heal then I've done my job and won. If it takes far longer to kill you and I cannot burst your new HP totals (and it looks like I won't be able to since my damage is in fact downgraded over current gear and crits will be extremely rare) and you get a heal you start fighting my mana pool. Which will not last long as I use mana shield (ice barrier if I'm frost but you'll have shaman/priests to dispell it anyhow), blink, and frost nova to escape you. Mana shield itself is currently around a 1200 mana expenduture for 500 damage absorbed and I rarely use it in pvp since it's around one white crit from a one hander or a white hit from a two hander.

Unless my mana regens at evocation rates outside of combat, this new PVP does not look good for DPS casters at all. PVP will come down to how fast you can reduce the enemies' healer's mana to 0 and then mop up with the melee still alive.
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Old 09-24-2006, 04:21 PM   #32 (permalink)
chu
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Quote:
Originally Posted by Senen
This has been a long needed change, its been far to common for organized BG grps to exploit long term CC effects to roll the other side. Anyone remember early Daoc, Stunguard comes to mind if you don't think it makes it lopsided and totaly removes the entire purpouse for pvp which is to fight your retarded. And for the mage who says they wont have the mana to 1 on 1 a warrior there fing retarded I have roughtly 6.5k hps unbuffed in BG's on my Warrior and have been 2 and 3 shotted by Mages so explain to me how your spells cost such an extrordinary amnt of mana that 3 spells can drain you... ?
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Old 09-24-2006, 04:25 PM   #33 (permalink)
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Originally Posted by Arbitrary
Mediocre = balanced?
Mediocre sometimes has a negative connotation, but it basically means neither good nor bad, or ordinary quality.

Basically, he quit because his class wasn't overpowered.

Regarding the CC nerf. I'm sure it would have been much needed in the Arena. In 2v2 or 3v3, can you imagine how incredibly powerful CC will be? In 2v2, if only one team has some good form of CC, that team should win easily. Just think about a mage grouped with any other dps class. Mage polymorphs one opponent and they rape the other guy. Then it's 2v1.
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Old 09-24-2006, 04:30 PM   #34 (permalink)
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Quote:
Originally Posted by Sheaf
Regarding the CC nerf. I'm sure it would have been much needed in the Arena. In 2v2 or 3v3, can you imagine how incredibly powerful CC will be? In 2v2, if only one team has some good form of CC, that team should win easily. Just think about a mage grouped with any other dps class. Mage polymorphs one opponent and they rape the other guy. Then it's 2v1.

Or 2 locks chain fearing and widdling away their health with dots and DD.

People were saying Warr and Pally would be the ones to beat 2 vs 2, but with CC the way it is currently, CC wins hands down.
Take an opponent out of battle for 10-20 seconds you just made it 1/2 easyer to win.
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Old 09-24-2006, 04:35 PM   #35 (permalink)
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Warrior/Paladin are the ones to beat because they can immune to CC with Divine Shield, Cleanse, Blessing of Freedom and Blessing of Sacrifice.

I really hope Psychic Scream evades this one.
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Old 09-24-2006, 04:35 PM   #36 (permalink)
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Originally Posted by Cad
Come out from under your rock and play WoW in the last ... 10 patches?

Sheep was nerfed to last an absolute maximum of 15 seconds in pvp now, and lasts on average 8-10 seconds on the first cast, 4-5 seconds on the second. Why this needs to be further nerfed to last less time, I have no idea.
Bullshit, I've played a mage in the past week in wsg and can tell you sheep lasts longer than 10 seconds the first cast. Stop confusing dispel/trinkets with it not lasting long you dipshit.
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Old 09-24-2006, 04:39 PM   #37 (permalink)
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Great. Fucking. Change.

Being forced to run with a priest or paladin on EVERY 2 man team is fucking retarded. Mages could have polymorph removed and still be just fucking fine. Last time I checked your PoM and pyroblasts are still going to be allowed. Fireball + PoM Pyro + FB is still going to take away the majority of someone's hp. Focus fire you and your teammate on 1 person and you will kill them instantly. 2 mages will mean there is absolutely nothing you can do to avoid it unless you're a paladin with bubble up.

My heart really goes out to you fuckers. I'm looking forward to being less than 8 yards away from my targets for 80% of the battle and the class with the best burst dps in the game complaining you dont get to turn a 2v2 into a 2v1.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 09-24-2006, 04:56 PM   #38 (permalink)
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Quote:
Originally Posted by Makata
QQ'ing by the biggest faggot on the boards (ok, maybe he's tied for that title but I'm not splitting hairs over this prestigious award)
Too bad I already said what I needed to say about your character with the /quote. Every class you play is QQ central for you and needs a buff. I'm sorry, they're not done with hunters yet. If you remove Polymorph from mages then they lose most 1 vs 1 advantage they had. They're already negated in everything they do to gain range by a single dispelling class, and you're the fucking retard crying that you cannot gain range with WINGCLIP AN UNDISPELLABLE SNARE and Concussion shot.

JFC learn to fucking not be so outrageously hypocrytical. You're arguing that hunters are balanced around their 3 second boom headshot combo every 10 SECONDS and that mages can do the same thing while having to burn a 3 MINUTE COOLDOWN is somehow more unfair.

Also wait until TBC fagfuck, you're getting a class revamp basically if all the datamined shit is true, lower burst but more attacks to use.
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Old 09-24-2006, 04:59 PM   #39 (permalink)
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Good change...

Stop fucking whining and learn to look past 1 on 1.
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Old 09-24-2006, 05:09 PM   #40 (permalink)
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Quote:
Originally Posted by Teger
I think they just up diminishing returns on CCs, so you can't be poly/fear locked. Honestly, is there anything gayer than being chain feared?

Being sheeped over and over w/o any ability to break it rules too. Honestly most abilities that remove any control of your character for more than a couple of seconds are lame. Its why people hate running into a good rogue or a pair of crappy ones. You rarely get any damage back onto them before they've killed you. its just not fun pvp.
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Old 09-24-2006, 05:14 PM   #41 (permalink)
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Diminishing returns is based on target, not on caster AFAIK. 2 warlocks chain fearing would just make someone immune faster.

As for CC in BG, let us not forget that if they nerfed them bad in places like WSG it would make GY camping to defend your flag even more of a pain in the ass to deal with, which is far lamer then any fear, stun, or sheep could ever hope to be.
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Old 09-24-2006, 05:20 PM   #42 (permalink)
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It was always completely retarded that people could be insta gibbed without any chance to effect the outcome of a battle or left for the most part without control of their character during a battle. Such things make wow a shitty pvp game. With the new pvp gear, these CC nerfs (which will hopefully spread across the board) and a reworking of the pvp grind system, perhaps they may make a decent pvp game after all.
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Old 09-24-2006, 05:29 PM   #43 (permalink)
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Quote:
Originally Posted by Sheaf
Mediocre sometimes has a negative connotation, but it basically means neither good nor bad, or ordinary quality.

Basically, he quit because his class wasn't overpowered.
You do know that if OTHER classes are overpowered then your argument sort of falls apart, right?

I quit for other numerous reasons I'm not going to derail this thread into, that's just the one I felt like listing. But thanks for clearing up why I quit. Like the other dude pointed out, I don't know what's stopping me from resubscribing to this spectacularly fun game and playing my character which is such an awesomely fun class.
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Old 09-24-2006, 05:35 PM   #44 (permalink)
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Quote:
Originally Posted by unregisteredperson
CC nerfs perhaps they may make a decent pvp game after all.
Really? Count the # of great PvP MMO's. DAoC? CC left and right. Shadowbane? CC left and right. So where the fuck are you coming up with the idea that no CC = decent PvP?

You're prob a DoTA Faggot.

Quote:
its been far to common for organized BG grps to exploit long term CC effects to roll the other side.
It's called skill.

Quote:
this new PVP does not look good for DPS casters at all.
Nothing ever does.
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Old 09-24-2006, 05:47 PM   #45 (permalink)
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I don't think a direct nerf to CC's is the right answer.

If there's a problem with CC at the 1v1 or 2v2 level in a point system, then something along the lines of the old PvP trinkets is a better answer. Perhaps a unique set of Arena potions that share timers. One may cut CC effects in half for 30 seconds, but another may act as a secondary HP potion, or melee damage absorber. This way CC classes stand to gain something instead of being nerfed with no compensation.
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