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| | #16 (permalink) |
| Registered User Join Date: Jan 2005
Posts: 5,239
| Mkopec1 - act like a fucker all you want, it just means you wont see these classes. I can play my warrior come expac just fine, already 60 with some decent gear. If you want the arenas to be nothing but warriors, rogues, and healers, thats fine. |
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| | #18 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,011
| Quote:
Im sure it will be just fine Cad.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #19 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,011
| Quote:
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #20 (permalink) | |||
| Registered User Join Date: Jan 2003
Posts: 1,591
| There is no long term melee cc besides Sap, so if thats nerfed I doubt any melee will give a shit. Unless you want to include traps as melee, I lumped them under casters more so. And.. Quote:
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The fact is unless your priest managed to not get assist trained, sheep especially is an incredibly long term and viable cc. I've never ever had a sheep last less than 30 seconds if my priest was dead, otherwise it was removed quickly if he even could. This is sort of like hunters who claim their freezing traps break before they can run out of range, and warlocks who claim their dots actually break their fear (HAHAFUCKINGHA). It just doesn't happen often enough to matter. | |||
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| | #21 (permalink) | |
| Registered User Join Date: Jan 2005
Posts: 5,239
| Quote:
Sheep was nerfed to last an absolute maximum of 15 seconds in pvp now, and lasts on average 8-10 seconds on the first cast, 4-5 seconds on the second. Why this needs to be further nerfed to last less time, I have no idea. | |
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| | #22 (permalink) |
| Incompatible Join Date: Nov 2004 Location: NC
Posts: 634
| When certain CCs can keep a person useless for longer than just killing them would due to how GYs work in BGs it seems inevitable for CCs to get nerfed in BGs. It's also obvious that CC would have to be nerfed in Arenas. For every CC you have, it stacks the odds that much more in your favor. Two sheeps in a 5v5 makes it 5v3, and you have to be shitty to lose with those odds. It breaks down the same way in every matchup (2v2 3v3 & 5v5). You have to have equal number of CC to compete, or you have to have one more dispeller than they have CCers. Also as a rogue I say this: welcome to how sap works bitches.
__________________ We live like penguins in the desert Why can't we live like tribes Last edited by Plaeroma : 09-24-2006 at 02:19 PM. |
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| | #23 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 404
+1 Internets | Of course long-term CCs like sheep, sap, etc need to be nerfed. Otherwise, every single team would require a paladin because mage x2 or mage + anything will dominate. Shit like frost nova should not be nerfed. And while hamstring doesn't count as a CC, it should be nerfed anyway (not just in arenas). No CD, long duration is fucking stupid. 5-6 sec CD, 8-10 duration would be nice. |
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| | #24 (permalink) |
| Incompatible Join Date: Nov 2004 Location: NC
Posts: 634
| This change makes even more sense with the route blizzard seems to be moving PVP in the expansion anyway. With the crit resist shit and higher stamina on gear, etc etc, people will be much harder to kill. The harder it is to kill someone, the better CC becomes, so again a nerf is to be expected.
__________________ We live like penguins in the desert Why can't we live like tribes |
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| | #25 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 141
| There is no way in hell Blizzard will get this implemented correctly. By doing it, they will probably just end up opening another WSG rooftop exploit. I know, they not even related, I have that much faith in Blizz |
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| | #26 (permalink) | |
| Registered User Join Date: May 2005
Posts: 337
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| | #28 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 5,897
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| | #29 (permalink) | ||
| Badger Diplomacy Join Date: Feb 2005 Location: The Dairy State
Posts: 5,536
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__________________ ____________ Stupid is a strong horse. It can be ridden far. Quote:
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| | #30 (permalink) |
| Old School ! Join Date: Apr 2002
Posts: 520
| This has been a long needed change, its been far to common for organized BG grps to exploit long term CC effects to roll the other side. Anyone remember early Daoc, Stunguard comes to mind if you don't think it makes it lopsided and totaly removes the entire purpouse for pvp which is to fight your retarded. And for the mage who says they wont have the mana to 1 on 1 a warrior there fing retarded I have roughtly 6.5k hps unbuffed in BG's on my Warrior and have been 2 and 3 shotted by Mages so explain to me how your spells cost such an extrordinary amnt of mana that 3 spells can drain you... ? |
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