|
| | #1 (permalink) | |
| Registered User Join Date: Jan 2003 Location: London
Posts: 393
| New EQ2 run animations incomming females only though at least its a start http://eqiiforums.station.sony.com/e...d=64184#M64184 Quote:
| |
| | |
| | #2 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,933
+5 Internets | Quote:
| |
| | |
| | #4 (permalink) | |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,692
| Quote:
| |
| | |
| | #6 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,692
| That ain't valid though, computers have upgraded plenty enough to get really good FPS out of EQ2. I'm playing on a 2 year old video card and ran the game really smooth (without shadows lol). You can max everything on a high-end computer and get great FPS, so I dunno why they wouldn't want to keep the graphics on the cutting edge as a marketing tool. |
| | |
| | #7 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 196
+14 Internets | Quote:
1) The cloth sim is CPU intensive. When everyone on your screen starts wearing one, it would end up being even more expensive than it is today. 2) Subjective opinion disclaimer: I think it looks better than our current cloth sim. For the future: We'd like to continute to improve our cloth sim, then it'd also look good with cloaks, and also possibly move it off to another core (for those with dual core machines) to handle the problem of "Uh oh. Now everything I see is wearing a cloth sim." For EoF, however, the cloaks need to work and be cool for everyone. I think we've done well both in terms of customization (guild reservations, colors, heraldry, logos, trims, etc) and the interactions that affect how the animations blend (wind makes them move, as do character motions at the bone level). Rest assured, this isn't "staple a texture to your shoulders, give the tail a wiggle when ya run, and call 'er good." - Scott | |
| | |
| | #8 (permalink) |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,933
+5 Internets | I dunno, IMO the graphics are one thing keeping people away. Sure newer machines can play it just fine, but for the amount of people they want to bring in, the people with new hardware are the minority. I would much rather them attempt to redo the shadow code so I can play with shadows on instead of add more things to drop my FPS. IIRC they also said they were going to redo the facial structure of the races to add even more performance when multiple people are on the screen. |
| | |
| | #9 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 196
+14 Internets | Quote:
Because the kinds of improvements to gameplay, feature set, and performance that our players care about are a hell of a lot more important to us as devs than being buzzword compliant. - S. | |
| | |
| | #10 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,933
+5 Internets | Quote:
| |
| | |
| | #12 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 1,839
+3 Internets | Good news. I am glad this became more of a priority as time went along, as it is going to directly effect your bottom line here. Animations must be fixed. I am glad you are making a start and I hope it continues to move forward not only into character run animations, but all character animations and NPC animations. Vanguard: Take note.
__________________ Utnayan/Nayantu - Elitist Jerks - Mal'ganis |
| | |
| | #13 (permalink) | |
| Avatar won't work. Join Date: Mar 2005 Location: ...
Posts: 1,776
| Quote:
| |
| | |
| | #14 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 397
| Quote:
Cloth simulation is a huge client hog and handcrafted animations can be of a much superior quality. In general, for optimal results, you run the cloth animation on a render program and then finely tune it by hand. When it's perfect you export it and hardcode it. You cannot miss. It would look great and run great without relying on fancy technology to do the work for you. | |
| | |
| | #15 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 397
| By the way, one of the things that are broken with the animations is the "pacing". Running animations are awkward because it's like they play at 3x speed instead of flowing naturally and consistently. I hope they don't just look better, but that are also paced better. That's the real problem. Even before you go redoing the single animations. Btw, have you tried go in a combat stance and then move sideways or backwards? If you don't know what I'm talking about try to log in, target something and go in combat stance, then move. That's what looks absolutely HIDEOUS in EQ2. That's the kind of stuff you need fixing before the rest. Then the rest. |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |