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| | #76 (permalink) | |
| Registered User Join Date: Sep 2002 Location: Austin, Texas
Posts: 54
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Scott, I'm telling ya as a long long time player of EQ1 and EQ2, the graphics engine has got to improve. Going away from the horribly clunky Cloth Sim is a great step. After playing a bit of WoW, I can tell ya that EQ2 raids die when you have to turn down 90% of the "flash and fizzle" effects just to run half decently. Those effects are what make wizards awe inspiring in movies, ya know! Please please please, continue to tweak the entire graphical engine with a long-term goal to have it so the average machine can play with all the particles turned on for raids. Nobody cares about cutting edge graphics if you can't actually use them.
__________________ Marshall Kraks | |
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| | #77 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| Yeah my computer can run WoW raids with 39 others around just fine. I don't have to turn anything down. I built it a couple years ago and I didn't use the best parts even then. EQ2? If I said outloud that I was considering running medium settings for a small raid my computer would probably decline and show me a doctor's excuse. |
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| | #78 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 37
| I know a few people were like "There's nothing wrong with animations, you people are seeing things." While playing the last couple days, I paid close attention to my two characters while running to see exactly what it is about the animations that make them less than stellar to my eye. Basically, the Male Iksar animation is perfectly fine. Extremely well done, actually. My only complaint is that the tail doesn't seem to be in motion while running, it just keeps it's normal left right, left right, constant swinging. The Kerra Male animation sucks though. Arms move way, way, way too fast. The legs... Well, I guess it's more the feet. His feet seem to hit the ground ten times a second, just highly unrealistic leg/feet movement to my eyes. In addition, he's hunched over like the hunchback of Notre Dame. Finally, same deal with the tail. When running, the tail should be flopping all around, back-front, left-right. Instead, it's got the same gradual left-right movement it does while standing still. Does any of this shit really matter? No, I'd rather they put the effort into improving gameplay, content, fixing real bugs, but (hopefully) these animation changes will make improvements, which is always a good thing. There are no animations so bad that I actually notice it out of the blue and say, "Fuck these animations suck horribly", so if they stayed the same I could care less. |
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| | #79 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 397
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| | #80 (permalink) | |
| Mai pen ri Join Date: Nov 2004 Location: UK
Posts: 8
| Quote:
I believe Schatze's idea of consolidating also has some merit though it might be tricky due to the Role Playing/Exchange nature of the 3 pvp servers. Certainly, I can't imagine pvp being very entertaining if the population is extremely low. Last edited by Ungoliath : 09-26-2006 at 08:41 AM. Reason: Spelling | |
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| | #81 (permalink) |
| EQ Retirement Home Resident Join Date: Apr 2006 Location: Pikeville, KY
Posts: 174
+1 Internets | Overlooking the Obvious Someone already mentioned this but, I was glad someone has noticed that while animated cloaks are cool and everything SoE really need to balance PvP. They've really struck gold in this and I don't believe they even realize it. With a little creativity and naming styles they could make all classes available to all sides making it more appealing to player either faction. (This is in regards to the statement made about hardly having enough Qeynos people to raid). This is very true on Nagafen server as well. Freeport owns all the fun and offensive classes. With Mystic being the only necessary raiding class we own that they don't, it's too bad SoE may let this slip through their fingers. PvP came at the perfect time and gave a great subscriber boost to the EQ2 playerbase. It's kind of like making a great piece of software and being just a couple of fixes away to breakthrough but your team says... "Maybe if we change the color of the box, it'll do better." Cloaks are cool, new races are cool, new town... cool. Tweak PvP and enjoy you millions. Take care, Muli BTW-i'm curious how the new city will impact the factions as well.? |
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