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| | #31 (permalink) | |
| Whiskey Tango Foxtrot Join Date: Jan 2004 Location: Behind ym
Posts: 545
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In current pvp if I can burst you to dead before you get a heal then I've done my job and won. If it takes far longer to kill you and I cannot burst your new HP totals (and it looks like I won't be able to since my damage is in fact downgraded over current gear and crits will be extremely rare) and you get a heal you start fighting my mana pool. Which will not last long as I use mana shield (ice barrier if I'm frost but you'll have shaman/priests to dispell it anyhow), blink, and frost nova to escape you. Mana shield itself is currently around a 1200 mana expenduture for 500 damage absorbed and I rarely use it in pvp since it's around one white crit from a one hander or a white hit from a two hander. Unless my mana regens at evocation rates outside of combat, this new PVP does not look good for DPS casters at all. PVP will come down to how fast you can reduce the enemies' healer's mana to 0 and then mop up with the melee still alive. | |
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| | #32 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 1,465
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| | #33 (permalink) | |
| Registered User Join Date: May 2005
Posts: 421
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Basically, he quit because his class wasn't overpowered. Regarding the CC nerf. I'm sure it would have been much needed in the Arena. In 2v2 or 3v3, can you imagine how incredibly powerful CC will be? In 2v2, if only one team has some good form of CC, that team should win easily. Just think about a mage grouped with any other dps class. Mage polymorphs one opponent and they rape the other guy. Then it's 2v1. | |
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| | #34 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
Or 2 locks chain fearing and widdling away their health with dots and DD. People were saying Warr and Pally would be the ones to beat 2 vs 2, but with CC the way it is currently, CC wins hands down. Take an opponent out of battle for 10-20 seconds you just made it 1/2 easyer to win.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #36 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,261
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| | #37 (permalink) |
| Johnny Fucking Headshot Join Date: Jan 2002
Posts: 3,426
| Great. Fucking. Change. Being forced to run with a priest or paladin on EVERY 2 man team is fucking retarded. Mages could have polymorph removed and still be just fucking fine. Last time I checked your PoM and pyroblasts are still going to be allowed. Fireball + PoM Pyro + FB is still going to take away the majority of someone's hp. Focus fire you and your teammate on 1 person and you will kill them instantly. 2 mages will mean there is absolutely nothing you can do to avoid it unless you're a paladin with bubble up. My heart really goes out to you fuckers. I'm looking forward to being less than 8 yards away from my targets for 80% of the battle and the class with the best burst dps in the game complaining you dont get to turn a 2v2 into a 2v1. |
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| | #38 (permalink) | |
| Whiskey Tango Foxtrot Join Date: Jan 2004 Location: Behind ym
Posts: 545
| Quote:
JFC learn to fucking not be so outrageously hypocrytical. You're arguing that hunters are balanced around their 3 second boom headshot combo every 10 SECONDS and that mages can do the same thing while having to burn a 3 MINUTE COOLDOWN is somehow more unfair. Also wait until TBC fagfuck, you're getting a class revamp basically if all the datamined shit is true, lower burst but more attacks to use. | |
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| | #40 (permalink) | |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,801
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Being sheeped over and over w/o any ability to break it rules too. Honestly most abilities that remove any control of your character for more than a couple of seconds are lame. Its why people hate running into a good rogue or a pair of crappy ones. You rarely get any damage back onto them before they've killed you. its just not fun pvp.
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford | |
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| | #41 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 10,278
+49 Internets | Diminishing returns is based on target, not on caster AFAIK. 2 warlocks chain fearing would just make someone immune faster. As for CC in BG, let us not forget that if they nerfed them bad in places like WSG it would make GY camping to defend your flag even more of a pain in the ass to deal with, which is far lamer then any fear, stun, or sheep could ever hope to be.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #42 (permalink) |
| Registered User Join Date: May 2003
Posts: 410
| It was always completely retarded that people could be insta gibbed without any chance to effect the outcome of a battle or left for the most part without control of their character during a battle. Such things make wow a shitty pvp game. With the new pvp gear, these CC nerfs (which will hopefully spread across the board) and a reworking of the pvp grind system, perhaps they may make a decent pvp game after all. |
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| | #43 (permalink) | |
| Registered User Join Date: May 2005
Posts: 125
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I quit for other numerous reasons I'm not going to derail this thread into, that's just the one I felt like listing. But thanks for clearing up why I quit. Like the other dude pointed out, I don't know what's stopping me from resubscribing to this spectacularly fun game and playing my character which is such an awesomely fun class. | |
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| | #44 (permalink) | |||
| Registered User Join Date: Sep 2002
Posts: 2,664
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You're prob a DoTA Faggot. Quote:
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| | #45 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 2,664
| I don't think a direct nerf to CC's is the right answer. If there's a problem with CC at the 1v1 or 2v2 level in a point system, then something along the lines of the old PvP trinkets is a better answer. Perhaps a unique set of Arena potions that share timers. One may cut CC effects in half for 30 seconds, but another may act as a secondary HP potion, or melee damage absorber. This way CC classes stand to gain something instead of being nerfed with no compensation. |
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