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Old 09-24-2006, 01:44 PM   #16 (permalink)
Cad
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Mkopec1 - act like a fucker all you want, it just means you wont see these classes. I can play my warrior come expac just fine, already 60 with some decent gear. If you want the arenas to be nothing but warriors, rogues, and healers, thats fine.
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Old 09-24-2006, 01:49 PM   #17 (permalink)
Linus
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Will they count Charge Stun, Intercept Stun, Intimidating Shout, Gouge, Kidney Shot, Cheap Shot, etc., as CC as well? Or is this just a 'caster' change?
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Old 09-24-2006, 01:56 PM   #18 (permalink)
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Quote:
Originally Posted by Cad
Mkopec1 - act like a fucker all you want, it just means you wont see these classes. I can play my warrior come expac just fine, already 60 with some decent gear. If you want the arenas to be nothing but warriors, rogues, and healers, thats fine.

Im sure it will be just fine Cad.
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Old 09-24-2006, 01:56 PM   #19 (permalink)
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Quote:
Originally Posted by Linus
Will they count Charge Stun, Intercept Stun, Intimidating Shout, Gouge, Kidney Shot, Cheap Shot, etc., as CC as well? Or is this just a 'caster' change?
From my understanding "all CC"... Which would spill overto melee classes as well.
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Old 09-24-2006, 02:01 PM   #20 (permalink)
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There is no long term melee cc besides Sap, so if thats nerfed I doubt any melee will give a shit.

Unless you want to include traps as melee, I lumped them under casters more so.

And..
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nevermind hamstring lasting longer than sheep
What?
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crippling poison lasting longer than sheep
Since when?

Quote:
wing clip lasting longer than sheep most of the time...
Never happened.

The fact is unless your priest managed to not get assist trained, sheep especially is an incredibly long term and viable cc. I've never ever had a sheep last less than 30 seconds if my priest was dead, otherwise it was removed quickly if he even could.

This is sort of like hunters who claim their freezing traps break before they can run out of range, and warlocks who claim their dots actually break their fear (HAHAFUCKINGHA). It just doesn't happen often enough to matter.
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Old 09-24-2006, 02:09 PM   #21 (permalink)
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Quote:
Originally Posted by Nakilos
The fact is unless your priest managed to not get assist trained, sheep especially is an incredibly long term and viable cc. I've never ever had a sheep last less than 30 seconds if my priest was dead, otherwise it was removed quickly if he even could.
Come out from under your rock and play WoW in the last ... 10 patches?

Sheep was nerfed to last an absolute maximum of 15 seconds in pvp now, and lasts on average 8-10 seconds on the first cast, 4-5 seconds on the second. Why this needs to be further nerfed to last less time, I have no idea.
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Old 09-24-2006, 02:12 PM   #22 (permalink)
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When certain CCs can keep a person useless for longer than just killing them would due to how GYs work in BGs it seems inevitable for CCs to get nerfed in BGs.

It's also obvious that CC would have to be nerfed in Arenas. For every CC you have, it stacks the odds that much more in your favor. Two sheeps in a 5v5 makes it 5v3, and you have to be shitty to lose with those odds. It breaks down the same way in every matchup (2v2 3v3 & 5v5). You have to have equal number of CC to compete, or you have to have one more dispeller than they have CCers.

Also as a rogue I say this: welcome to how sap works bitches.
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Old 09-24-2006, 02:21 PM   #23 (permalink)
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Of course long-term CCs like sheep, sap, etc need to be nerfed. Otherwise, every single team would require a paladin because mage x2 or mage + anything will dominate. Shit like frost nova should not be nerfed.

And while hamstring doesn't count as a CC, it should be nerfed anyway (not just in arenas). No CD, long duration is fucking stupid. 5-6 sec CD, 8-10 duration would be nice.
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Old 09-24-2006, 02:23 PM   #24 (permalink)
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This change makes even more sense with the route blizzard seems to be moving PVP in the expansion anyway. With the crit resist shit and higher stamina on gear, etc etc, people will be much harder to kill. The harder it is to kill someone, the better CC becomes, so again a nerf is to be expected.
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Old 09-24-2006, 02:28 PM   #25 (permalink)
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There is no way in hell Blizzard will get this implemented correctly.

By doing it, they will probably just end up opening another WSG rooftop exploit.

I know, they not even related, I have that much faith in Blizz
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Old 09-24-2006, 02:49 PM   #26 (permalink)
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Quote:
Originally Posted by Jagels
You know, on my reason for quitting message when I canceled after playing from beta through cthun I wrote, "The mage has always been, and will always be, mediocre." I felt a bit silly when I heard how cool mages were in naxx. I no longer feel silly.
You quit because your class was well balanced? Awesome. I'm sure the WoW designers that sweat blood trying to get class balance just love people like you.
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Old 09-24-2006, 02:54 PM   #27 (permalink)
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I think they just up diminishing returns on CCs, so you can't be poly/fear locked. Honestly, is there anything gayer than being chain feared?
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Old 09-24-2006, 02:56 PM   #28 (permalink)
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Quote:
Originally Posted by Sheaf
You quit because your class was well balanced? Awesome. I'm sure the WoW designers that sweat blood trying to get class balance just love people like you.
Is that before or after they point and laugh?
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Old 09-24-2006, 03:03 PM   #29 (permalink)
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Quote:
Originally Posted by Sheaf
You quit because your class was well balanced?
Mediocre = balanced?
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Old 09-24-2006, 03:09 PM   #30 (permalink)
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This has been a long needed change, its been far to common for organized BG grps to exploit long term CC effects to roll the other side. Anyone remember early Daoc, Stunguard comes to mind if you don't think it makes it lopsided and totaly removes the entire purpouse for pvp which is to fight your retarded. And for the mage who says they wont have the mana to 1 on 1 a warrior there fing retarded I have roughtly 6.5k hps unbuffed in BG's on my Warrior and have been 2 and 3 shotted by Mages so explain to me how your spells cost such an extrordinary amnt of mana that 3 spells can drain you... ?
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